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Latest revision as of 23:08, 29 March 2013

This page is for game research on Wilderness. Players can add their troop setups here if they believe other players can benefit from using the same setup. Please keep attack scenarios low and be practical. Simple and obvious is best.

Alternative Scenarios

You can add alternative scenarios to this table. Fill in as much detail as possible. Scenarios should:

  • be significantly different from those already listed in the Wilderness page or already below
    Examples: one-wave cresting; significantly less losses; significantly cheaper troop combinations.
  • be useful for game research (indicate this in the table comments and/or below the table)
    Example: Scenarios with and without guardian bonuses to prove that guardian bonuses (do/do not) affect troop loss. (Below table: Comparing scenarios I and II shows that guardian bonuses to life ...)
Tips for those unfamiliar with source mode editing

Visual mode:

  • You can just right-click the table to add a new row.
  • In narrow columns, typing space at the end of words might not have any effect. Instead type all of your content without spaces first, then go back and add them in.
  • Do not press enter, type <br /> or just use space or a semi-colon and let someone else edit the formatting.
    e.g. "Troop HP: 8%<br />Attack: 16%" gives the example shown under "Guardian Bonus" in the table below.

Source mode:

  • Source mode is not that difficult and might actually be easier/clearer and less problematic (for this large table).
  • You can learn how to edit a table in source mode by visiting the MediaWiki help page for tables as well as the Meta-Wiki help page.
  • Type <br /> to enter a new line / line break instead of pressing enter.


No. Wild Level Wave 1 Wave 2 Research Guardian Bonus Throne Room Comment Added;
Verified
Troops Troops Knight Combat Troop Losses Fletching Metal Alloys Poisoned Edge Healing Potions Others
e.g 10 1200 MM 125,000 Cats 255 0 12 12 12 12 Strengthen Ranks (Lv. 10) Troop HP: 8%
Attack: 16%
+20% Bonus vs. Wilds Compare with scenario Z. Player A;
Player B
I 6 0

2978 MM
1200 Swords
2500 Archers

51 278 6 4 1 0

HP: 0%
Attack: 5%

ElPresidente


Scenarios from before 2013

The following scenarios were taken from an old version of the Wilderness page, of which the last contribution was on August 9, 2012. Minor formatting and clean-up has been done, but the content remains unchanged and unverified. Make of it what you will. xD
Show/Hide Old Scenarios


Alternatives with Losses
The table below shows options for when circumstances are less than perfect and the player considers some losses as acceptable. Not recommended for sustainable crest hunting.

Wilderness Level Wave 1 Wave 2 Troop Losses Fletching Rally Comments
5 4100MM+500ST+ 10Scout + 10Pike + 50HC+10Bal N/A 2192MM + 6ST + 10Scout+10Pike+ 50HC+10Bal 5 1 Just attacking a plain for my 2nd city
7 85k MM + 5k archers

142 MM + 9 archers

10 9 Single Wave Crest Hunting
5k archers 150 archers 10 9 Single Wave Crest Hunting
7 2k MM + 1 Ballista
  • 142 MM + 9 archers
  • 150 archers
10 9
8 299 archer +1 Ballistae 2500 archers + 2000 ballistae FIrst wave 9 2 with level 8 fletch you will loose 1 ballistae
8 299MM + 1 Ballista 8000 Archers + 800 Ballistas
  • 1 Wave
  • 4 Archers
  • 50 Billista
8 8 2 wave Cresting
*Denotes Alternative
8 80k MM + 9k archers + 1k ballistae 267 MM + 31 archers + 4 ballistae 10 9 Single Wave Crest Hunting
8 96,500 MM + 3,500 ballistae 290 MM + 11 ballistae 10 10 Single Wave Crest Hunting
8 11,750 archers - 775 archers 9 2+ Fast hunting
8 299 MM 1 MM + 11,500 archers 475 archers 9 2+
9 599 mm and 1 ballista 5000 aecher + 4000 ballistae FIrst wave 10 2 Lill loose 40 archers and 1 ballistae with level 9 fletching
9 599 MM 1 MM + 43,425 archers 1,063 archers 9 5+ Note equal fletching levels of player and wilderness.
9 599 MM 1 MM + 65,000 archers 923 archers 9 5+ Note equal fletching levels of player and wilderness.
9 599 MM + 1 ballista 20,000 archers + 2,000 ballistae 2 archers + 100 ballistae 9 4+ Note equal fletching levels of player and wilderness.
9 - 24,000 archers 1383 archers 10 8+ Fast hunting
- 80k archers +9kmm + 1k ballista 7 ballista 620 archers and 60 mm 10 8+ Fast hunting
9 600 MM 1 MM + 27,000 archers 783 archers 10 3+
10 1199 MM + 1 ballista 37,500 archers + 2,000 ballistae 1,006 Archers + 450 ballistae 9 4+ Take note of lvl 9 Fletching
10 100k mm none 11k mm NA 10 I use this after tourneys to get rid of excess mm

apothecary if you want some of them back. I dont usually bother

10 1,199 MM + 1 ballista 23,000 ballistae 402 ballistae 10 3+ Worst possible method. Archers only is cheaper resource-wise.
10 1,200 MM 1 MM + 63,000 archers 2,126 archers 10 7+ Least possible losses without catapults.
10 1200 MM +
1 Catapult
12000 Ballista +
30000 Cataputls
50 Catapults 10 11 Level 10 Guardian (+20% HP)
Knight with 168 points
10 1199 MM 1 ballista 63,000 archer
10,000 Ballista
1006 archer
400 ballistae
10 8+ Level 9 Guardian
knight with 99 skill.
10 1199 MM
1 Ballista
63,000 Archer
10,000 Ballista
1005 Archer
300 Ballista
11 10 Level 9 Guardian
Knight 114
10 1199MM 1 catapult 30,000 Ballista / 6,000 Catapult / 300 Ram First Wave 11 10 L10 Guardian
Second wave knight combat skill 143
10 1199MM 1 catapult 15000 Ballista
5000 Rams
15000 Cats
First Wave Only
No losses
11 10 Level 9 Guardian
Knight 114 Minimum i have done it with EJIZ 42
10 1200 ST Troops Fought Survived Supply Troop 600 599 Militiaman 5,900 5,891 Pikeman 5,500 3,073 Swordsman 3,000 2,995 Archer 65,000 61,132
  • First Wave
  • ST1 + MM9 + PK2427 + SW5 + 3868
8 8 20% Attack Boost
10 12 ST Supply Troop 14,860 + Archer 47,043
  • First Wave
  • ST5321 + AR3779
8 8 20% Attack Boost
10 1st Option 1199 militia + 1 catapult 35,000 archers + 2,500 catapults
OR
69500 archers + 3000 catapults
1st Wave + 6 Archers & 50 catapults
OR
1st wave + 50 Cats + 5 archers
10 8+
10 1200 militia 1 militia + 99,999 archers 1st wave plus 1500 archers 10 8+
10 1199 militia
+
1 catapult
10,425 catapults 1st Wave 11 2+
10 1199 Milita men + 1 Catapult
Second Option: 1200 militia
134292 Archers + 11689 Ballista + 4019 Catapults 4 Archers
1st Wave
11
9
11+
9
  • add these to wiki, im not good at source coding. 50k scouts can take only 60 scout losses lvl 4 guardian and lvl 9 healing potions. also, 1000 scouts can have a loss of 125 scouts same losses. very good for quick take for a lvl 1 plain for a far away city
  • >Level 10: (I'm not getting the coding either) 25362 pike,11161 swords,29308archer 13981 HC, 9188 bals,1000 catapults. Loss 37 HC. Note level 11 fletching,level 11 rally point and level 9 Ore Guardian.

Other Archives

Two other pages researching Wilderness attacks are listed below. The content in them has not been updated recently, and thus they have been archived. It may still be useful to refer to the old scenarios listed though, and some conclusions drawn are still valid.