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(Fighting in the Wilderness)
 
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[[File:00 wilderness.png|right]]
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Wildernesses are regions on the [[Map|map]], which improves production of the relevant resource when conquered. The regions vary in level from 1 to 10. Each level increases your base production by 5%. In wilderness regions from levels 5 up to 10, you may find [[crest]]s.
   
Wilderness regions are uncontrolled regions on the [[Map]], and may be hills, mountains, lakes, etc. Conquering these regions will improve production of the relevant resource. How much your production is increased depends on the level of the region(level 1 will give you 5% and level 10 will give you 50% more resources). The level of the region impacts how hard the region is to conquer and how many troops you will need. You can scout before you try to conquer the region to get an idea of what kind of [[Troops |troops]] you will need. In Wilderness regions level 5 up to 10 you may find [[crest]]s but it is very random.
+
The level of the region determines how hard the region is to conquer and, therefore, how many Troops you will need. Before trying to conquer the region, you can scout to get an idea of what kind of troops you will need.
   
==Charts==
+
==Types==
  +
{| border="1" cellpadding="4" style="border-collapse: collapse;"
  +
|- style="background:#ECD26E;"
  +
! scope="col" colspan="4" style="text-align:center;"|Wilderness
  +
! scope="col" rowspan="2" style="text-align:left"|Description
  +
|- style="text-align:center; background:#ECD26E;"
  +
! style="text-align:left"|Name
  +
! Level 1-3
  +
! Level 4-6
  +
! Level 7-10
  +
|-
  +
|Plains
  +
|[[File:plains_lvl1.png]]
  +
|[[File:plains_lvl4.png]]
  +
|[[File:plains_lvl7.png]]
  +
|Cities are built on Plains.<br />Does not give any bonus to resource production.
  +
|-
  +
|Grassland
  +
|[[File:grasslands_lvl1.png]]
  +
|[[File:grasslands_lvl4.png]]
  +
|[[File:grasslands_lvl7.png]]
  +
|Grasslands improve food production.
  +
|-
  +
|Lake
  +
|[[File:lake_lvl1.png]]
  +
|[[File:lake_lvl4.png]]
  +
|[[File:lake_lvl7.png]]
  +
|Lakes improve food production.
  +
|-
  +
|Woods
  +
|[[File:forest_lvl1.png]]
  +
|[[File:forest_lvl4.png]]
  +
|[[File:forest_lvl7.png]]
  +
|Woods improve wood production.
  +
|-
  +
|Hills
  +
|[[File:hills_lvl1.png]]
  +
|[[File:hills_lvl4.png]]
  +
|[[File:hills_lvl7.png]]
  +
|Hills improve stone production.
  +
|-
  +
|Mountain
  +
|[[File:mountains_lvl1.png]]
  +
|[[File:mountains_lvl4.png]]
  +
|[[File:mountains_lvl7.png]]
  +
|Mountains improve ore production.
  +
|-
  +
|Bog
  +
|[[File:bog_lvl1.png]]
  +
|[[File:bog_lvl4.png]]
  +
|[[File:bog_lvl7.png]]
  +
|Bogs are impenetrable wilds. They cannot be conquered or attacked. Bogs transform into dark forests.
  +
|-
  +
|Dark Forest
  +
|[[File:boss_lvl1.png]]
  +
|[[File:boss_lvl4.png]]
  +
|[[File:boss_lvl7.png]]
  +
|Dark forests are special regions inhabited by unique creatures. When defeated, they give [[aetherstone]]s and transform back to bogs. A level 10 dark forest has its own [[:File:boss_lvl10.png|picture]]. See [[Dark Forests]] for more information.The level 10 picture is incorrect on this table.
  +
|}
   
Units in Wilderness
+
==Units==
This chart indicates how many troops you will encounter in an unoccupied wilderness:
+
Players have determined that the number of troops and defence units (traps) in an unoccupied wilderness is fixed and are as shown in the table below. This is true for Plains, Grasslands, Lakes, Hills and Mountains, but not for Dark Forests.
   
{| border="1" id="kcwildbarbtable"
+
{| border="1" cellpadding="2" style="border-collapse:collapse; font-size:11px; text-align:right;"
|- class="even"
+
|- style="background:#ECD26E; line-height:1.5; text-align:left;" valign="top "
! style="text-align: left; "|Level
+
! style="text-align:center; line-height:3"|Level
! style="text-align: left; "|Supply<br />Troop
+
! style="width:50px"|Supply<br />Troop
! style="text-align: left; "|Militiamen
+
! style="width:50px"|Militia-<br />man
! style="text-align: left; "|Scout
+
! style="width:50px"|Scout
! style="text-align: left; "|Pikemen
+
! style="width:50px"|Pikemen
! style="text-align: left; "|Swordmen
+
! style="width:50px"|Swords-<br />man
! style="text-align: left; "|Archer
+
! style="width:50px"|Archer
! style="text-align: left; "|Cavalry
+
! style="width:50px"|Cavalry
! style="text-align: left; "|Heavy<br />Cavalry
+
! style="width:50px"|Heavy<br />Cavalry
! style="text-align: left; "|Ballista
+
! style="width:50px"|Ballista
! style="text-align: left; "|Battering<br />Ram
+
! style="width:50px"|Battering<br />Ram
! style="text-align: left; "|Catapult
+
! style="width:50px"|Catapult
! style="text-align: left; "|Traps
+
! style="width:50px"|Troop Total
|- class="odd"
+
! style="width:50px; border-left:2px solid;"|Traps
|1
+
|-
|50
+
| 1
|50
+
| 50
  +
| 50
 
|
 
|
 
|
 
|
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|
 
|
 
|
 
|
  +
| '''100'''
  +
| style="border-left:2px solid;"|
  +
|-
  +
| 2
  +
| 100
  +
| 100
  +
| 50
  +
| 50
 
|
 
|
|- class="even"
 
|2
 
|100
 
|100
 
|50
 
|50
 
 
|
 
|
 
|
 
|
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|
 
|
 
|
 
|
  +
| '''300'''
  +
| style="border-left:2px solid;"| 5
  +
|-
  +
| 3
  +
| 200
  +
| 200
  +
| 100
  +
| 100
  +
| 50
 
|
 
|
|5
 
|- class="odd"
 
|3
 
|200
 
|200
 
|100
 
|100
 
|50
 
 
|
 
|
 
|
 
|
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|
 
|
 
|
 
|
  +
| '''650'''
  +
| style="border-left:2px solid;"| 10
  +
|-
  +
| 4
  +
| 500
  +
| 500
  +
| 200
  +
| 200
  +
| 100
  +
| 50
 
|
 
|
|10
 
|- class="even"
 
|4
 
|500
 
|500
 
|200
 
|200
 
|100
 
|50
 
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
  +
| '''1,550'''
  +
| style="border-left:2px solid;"| 20
  +
|-
  +
| 5
  +
| 1000
  +
| 1000
  +
| 500
  +
| 500
  +
| 200
  +
| 100
  +
| 50
 
|
 
|
|20
 
|- class="odd"
 
|5
 
|1000
 
|1000
 
|500
 
|500
 
|200
 
|100
 
|50
 
 
|
 
|
 
|
 
|
 
|
 
|
  +
| '''3,350'''
  +
| style="border-left:2px solid;"| 50
  +
|-
  +
| 6
  +
| 1500
  +
| 1500
  +
| 1000
  +
| 1000
  +
| 500
  +
| 200
  +
| 100
 
|
 
|
|50
 
|- class="even"
 
|6
 
|1500
 
|1500
 
|1000
 
|1000
 
|500
 
|200
 
|100
 
 
|
 
|
 
|
 
|
 
|
 
|
  +
| '''5,800'''
  +
| style="border-left:2px solid;"| 100
  +
|-
  +
| 7
  +
| 3000
  +
| 3000
  +
| 1500
  +
| 1500
  +
| 1000
  +
| 500
  +
| 200
  +
| 50
 
|
 
|
|100
 
|- class="odd"
 
|7
 
|3000
 
|3000
 
|1500
 
|1500
 
|1000
 
|500
 
|200
 
|50
 
 
|
 
|
 
|
 
|
  +
| '''10,750'''
  +
| style="border-left:2px solid;"| 150
  +
|-
  +
| 8
  +
| 6000
  +
| 6000
  +
| 3000
  +
| 3000
  +
| 1500
  +
| 1000
  +
| 500
  +
| 100
  +
| 50
 
|
 
|
|150
 
|- class="even"
 
|8
 
|6000
 
|6000
 
|3000
 
|3000
 
|1500
 
|1000
 
|500
 
|100
 
|50
 
 
|
 
|
  +
| '''21,150'''
  +
| style="border-left:2px solid;"| 300
  +
|-
  +
| 9
  +
| 12000
  +
| 12000
  +
| 6000
  +
| 6000
  +
| 3000
  +
| 1500
  +
| 1000
  +
| 200
  +
| 100
  +
| 50
 
|
 
|
|300
+
| '''41,850'''
|- class="odd"
+
| style="border-left:2px solid;"| 600
|9
+
|-
|12000
+
| 10
|12000
+
| 25000
|6000
+
| 25000
|6000
+
| 12000
|3000
+
| 12000
|1500
+
| 6000
|1000
+
| 3000
|200
+
| 1500
|100
+
| 400
|50
+
| 200
|
+
| 100
|600
+
| 50
|- class="even"
+
| '''85,250'''
|10
+
| style="border-left:2px solid;"| 1200
|25000
 
|25000
 
|12000
 
|12000
 
|6000
 
|3000
 
|1500
 
|400
 
|200
 
|100
 
|50
 
|1200
 
 
|}
 
|}
   
  +
Traps and troops regenerate at a rate of 10% every 5 minutes. Hence, they are fully regenerated (100%) with resources, traps and troops after 50 minutes.
   
Traps regenerate 10% of that level every 5 minutes.
+
==Conquering a Wilderness==
  +
===Multi-wave Attacks===
  +
To save resources, attacks are usually sent in two waves. The first wave, or suicide wave, is made up of cheaper troops like [[Militiaman|Militiamen]] or [[Supply Trooper|Supply Troops]] to clear [[Defensive_Unit|Traps]]. The number of troops in the suicide wave is equal to the number of traps.
   
Defeated Wilderness Forces repopulate 10% of that level every 5 minutes.
+
Make sure your [[Rally Point]] is at least level 2 to send two attacks from the same location. You must also have at least 2 idle [[Knights]]. Time your waves so that the second wave hits almost immediately after the first wave. The longer the delay, the more traps can regenerate and kill troops in the second wave. Some players advise to send the second wave within as little as 15 seconds after the first.
   
===Fighting in the Wilderness===
+
===Timing Waves===
Note that the effectiveness of your [[Troops|troops]] in battle is determined by the level of your knight and your levels in fletching, metal alloys, poisoned edge and healing potions.
+
#Include 1 of the slowest unit in your second wave in the first wave. Then, simply send the second wave immediately after. Examples can be found below.
  +
#To avoid losing that 1 slowest unit, send your slower wave (probably second wave) first. Then, carefully monitor your "Troop Activity" tab and time your suicide wave to hit first.
   
With the addition of [[Defensive Unit|Traps]] in the patch of [[Patch Notes|25. February]], ''<u>it is no longer possible to conquer a Wilderness level 2 and above without any losses</u>.<br />''
 
   
  +
==='''Optimal Situations'''===
  +
It is possible to completely overwhelm any level wilderness to achieve nearly zero loss of troops. The table below shows the troops needed to defeat the different levels. All scenarios shown have no loss of troops (excluding suicide wave), unless otherwise indicated.
   
  +
Note that the these numbers are best estimates and not absolutes, but have been shown to work for most players. There are many factors that determine the battle, including the combat skill of your knight and your [[research]] levels. You can also enhance your troops by applying items, such as: [[Blood Lust]], [[Blood Frenzy]], [[Barkskin]] and [[Stoneskin]].
   
  +
As a general rule, send the knight with the highest combat skill for your second wave and ensure your research levels are at least one level above the level of the wilderness you are attacking.
   
'''Updated Tutorial - May 23, 2010'''
+
{| align="center" border="1" cellpadding="4" style="border-collapse:collapse; text-align:center;"
+
|- style="background:#ECD26E;" valign="top"
Send as many milita or supply troops as there are traps in the first wave, and they will all be sacrificed to the traps.
+
! Wilderness<br />Level
+
! Wave 1 -<br />Suicide Squad
'''''Note: Supply troops are slower than militia however, ballistaes are even slower than both, so, for lv 8+ wilds, it can be more economical to use supply troops as sacrifices.'''''
+
! Wave 2 -<br />Main Attack
 
 
 
Here is a basic chart that indicates the properties of different levels:
 
* Wave 2 - Main Attack must be done as quickly as possible after Wave 1 starts it march. Traps will respawn and kill
 
your fighting troops in Wave 2 in 15-30 seconds. Make sure you use economical to use up
 
Supply Troops in both waves or you may have your 2nd wave overtaking your 1st Suicide Run wave. By the time
 
you're hitting a Level 5 Wilderness hopefully you've researched Featherweight Powder at least to Level 2 so
 
that each Supply Troop can carry 240 Resource units. At Level 5, the respawning rate of the traps are
 
instant. In 15 seconds the 50 traps will kill 50 Archers of your second wave. Make your 2nd wave marches
 
immediately after the 1st Suicide Run wave within 14 seconds.
 
**(On level 8 to 10 wilderness add 1 ballista to militia wave to make timer similar.)
 
'''***''' Make sure your 2nd wave hits the wild as as soon as possible after 1st wave, all traps will
 
regen within 5 minutes.
 
'''****''' Please also make sure your fletching lvl matches the ones given below for desired results.
 
The point of this chart is to give you the lowest loss scenario. Losing 20k militia for 1 wild is NOT efficient when you can do it by losing per say 50 catas. Stop messing with the low level wilds and adding 20 different wave setups for 9-10. Go to [[Wilderness Research]] to put up your research data. This table below is ONLY for the lowest cost loss or the easiest.
 
 
 
 
{| align="center" border="1" cellpadding="4"
 
! scope="col" style="text-align: left; "|Level
 
! scope="col"|
 
Resource
 
 
Bonus
 
! scope="col" style="text-align: left; "|
 
<p style="text-align:center">Wave 1 -</p>
 
 
<p style="text-align:center">Suicide Run</p>
 
 
<p style="text-align:center">to use up traps</p>
 
! scope="col"|
 
<p style="text-align:center">Wave 2 - Main Attack</p>
 
| style="vertical-align: middle; text-align: center; width: 160px;"|
 
<p style="text-align:center">'''Troop '''</p>
 
 
<p style="text-align:center">'''Losses'''</p>
 
| style="vertical-align: top;"|
 
<p style="text-align:left">'''Minimum'''</p>
 
 
<p style="text-align:left">'''Fletching'''</p>
 
| style="vertical-align: top; text-align: center;"|
 
 
'''Rally'''
 
 
'''Point'''
 
 
'''Level'''
 
! scope="col" style="text-align: left; "|Comments
 
 
|-
 
|-
|align="center" valign="middle"|'''1'''
+
| 1
|align="center" valign="middle"|5%
+
| -
| style="text-align: center;" valign="middle"|n/a
+
| 160 militiamen <ref name="Note01">Some casualties. Increasing the amount of militiamen does not decrease casualties.</ref><br />OR<br />60 swordsmen/pikemen<br />OR<br />80 archers
| style="text-align: center;" valign="middle"|11 Swordsmen
 
| style="vertical-align: middle; text-align: center; width: 160px;"|
 
<p style="text-align:center">n/a</p>
 
| style="vertical-align: top; text-align: center;"|
 
.
 
| style="vertical-align: top; text-align: center;"|
 
1+
 
| style="text-align: left; " valign="middle"|OK
 
 
|-
 
|-
|align="center" valign="middle"|
+
| 2
<p style="text-align:center">'''2'''</p>
+
| 5 militiamen
|align="center" valign="middle"|
+
| 130 archers
<p style="text-align:center">10%</p>
 
| style="text-align: center;" valign="middle"|5 militia/supply tr.
 
|align="center" valign="middle"|
 
<p style="text-align:center">150 Archers & 10 Supply*</p>
 
| style="vertical-align: middle; text-align: center; width: 160px;"|
 
<p style="text-align:center">5 Supply</p>
 
| style="vertical-align: top; text-align: center;"|
 
<p style="text-align:center">2+</p>
 
| style="vertical-align: top; text-align: center;"|
 
2+
 
| style="text-align: left; " valign="middle"|OK
 
 
|-
 
|-
|align="center" valign="middle"|
+
| 3
<p style="text-align:center">'''3'''</p>
+
| 10 militiamen
|align="center" valign="middle"|
+
| 520 archers
<p style="text-align:center">15%</p>
 
| style="text-align: center;" valign="middle"|10 militia/supply tr.
 
|align="center" valign="middle"|
 
<p style="text-align:center">300 Archers</p>
 
| style="vertical-align: middle; text-align: center; width: 160px;"|1st Wave
 
| style="vertical-align: top; text-align: center;"|
 
<p style="text-align:center">3+</p>
 
| style="vertical-align: top; text-align: center;"|
 
2+
 
| style="text-align: left; " valign="middle"|OK
 
 
|-
 
|-
|align="center" valign="middle"|
+
| 4
<p style="text-align:center">'''4'''</p>
+
| 20 militiamen
|align="center" valign="middle"|
+
| 1,600 archers
<p style="text-align:center">20%</p>
 
| style="text-align: center;" valign="middle"|20 militia/supply tr.
 
|align="center" valign="middle"|
 
<p style="text-align:center">1,000 Archers</p>
 
| style="vertical-align: middle; text-align: center; width: 160px;"|
 
<p style="text-align:center">1st Wave</p>
 
| style="vertical-align: top; text-align: center;"|
 
<p style="text-align:center">4+</p>
 
| style="vertical-align: top; text-align: center;"|
 
2+
 
| style="text-align: left; " valign="middle"|OK
 
 
|-
 
|-
|align="center" valign="middle"|
+
| 5
<p style="text-align:center">'''5'''</p>
+
| 50 militiamen
|align="center" valign="middle"|
+
| 2,200 archers
<p style="text-align:center">25%</p>
 
| style="text-align: center;" valign="middle"|50 militia/supply tr.
 
|align="center" valign="middle"|
 
<p style="text-align:center">2,500 Archers</p>
 
| style="vertical-align: middle; text-align: center; width: 160px;"|
 
<p style="text-align:center">1st Wave</p>
 
| style="vertical-align: top; text-align: center;"|
 
<p style="text-align:center">6+</p>
 
| style="vertical-align: top; text-align: center;"|
 
2+
 
| style="text-align: left; " valign="middle"|OK
 
 
|-
 
|-
|align="center" valign="middle"|
+
| 6
<p style="text-align:center">'''6'''</p>
+
| 100 militiamen
| style="text-align: center;" valign="middle"|30%
+
| 3,000 archers
| style="text-align: center;" valign="middle"|100 militia/supply tr.
 
|align="center" valign="middle"|
 
<p style="text-align:center">4,200 Archers</p>
 
| style="vertical-align: middle; text-align: center; width: 160px;"|
 
<p style="text-align:center">1st Wave</p>
 
| style="vertical-align: top; text-align: center;"|
 
<p style="text-align:center">7+</p>
 
| style="vertical-align: top; text-align: center;"|
 
2+
 
| style="text-align: left; " valign="middle"|OK
 
 
|-
 
|-
|align="center" valign="middle"|
+
| 7
'''7'''
+
| 150 militiamen
| style="text-align: center;" valign="middle"|35%
+
| 8,000 archers
| style="text-align: left; " valign="middle"|
 
<p style="text-align:center">150 militia/supply tr.</p>
 
| style="text-align: center;" valign="middle"|6,000 Archers
 
| style="vertical-align: middle; text-align: center; width: 160px;"|
 
<p style="text-align:center">1st Wave</p>
 
| style="vertical-align: top; text-align: center;"|
 
8+
 
| style="vertical-align: top; text-align: center;"|
 
2+
 
| style="text-align: left; " valign="middle"|OK
 
 
|-
 
|-
|align="center" valign="middle"|'''8'''
+
| 8
|align="center" valign="middle"|40%
+
| 299 miltiamen + 1 ballista
| style="text-align: center;" valign="middle"|
+
| 10,000 archers + 1000 ballistae<br />OR<br />3,300 ballistae
299 Militia/Supply Tr.
 
 
+ 1 Ballista**
 
|align="center" valign="middle"|10k Archers<br />+ 800 Ballista
 
| style="vertical-align: middle; text-align: center; width: 160px;"|299 Militia, 1 Archer &<br />1 Ballista
 
| style="vertical-align: middle; text-align: center;"|9+
 
| style="vertical-align: middle; text-align: center;"|2+
 
| style="text-align: left; " valign="middle"|OK
 
 
|-
 
|-
|align="center" valign="middle"|8
+
| 9
|align="center" valign="middle"|40%
+
| 599 militia + 1 ballista
| style="text-align: center;" valign="middle"|
+
| 13,137 archers + 1,700 ballistae<br />OR<br />5,500 ballistae
299 Militia/Supply Tr.
 
 
+ 1 Balista**
 
|align="center" valign="middle"|
 
10k Archers
 
 
+ 1600 Balista
 
| style="vertical-align: middle; text-align: center; width: 160px;"|1st Wave + 1 Balista
 
| style="vertical-align: middle; text-align: center;"|9+
 
| style="vertical-align: middle; text-align: center;"|2+
 
| style="text-align: left; " valign="middle"|OK
 
 
|-
 
|-
| style="text-align: center; vertical-align: middle;"|'''9'''
+
| 10
| style="text-align: center; vertical-align: middle;"|45%
+
| 1199 militiamen + 1 catapult
| style="text-align: center; vertical-align: middle;"|
+
| 12500 catapults
599 Militia/Supply Tr.<br />
 
 
+ 1 Ballista**
 
| style="text-align: center; vertical-align: middle;"|
 
40k Archers<br />
 
+ 2,500 Ballista
 
| style="vertical-align: middle; text-align: center; width: 160px;"|1st Wave + 1 Archer &<br />100 Ballista
 
| style="vertical-align: middle; text-align: center;"|
 
9
 
| style="vertical-align: middle; text-align: center;"|3+
 
| style="vertical-align: middle;"|OK
 
|-
 
| style="text-align: center; vertical-align: middle;"|'''9'''
 
| style="text-align: center; vertical-align: middle;"|45%
 
| style="text-align: center; vertical-align: middle;"|
 
599 Militia/Supply Tr.<br />
 
 
+ 1 Ballista**
 
| style="text-align: center; vertical-align: middle;"|
 
12k Swords
 
 
+ 30k Archers
 
 
+ 1200 Ballista
 
| style="vertical-align: middle; text-align: center; width: 160px;"|1st Wave + 1 swordman & 100 Ballista
 
| style="vertical-align: middle; text-align: center;"|9
 
| style="vertical-align: middle; text-align: center;"|3+
 
| style="vertical-align: middle;"|OK
 
|-
 
| style="text-align: center; vertical-align: middle;"|'''9'''
 
| style="text-align: center; vertical-align: middle;"|45%
 
| style="text-align: center; vertical-align: middle;"|
 
599 Militia/Supply Tr.<br />
 
 
+ 1 Ballista**
 
| style="text-align: center; vertical-align: middle;"|
 
12k Swords
 
 
+ 30k Archers
 
 
+ 2400 Ballista
 
| style="vertical-align: middle; text-align: center; width: 160px;"|1st Wave + 100 Ballista
 
| style="vertical-align: middle; text-align: center;"|9
 
| style="vertical-align: middle; text-align: center;"|3+
 
| style="vertical-align: middle;"|OK
 
|-
 
| style="vertical-align: top; text-align: center;"|'''9'''
 
| style="vertical-align: top; text-align: center;"|45%
 
| style="vertical-align: top; text-align: center;"|600 Militia
 
| style="vertical-align: top; text-align: center;"|
 
43,425 Archers
 
| style="vertical-align: top; text-align: center;"|1st Wave + 1,063 Archers
 
| style="vertical-align: top; text-align: center;"|9
 
| style="vertical-align: top; text-align: center;"|5+
 
| style="vertical-align: top;"|OK
 
|-
 
| style="vertical-align: top; text-align: center;"|'''9'''
 
| style="vertical-align: top; text-align: center;"|45%
 
| style="vertical-align: top; text-align: center;"|599 Militia + 1 Ballista
 
| style="vertical-align: top; text-align: center;"|10k Archers + 2500 Ballista
 
| style="vertical-align: top; text-align: center;"|1st Wave + 2 Archers
 
| style="vertical-align: top; text-align: center;"|10
 
| style="vertical-align: top; text-align: center;"|2+
 
| style="vertical-align: top;"|OK
 
|-
 
| style="vertical-align: top; text-align: center;"|'''10'''
 
| style="vertical-align: top; text-align: center;"|'''50%'''
 
| style="vertical-align: top; text-align: center;"|1199 + 1 Ballista
 
| style="vertical-align: top; text-align: center;"|
 
54,000 Archers + 2400 Ballista
 
| style="vertical-align: top; text-align: center;"|
 
1st wave + 1006 Archers +
 
 
450 Ballista
 
| style="vertical-align: top; text-align: center;"|9
 
| style="vertical-align: top; text-align: center;"|9
 
| style="vertical-align: top;"|OK
 
|-
 
|align="center" valign="middle"|
 
<p style="text-align:center">'''10'''</p>
 
|align="center" valign="middle"|
 
<p style="text-align:center">50%</p>
 
| style="text-align: center;" valign="middle"|
 
1199 Militia + 1 Catapult
 
|align="center" valign="middle"|30k Archers + 2500 Catapults
 
| style="vertical-align: middle; text-align: center; width: 160px;"|
 
<p style="text-align:center">1st Wave + 6 Archers, & 50 Catapults</p>
 
| style="vertical-align: top; text-align: center;"|
 
<p style="text-align:center">10</p>
 
| style="vertical-align: top; text-align: center;"|
 
9
 
| valign="middle"|
 
OK
 
|-
 
|align="center" valign="middle"|'''10'''
 
|align="center" valign="middle"|50%
 
| style="text-align: center;" valign="middle"|
 
1200 Militia/Supply Tr.<br />
 
+ 1 Ballista**
 
|align="center" valign="middle"|
 
10k Swords
 
 
+ 70k Archers
 
 
+ 2840 Ballista
 
| style="vertical-align: middle; text-align: center; width: 160px;"|
 
1st Wave + 1000 Archers &
 
400 Ballista
 
| style="vertical-align: top; text-align: center;"|10
 
| style="vertical-align: top; text-align: center;"|9
 
| valign="middle"|OK
 
|-
 
|align="center" valign="middle"|
 
 
'''10'''
 
|align="center" valign="middle"|50%
 
| style="text-align: center;" valign="middle"|
 
1200 Militia/Supply Tr.
 
|align="center" valign="middle"|
 
80k Archers
 
 
+ 1 Militia
 
| style="vertical-align: middle; text-align: center; width: 160px;"|1st Wave + 2126 Archers
 
| style="vertical-align: top; text-align: center;"|10
 
| style="vertical-align: top; text-align: center;"|9
 
| valign="middle"|
 
OK
 
|-
 
|align="center" valign="middle"|'''10'''
 
|align="center" valign="middle"|50%
 
| style="text-align: center;" valign="middle"|1200 Militia/Supply Tr.
 
|align="center" valign="middle"|
 
82k Archers
 
 
+ 4500 Ballistae
 
 
+ 3500 Catapults
 
| style="vertical-align: middle; text-align: center; width: 160px;"|1st Wave + 5 Archers & 50 Catapults
 
| style="vertical-align: top; text-align: center;"|10
 
| style="vertical-align: top; text-align: center;"|9
 
| valign="middle"|
 
OK
 
|-
 
|align="center" valign="middle"|'''10'''
 
|align="center" valign="middle"|50%
 
| style="text-align: center;" valign="middle"|1200 Militia
 
|align="center" valign="middle"|
 
90k Archers
 
 
+ 10k Catapults
 
| style="vertical-align: middle; text-align: center; width: 160px;"|1st Wave + 50 Catapults
 
| style="vertical-align: top; text-align: center;"|10
 
| style="vertical-align: top; text-align: center;"|10
 
| valign="middle"|OK
 
|-
 
|align="center" valign="middle"|'''10'''
 
|align="center" valign="middle"|50%
 
| style="text-align: center;" valign="middle"|1199 MM + 1 Catapult
 
|align="center" valign="middle"|
 
80k Archers
 
 
+ 5000 Ballista
 
 
+ 5000 Rams
 
 
+ 10k Catapults
 
| style="vertical-align: middle; text-align: center; width: 160px;"|1st Wave + 50 Catapults
 
| style="vertical-align: top; text-align: center;"|10
 
| style="vertical-align: top; text-align: center;"|10
 
| valign="middle"|OK
 
 
|}
 
|}
   
  +
<div class="mw-collapsible mw-collapsed" style="width: 90px; font-size: 11px">Notes:
  +
<div class="mw-collapsible-content" style="width: 670px;">{{Reflist|close}}
  +
<ol start="2">
  +
<li>If you have suggestions to add to the table above, please do so first in [[Wilderness/Research]]. Let other members verify it before adding it to this page. Scenarios on this page will be limited. This helps prevent the page from looking messy.<br />Please keep attack scenarios low and be practical. Simple and obvious is best. Your troop combination should be cheaper or smaller in number than those already listed. Try to have research levels at or only one level higher than that of the wilderness. No bonuses preferred (guardian, throne room, etc.).</li></ol></div>
  +
</div>
   
   
'''Contributors'''
+
===Researching Alternatives===
  +
You may view alternative set-ups at this page: [[Wilderness/Research]].
  +
These set-ups may be for when the player considers some losses as acceptable, for example, for the purpose of single-wave cresting.
   
*Lord MightyMarv
+
Research on new and better set-ups should also be posted on that page first, for example, set-ups that take advantage of [[Throne Room]] bonuses.
*Lady Sarena of Council of Elders
 
*Furnix, Theo, and Dreldan'''='''
 
*[[User:Persephassa|Persephassa]]
 
*[[User:Brooklyn|Brooklyn]]
 
*Casper_DM
 
*[[User:Checelieto|Checelieto = zeusmaxfield ]]
 
*[[User:NoodleOh|NoodleOh]]
 
*[[User:Desero|Desero]]
 
*[[User:Eshara24|Eshara24]]
 
*[[User:Altiar|Altiar]]
 
*MiLkDudD12
 
*Lord AP0LL0
 
*[[User:Chrishaas|Chrishaas]]
 
*Azurwraith (added level 8 no loss scenario)
 
*Updated Rows and Table style [[User:Desero|Desero]] 21:42, May 27, 2010 (UTC)
 
   
   
  +
==Rewards==
  +
Upon victory, you may loot resources from and lay claim to the Wilderness.
   
'''Other Links'''
+
Each wilderness gives as loot 1,000 units of the respective resource (Plains do not give any loot). For example, a level 5 Grassland will yield 5,000 Food as loot.
*[[Fighting in the Wilderness (Additional)|Fighting in the Wilderness (additional)]]
 
*Please contribute to [[Wilderness Research]] (For lv 8-10 Research).
 
   
====Multi-wave Attacks====
+
Additionally, attacking Wildernesses can reward you with [[Crests|Crests and Seals]] that help to win new [[City|City Deeds]]. This was introduced with the [[Tournament#Tournament_of_Crests|Tournament of Crests]] on July 20, 2010. For more information, see [[Crest Drop Research]].
 
Your Rally Point must be at least Lvl. 2 to send two attacks from the same location. You must also have 2 knights available (not assigned a current role.)
 
 
You need to time the 2 waves so that the Archers arrive 1-15 seconds after the Militiamen. You need Fletching researched to the level of the wilderness you are attacking.
 
 
To help with coordinating march times, go back into the march screen immediatly and send the required supply troops with the archers. This slows the archers to the marching speed of the 1st wave of supply troops and avoids an overtaking situation. Don't allow the second wave to overtake the first - send at least one of the slowest type of the first wave along with the second.
 
 
Better still, use two tabs in your browser both loaded with the map and create each wave in a separate tab, that way you can launch waves in a few seconds of each other.
 
 
The [[Troop Speed]] page has a link to a web-based calculator that includes all skill effects, or follow the link here: <span class="plainlinks">[http://greenman.webhop.org/html/troopspeed.html KoC Troop Speed Calculator]</span>.
 
 
Here is an Excel table that will help with march timing <span class="plainlinks">[http://tinyurl.com/marching-calc Marching Calculator]</span> (provided by Darkfeather1)
 
 
====Crests in the Wilderness====
 
{{Stub}}
 
Starting with [[Tournament#Tournament of Crests|Tournament of Crests]], Crests started dropping in the game. Some of these are also needed to build both your [[City#Starting your third City|third City]] and fourth City.
 
{| border="1" id="kccresttable"
 
|- class="even"
 
! style="text-align: left; "|Level
 
! style="text-align: left; "|Sir Bor's Crest
 
! style="text-align: left; "|Sir Ector's Crest
 
! style="text-align: left; "|Sir Kay's Crest
 
! style="text-align: left; "|Sir Bedivere's Crest
 
! style="text-align: left; "|Sir Gawain's Crest
 
! style="text-align: left; "|Sir Percival's Crest
 
! style="text-align: left; "|Sir Galahad's Crest
 
! style="text-align: left; "|Sir Lancelot's Crest
 
! style="text-align: left; "|King Arthur's Crest
 
|- class="odd"
 
|align="center" valign="middle"|5
 
|align="center" valign="middle"|X
 
|align="center" valign="middle"|X
 
|align="center" valign="middle"|
 
|align="center" valign="middle"|
 
|align="center" valign="middle"|
 
|align="center" valign="middle"|
 
|align="center" valign="middle"|
 
|align="center" valign="middle"|
 
|align="center" valign="middle"|
 
|- class="even"
 
|align="center" valign="middle"|6
 
|align="center" valign="middle"|X
 
|align="center" valign="middle"|X
 
|align="center" valign="middle"|
 
|align="center" valign="middle"|
 
|align="center" valign="middle"|
 
|align="center" valign="middle"|
 
|align="center" valign="middle"|
 
|align="center" valign="middle"|
 
|align="center" valign="middle"|
 
|- class="odd"
 
|align="center" valign="middle"|7
 
|align="center" valign="middle"|X
 
|align="center" valign="middle"|X
 
|align="center" valign="middle"|X
 
|align="center" valign="middle"|
 
|align="center" valign="middle"|
 
|align="center" valign="middle"|
 
|align="center" valign="middle"|
 
|align="center" valign="middle"|
 
|align="center" valign="middle"|
 
|- class="even"
 
|align="center" valign="middle"|8
 
|align="center" valign="middle"|X
 
|align="center" valign="middle"|X
 
|align="center" valign="middle"|X
 
|align="center" valign="middle"|X
 
|align="center" valign="middle"|
 
|align="center" valign="middle"|
 
|align="center" valign="middle"|
 
|align="center" valign="middle"|
 
|align="center" valign="middle"|
 
|- class="odd"
 
|align="center" valign="middle"|9
 
|align="center" valign="middle"|X
 
|align="center" valign="middle"|X
 
|align="center" valign="middle"|X
 
|align="center" valign="middle"|X
 
|align="center" valign="middle"|X
 
|align="center" valign="middle"|
 
|align="center" valign="middle"|
 
|align="center" valign="middle"|
 
|align="center" valign="middle"|
 
|- class="even"
 
|align="center" valign="middle"|10
 
|align="center" valign="middle"|X
 
|align="center" valign="middle"|X
 
|align="center" valign="middle"|X
 
|align="center" valign="middle"| X
 
|align="center" valign="middle"|X
 
|align="center" valign="middle"|
 
|align="center" valign="middle"|
 
|align="center" valign="middle"|
 
|align="center" valign="middle"|
 
|}
 
 
==Types of Wilderness==
 
====Mountains====
 
{| border="0" cellpadding="0" cellspacing="0"
 
|[[File:Mountains2.jpg|thumb|left]]
 
|valign="top"|Mountains increase your ore production.
 
|}
 
 
====Woods====
 
{| border="0" cellpadding="0" cellspacing="0"
 
|[[File:Woods.jpg|thumb|left]]
 
|valign="top"|Woods increase your wood production.
 
|}
 
 
====Hills====
 
{| border="0" cellpadding="0" cellspacing="0"
 
|[[File:Hills.jpg|thumb|left]]
 
|valign="top"|Hills increase your stone production.
 
|}
 
 
====Grasslands====
 
{| border="0" cellpadding="0" cellspacing="0"
 
|[[File:Grasslands.jpg|thumb|left]]
 
|valign="top"|Grasslands increase your food production.
 
|}
 
 
====Lakes====
 
{| border="0" cellpadding="0" cellspacing="0"
 
|[[File:Lake.jpg|thumb|left]]
 
|valign="top"|Lakes increase your food production.
 
|}
 
 
====Plains====
 
{| border="0" cellpadding="0" cellspacing="0"
 
|[[File:Plains.jpg|thumb|left]]
 
|valign="top"|Plains are where you build new cities.
 
|}
 
 
====Bogs====
 
{| border="0" cellpadding="0" cellspacing="0"
 
|[[File:Bog.jpg|thumb|left]]
 
|valign="top"|Bogs are impenetrable wilds. They cannot be conquered or attacked. They are just there so not every plain in the game can be occupied by a player.
 
<br />
 
Even though they have no function at this point in the game, the bogs are leveled 1 - 10 just like other wilderness. This may suggest that in a future update the bogs may get a function.
 
 
 
 
Bogs can be successfully attacked with TP.
 
|}
 
   
  +
Resources, Crests and Seals can still be obtained as loot even if you cannot lay claim to the Wilderness.
   
 
==Owning a Wilderness==
 
==Owning a Wilderness==
In a city you can own as many wildernesses as high is you [[Castle]] level. This doesn't affect the level of wilderness you can own.
+
You can only control as many wildernesses as your [[Castle]] allows. The level of your castle does not affect the level of wilderness you can own. If you successfully conquer the Wilderness, your surviving troops will remain encamped there until you recall them.
 
For example, if you have four cities with the four castles to level nine you can own up to 36 wildernesses.
 
 
You can keep attacking wildernesses with all your slots filled but you won't receive its benefits. However, [[Crests]] can be found in these wilderness you attack but you don't get to own.
 
 
Since July 20th, 2010 you can [[Owned Wilderness Defenses|defend your wildernesses]] by adding traps or getting mercenaries.
 
 
The traps are bought with 200 [[Gold]] each (only gold, not other resources). Traps are destroyed when triggered, and will need to be rebuilt manually but they've got the advantage that they are built immediately. The number of traps you can have depends on the wilderness level (100 x wilderness level --> 600 traps for level 6)
 
 
Mercenaries are soldiers who will defend your lands for you while your troops are away. They do not consume food but they need to get paid with [[Gold]] . You can hire three different types of mercenaries: Novices (200 gold/hour), Intermediates (400 gold/hour) or Veterans (1000 gold/hour).
 
 
Novice: Militiaman 260 Scout 100 Pikeman 410 Swordsman 330
 
   
Intermediate: Scout 100 Swordsman 340 Archer 340 Cavalry 320
+
All conquered Wildernesses will be listed in the Castle under the Wilderness tab. Wildernesses that have been conquered can be defended with reinforced troops from your City or, since July 20th, 2010, by building [[Defensive_Unit|Traps]] and hiring [[Wilderness Defenses|Mercenaries]] to help protect them. For more information on defending your wildernesses, see [[Wilderness Defenses]].
   
Veteran: Scout 100 Cavalry 400 Heavy Cavalry 200 Ballista 400
+
Wildernesses can also be abandoned. If you abandon a wilderness, it replenishes troops, loot, and crests immediately.
 
[[Category:Battle]]
 
[[Category:Battle]]
[[Category:Actual Reports]]
+
[[Category:Wilderness]]

Latest revision as of 02:23, June 29, 2013

Wildernesses are regions on the map, which improves production of the relevant resource when conquered. The regions vary in level from 1 to 10. Each level increases your base production by 5%. In wilderness regions from levels 5 up to 10, you may find crests.

The level of the region determines how hard the region is to conquer and, therefore, how many Troops you will need. Before trying to conquer the region, you can scout to get an idea of what kind of troops you will need.

TypesEdit

Wilderness Description
Name Level 1-3 Level 4-6 Level 7-10
Plains Plains lvl1 Plains lvl4 Plains lvl7 Cities are built on Plains.
Does not give any bonus to resource production.
Grassland Grasslands lvl1 Grasslands lvl4 Grasslands lvl7 Grasslands improve food production.
Lake Lake lvl1 Lake lvl4 Lake lvl7 Lakes improve food production.
Woods Forest lvl1 Forest lvl4 Forest lvl7 Woods improve wood production.
Hills Hills lvl1 Hills lvl4 Hills lvl7 Hills improve stone production.
Mountain Mountains lvl1 Mountains lvl4 Mountains lvl7 Mountains improve ore production.
Bog Bog lvl1 Bog lvl4 Bog lvl7 Bogs are impenetrable wilds. They cannot be conquered or attacked. Bogs transform into dark forests.
Dark Forest Boss lvl1 Boss lvl4 Boss lvl7 Dark forests are special regions inhabited by unique creatures. When defeated, they give aetherstones and transform back to bogs. A level 10 dark forest has its own picture. See Dark Forests for more information.The level 10 picture is incorrect on this table.

UnitsEdit

Players have determined that the number of troops and defence units (traps) in an unoccupied wilderness is fixed and are as shown in the table below. This is true for Plains, Grasslands, Lakes, Hills and Mountains, but not for Dark Forests.

Level Supply
Troop
Militia-
man
Scout Pikemen Swords-
man
Archer Cavalry Heavy
Cavalry
Ballista Battering
Ram
Catapult Troop Total Traps
1 50 50 100
2 100 100 50 50 300 5
3 200 200 100 100 50 650 10
4 500 500 200 200 100 50 1,550 20
5 1000 1000 500 500 200 100 50 3,350 50
6 1500 1500 1000 1000 500 200 100 5,800 100
7 3000 3000 1500 1500 1000 500 200 50 10,750 150
8 6000 6000 3000 3000 1500 1000 500 100 50 21,150 300
9 12000 12000 6000 6000 3000 1500 1000 200 100 50 41,850 600
10 25000 25000 12000 12000 6000 3000 1500 400 200 100 50 85,250 1200

Traps and troops regenerate at a rate of 10% every 5 minutes. Hence, they are fully regenerated (100%) with resources, traps and troops after 50 minutes.

Conquering a WildernessEdit

Multi-wave AttacksEdit

To save resources, attacks are usually sent in two waves. The first wave, or suicide wave, is made up of cheaper troops like Militiamen or Supply Troops to clear Traps. The number of troops in the suicide wave is equal to the number of traps.

Make sure your Rally Point is at least level 2 to send two attacks from the same location. You must also have at least 2 idle Knights. Time your waves so that the second wave hits almost immediately after the first wave. The longer the delay, the more traps can regenerate and kill troops in the second wave. Some players advise to send the second wave within as little as 15 seconds after the first.

Timing WavesEdit

  1. Include 1 of the slowest unit in your second wave in the first wave. Then, simply send the second wave immediately after. Examples can be found below.
  2. To avoid losing that 1 slowest unit, send your slower wave (probably second wave) first. Then, carefully monitor your "Troop Activity" tab and time your suicide wave to hit first.


Optimal SituationsEdit

It is possible to completely overwhelm any level wilderness to achieve nearly zero loss of troops. The table below shows the troops needed to defeat the different levels. All scenarios shown have no loss of troops (excluding suicide wave), unless otherwise indicated.

Note that the these numbers are best estimates and not absolutes, but have been shown to work for most players. There are many factors that determine the battle, including the combat skill of your knight and your research levels. You can also enhance your troops by applying items, such as: Blood Lust, Blood Frenzy, Barkskin and Stoneskin.

As a general rule, send the knight with the highest combat skill for your second wave and ensure your research levels are at least one level above the level of the wilderness you are attacking.

Wilderness
Level
Wave 1 -
Suicide Squad
Wave 2 -
Main Attack
1 - 160 militiamen [1]
OR
60 swordsmen/pikemen
OR
80 archers
2 5 militiamen 130 archers
3 10 militiamen 520 archers
4 20 militiamen 1,600 archers
5 50 militiamen 2,200 archers
6 100 militiamen 3,000 archers
7 150 militiamen 8,000 archers
8 299 miltiamen + 1 ballista 10,000 archers + 1000 ballistae
OR
3,300 ballistae
9 599 militia + 1 ballista 13,137 archers + 1,700 ballistae
OR
5,500 ballistae
10 1199 militiamen + 1 catapult 12500 catapults
Notes:
  1. Some casualties. Increasing the amount of militiamen does not decrease casualties.
  1. If you have suggestions to add to the table above, please do so first in Wilderness/Research. Let other members verify it before adding it to this page. Scenarios on this page will be limited. This helps prevent the page from looking messy.
    Please keep attack scenarios low and be practical. Simple and obvious is best. Your troop combination should be cheaper or smaller in number than those already listed. Try to have research levels at or only one level higher than that of the wilderness. No bonuses preferred (guardian, throne room, etc.).


Researching AlternativesEdit

You may view alternative set-ups at this page: Wilderness/Research. These set-ups may be for when the player considers some losses as acceptable, for example, for the purpose of single-wave cresting.

Research on new and better set-ups should also be posted on that page first, for example, set-ups that take advantage of Throne Room bonuses.


RewardsEdit

Upon victory, you may loot resources from and lay claim to the Wilderness.

Each wilderness gives as loot 1,000 units of the respective resource (Plains do not give any loot). For example, a level 5 Grassland will yield 5,000 Food as loot.

Additionally, attacking Wildernesses can reward you with Crests and Seals that help to win new City Deeds. This was introduced with the Tournament of Crests on July 20, 2010. For more information, see Crest Drop Research.

Resources, Crests and Seals can still be obtained as loot even if you cannot lay claim to the Wilderness.

Owning a WildernessEdit

You can only control as many wildernesses as your Castle allows. The level of your castle does not affect the level of wilderness you can own. If you successfully conquer the Wilderness, your surviving troops will remain encamped there until you recall them.

All conquered Wildernesses will be listed in the Castle under the Wilderness tab. Wildernesses that have been conquered can be defended with reinforced troops from your City or, since July 20th, 2010, by building Traps and hiring Mercenaries to help protect them. For more information on defending your wildernesses, see Wilderness Defenses.

Wildernesses can also be abandoned. If you abandon a wilderness, it replenishes troops, loot, and crests immediately.

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