Kingdoms of Camelot Wiki
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|align="center" valign="middle"|4
 
|align="center" valign="middle"|4
 
|align="center" valign="middle"|20%
 
|align="center" valign="middle"|20%
|align="center" valign="middle"|600 Archers, Lv4+ Fletching
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|align="center" valign="middle"|600 Archers, Lv4+ Fletching
 
|align="center" valign="middle"|
 
|align="center" valign="middle"|
 
|-
 
|-
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|}
 
|}
   
* Courtesy of Lady Sarena of Council of Elders
+
*Courtesy of Lady Sarena of Council of Elders
  +
  +
  +
  +
This chart indicates how many troops you will encounter in an unoccupied wilderness:
  +
  +
{| border="1" class="sortable" id="kcwildbarbtable"
  +
|- class="even"
  +
! style="text-align: left; "|Level
  +
! style="text-align: left; "|Supply<br />Troop
  +
! style="text-align: left; "|Militiamen
  +
! style="text-align: left; "|Scout
  +
! style="text-align: left; "|Pikemen
  +
! style="text-align: left; "|Swordmen
  +
! style="text-align: left; "|Archer
  +
! style="text-align: left; "|Cavalry
  +
! style="text-align: left; "|Heavy<br />Cavalry
  +
! style="text-align: left; "|Ballista
  +
! style="text-align: left; "|Battering<br />Ram
  +
! style="text-align: left; "|Catapult
  +
|- class="odd"
  +
|1
  +
|50
  +
|50
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|- class="even"
  +
|2
  +
|100
  +
|100
  +
|50
  +
|50
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|- class="odd"
  +
|3
  +
|200
  +
|200
  +
|100
  +
|100
  +
|50
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|- class="even"
  +
|4
  +
|500
  +
|500
  +
|200
  +
|200
  +
|100
  +
|50
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|- class="odd"
  +
|5
  +
|1000
  +
|1000
  +
|500
  +
|500
  +
|200
  +
|100
  +
|50
  +
|
  +
|
  +
|
  +
|
  +
|- class="even"
  +
|6
  +
|1500
  +
|1500
  +
|1000
  +
|1000
  +
|500
  +
|200
  +
|100
  +
|
  +
|
  +
|
  +
|
  +
|- class="odd"
  +
|7
  +
|3000
  +
|3000
  +
|1500
  +
|1500
  +
|1000
  +
|500
  +
|200
  +
|50
  +
|
  +
|
  +
|
  +
|- class="even"
  +
|8
  +
|6000
  +
|6000
  +
|3000
  +
|3000
  +
|1500
  +
|1000
  +
|500
  +
|100
  +
|50
  +
|
  +
|
  +
|- class="odd"
  +
|9
  +
|12000
  +
|12000
  +
|6000
  +
|6000
  +
|3000
  +
|1500
  +
|1000
  +
|200
  +
|100
  +
|50
  +
|
  +
|- class="even"
  +
|10
  +
|25000
  +
|25000
  +
|12000
  +
|12000
  +
|6000
  +
|3000
  +
|1500
  +
|400
  +
|200
  +
|100
  +
|50
  +
|}
  +
   
 
==Types of Wilderness==
 
==Types of Wilderness==

Revision as of 04:33, 15 February 2010


00 wilderness

Wilderness regions are uncontrolled regions on the Map, and may be hills, mountains, lakes, etc. Conquering these regions will improve production of the relevant resource. How much your production is increased depends on the level of the region. The level of the region impacts how hard the region is to conquer and how many troops you will need. You can scout before you try to conquer the region to get an idea of what kind of troops you will need.

Table of levels

Here is a basic chart that indicates the properties of different levels:

Level % Increase # Troops needed Comments
1 5% 50 Archers, Lv1+ Fletching
2 10% 100 Archers, Lv2+ Fletching
3 15% 260 Archers, Lv3+ Fletching
4 20% 600 Archers, Lv4+ Fletching
5 25% 1400 Archers, Lv5+ Fletching
6 30% 3300 Archers, Lv6+ Fletching
7 35% 7700 Archers, Lv7+ Fletching
8 40%
9 45%
10 50%
  • Courtesy of Lady Sarena of Council of Elders


This chart indicates how many troops you will encounter in an unoccupied wilderness:

Level Supply
Troop
Militiamen Scout Pikemen Swordmen Archer Cavalry Heavy
Cavalry
Ballista Battering
Ram
Catapult
1 50 50
2 100 100 50 50
3 200 200 100 100 50
4 500 500 200 200 100 50
5 1000 1000 500 500 200 100 50
6 1500 1500 1000 1000 500 200 100
7 3000 3000 1500 1500 1000 500 200 50
8 6000 6000 3000 3000 1500 1000 500 100 50
9 12000 12000 6000 6000 3000 1500 1000 200 100 50
10 25000 25000 12000 12000 6000 3000 1500 400 200 100 50


Types of Wilderness

Mountains

Mountains2
Mountains increase your ore production.

Woods

Woods
Woods increase your wood production.

Hills

Hills
Hills increase your stone production.

Grasslands

Grasslands
Grasslands increase your food production.

Lakes

Lake
Lakes increase your food production.

Plains

Plains
Plains are where you build new cities.

Bogs

Bog
Bogs are impenetrable, and cannot be conquered.