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(Test widetable class)
(Test WideTable)
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<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
 
The table below shows which effects can be found on what items.
 
The table below shows which effects can be found on what items.
  +
   
   
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|}
 
|}
   
  +
==Wide Tables==
  +
{| id="expandoTable1" class="sortable" align="center" border="1" cellpadding="4" cellspacing="0" style="font-size:11px; border-collapse:collapse; text-align:center"
  +
! scope="col" style="width:670px; background:#ECD26E;"|Main Content Area
  +
! scope="col" style="width:330px; background:#ECD26E;"|Right Rail
  +
|-
  +
| Main Content
  +
| Right Rail Content
  +
|}
   
==Alternative Scenarios==
 
You can add alternative scenarios to this table. Fill in as much detail as possible.
 
Scenarios should:
 
* be significantly different from those already listed in the [[Wilderness#Optimal Situations|Wilderness]] page<br />Examples: one-wave cresting; significantly less losses; significantly cheaper troop combinations.
 
* be useful for game research (indicate this in the table comments and/or below the table)<br />Example: Scenarios with and without guardian bonuses to prove that guardian bonuses (do/do not) affect troop loss. (Below table: Comparing scenarios I and II shows that guardian bonuses to life ...)
 
   
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Tips">
+
{| id="expandoTable1" class="sortable" align="center" border="1" cellpadding="4" cellspacing="0" style="font-size:11px; border-collapse:collapse; text-align:center; width:100%"
<!-- Text placed here will be visible -->
+
! scope="col" style="width:670px; background:#ECD26E;"|Main Content Area
<div class="mw-customtoggle-Tips wikia-menu-button" style="padding: 0px 10px;">Tips for those unfamiliar with source mode editing</div>
+
! scope="col" style="width:330px; background:#ECD26E;"|Right Rail
+
|-
<div class="mw-collapsible-content">
+
| Main Content - width:100%
Visual mode:
+
| Right Rail Content
*You can just right-click the table to add a new row.
+
|}
*In small columns, typing space at the end of words might not have any effect. Instead type all of your content without spaces first, then go back and add them in.
 
Source mode:
 
*Source mode is not that difficult and might actually be easier/clearer and less problematic (for this large table).
 
*You can learn how to edit a table in source mode by visiting the [[mw:Help:Tables|MediaWiki help page for tables]] as well as the [[m:Help:Table|Meta-Wiki help page]].
 
*Type <<nowiki />br /> to enter a new line / line break instead of pressing enter.
 
</div>
 
</div>
 
   
   
{| class="widetable" align="center" border="1" cellpadding="2" style="border-collapse: collapse; font-size: 11px; text-align: center; vertical-align: top; width: 100%;"
+
{| id="expandoTable1" class="sortable" align="center" border="1" cellpadding="4" cellspacing="0" style="font-size:11px; border-collapse:collapse; text-align:center"
|- style="background:#ECD26E;" valign="top"
+
! scope="col" style="width:670px; background:#ECD26E;"|Main Content Area
! rowspan="2" scope="col" style="width:25px;"|No.
+
! scope="col" style="width:330px; background:#ECD26E;"|Right Rail
! rowspan="2" scope="col" style="width:40px;"|Wild Level
+
! scope="col" style="width:330px; background:#ECD26E;"|Right Bg Area
! colspan="1" scope="col" style="width:80px;"|Wave 1
 
! colspan="3" scope="col" |Wave 2
 
! colspan="5" scope="col" |Research
 
! rowspan="2" scope="col" style="width:90px;"|Guardian Bonus
 
! rowspan="2" scope="col" style="width:120px;"|Throne Room
 
! rowspan="2" scope="col" style="width:190px;"|Comment
 
! rowspan="2" scope="col" style="width:80px;"|Added;<br />Verified
 
|- style="background:#ECD26E;" valign="top"
 
! scope="col"|Troops
 
! scope="col" style="width:80px;"|Troops
 
! scope="col" style="width:55px;"|Knight Combat
 
! scope="col" style="width:80px;"|Troop Losses
 
! scope="col" style="width:60px;"|Fletching
 
! scope="col" style="width:60px;"|Metal Alloys
 
! scope="col" style="width:60px;"|Poisoned Edge
 
! scope="col" style="width:60px;"|Healing Potions
 
! scope="col" style="width:140px;"|Others
 
 
|-
 
|-
| e.g
+
| Main Content
| 10
+
| Outside Content
| 1200 MM
+
| Right Bg Content
| 125,000 Cats
 
| 255
 
| 0
 
| 12
 
| 12
 
| 12
 
| 12
 
| Strengthen Ranks (Lv. 10)
 
| Troop HP: 8%<br />Attack: 16%
 
| +20% Bonus vs. Wilds
 
| Compare with scenario Z.
 
| Player A;<br />Player B
 
|-
 
| I
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|}
 
|}
   
   
==Scenarios from before 2013==
+
{| id="expandoTable1" class="sortable" align="center" border="1" cellpadding="4" cellspacing="0" style="font-size:11px; border-collapse:collapse; text-align:center; width:100%"
  +
! scope="col" style="width:670px; background:#ECD26E;"|Main Content Area
  +
! scope="col" style="width:330px; background:#ECD26E;"|Right Rail
  +
! scope="col" style="width:330px; background:#ECD26E;"|Right Bg Area
  +
|-
  +
| Main Content - width:100%
  +
| Outside Content
  +
| Right Bg Content
  +
|}
   
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Old">The following scenarios were taken from an [http://koc.wikia.com/wiki/Wilderness?oldid=29902 old version] of the Wilderness page, of which the last contribution was on August 9, 2012. Minor formatting and clean-up has been done, but the content remains unchanged and unverified. Make of it what you will. xD<br />
+
{| id="expandoTable1" class="sortable" align="center" border="1" cellpadding="4" cellspacing="0" style="font-size:11px; border-collapse:collapse; text-align:center;"
<div class="mw-customtoggle-Old wikia-menu-button" style="padding: 0px 10px;">Show/Hide Old Scenarios</div>
+
! scope="col" style="width:670px; background:#ECD26E;"|Main Content Area
+
! scope="col" style="width:330px; background:#ECD26E;"|Right Rail
+
! scope="col" style="width:330px; background:#ECD26E;"|Right Bg Area
<div class="mw-collapsible-content">
 
<span style="font-size:16px; line-height:21px;">'''Alternatives with Losses'''</span><br />
 
The table below shows options for when circumstances are less than perfect and the player considers some losses as acceptable. Not recommended for sustainable crest hunting.
 
{| align="center" border="1" cellpadding="2" style="border-collapse: collapse; font-size: 11px; text-align: center; vertical-align: top;"
 
|- style="background:#ECD26E;" valign="top"
 
! Wilderness Level
 
! Wave 1
 
! Wave 2
 
! Troop Losses
 
! Fletching
 
! Rally
 
! Comments
 
 
|-
 
|-
| 5
+
| Example: Scenarios with and without guardian bonuses to prove that guardian bonuses (do/do not) affect troop
| 4100MM+500ST+ 10Scout + 10Pike + 50HC+10Bal
+
| Outside Content
| N/A
+
| Right Bg Content
| 2192MM + 6ST + 10Scout+10Pike+ 50HC+10Bal
 
| 5
 
| 1
 
| Just attacking a plain for my 2nd city
 
|-
 
| 7
 
|
 
| 85k MM + 5k archers
 
|
 
142 MM + 9 archers
 
| 10
 
| 9
 
| Single Wave Crest Hunting
 
|-
 
|
 
|
 
| 5k archers
 
| 150 archers
 
| 10
 
| 9
 
| Single Wave Crest Hunting
 
|-
 
| 7
 
|
 
| 2k MM + 1 Ballista
 
|
 
*142 MM + 9 archers
 
*150 archers
 
| 10
 
| 9
 
|
 
|-
 
| 8
 
| 299 archer +1 Ballistae
 
| 2500 archers + 2000 ballistae
 
| FIrst wave
 
| 9
 
| 2
 
| with level 8 fletch you will loose 1 ballistae
 
|-
 
| 8
 
| 299MM + 1 Ballista
 
| 8000 Archers + 800 Ballistas
 
|
 
*1 Wave
 
*4 Archers
 
*50 Billista
 
| 8
 
| 8
 
| 2 wave Cresting<br />*Denotes Alternative
 
|-
 
| 8
 
|
 
| 80k MM + 9k archers + 1k ballistae
 
| 267 MM + 31 archers + 4 ballistae
 
| 10
 
| 9
 
| Single Wave Crest Hunting
 
|-
 
| 8
 
|
 
| 96,500 MM + 3,500 ballistae
 
| 290 MM + 11 ballistae
 
| 10
 
| 10
 
| Single Wave Crest Hunting
 
|-
 
| 8
 
| 11,750 archers
 
| -
 
| 775 archers
 
| 9
 
| 2+
 
| Fast hunting
 
|-
 
| 8
 
| 299 MM
 
| 1 MM + 11,500 archers
 
| 475 archers
 
| 9
 
| 2+
 
|
 
|-
 
| 9
 
| 599 mm and 1 ballista
 
| 5000 aecher + 4000 ballistae
 
| FIrst wave
 
| 10
 
| 2
 
| Lill loose 40 archers and 1 ballistae with level 9 fletching
 
|-
 
| 9
 
| 599 MM
 
| 1 MM + 43,425 archers
 
| 1,063 archers
 
| 9
 
| 5+
 
| Note equal fletching levels of player and wilderness.
 
|-
 
| 9
 
| 599 MM
 
| 1 MM + 65,000 archers
 
| 923 archers
 
| 9
 
| 5+
 
| Note equal fletching levels of player and wilderness.
 
|-
 
| 9
 
| 599 MM + 1 ballista
 
| 20,000 archers + 2,000 ballistae
 
| 2 archers + 100 ballistae
 
| 9
 
| 4+
 
| Note equal fletching levels of player and wilderness.
 
|-
 
| 9
 
| -
 
| 24,000 archers
 
| 1383 archers
 
| 10
 
| 8+
 
| Fast hunting
 
|-
 
|
 
| -
 
| 80k archers +9kmm + 1k ballista
 
| 7 ballista 620 archers and 60 mm
 
| 10
 
| 8+
 
| Fast hunting
 
|-
 
| 9
 
| 600 MM
 
| 1 MM + 27,000 archers
 
| 783 archers
 
| 10
 
| 3+
 
|
 
|-
 
| 10
 
| 1199 MM + 1 ballista
 
| 37,500 archers + 2,000 ballistae
 
| 1,006 Archers + 450 ballistae
 
| 9
 
| 4+
 
| Take note of lvl 9 Fletching
 
|-
 
| 10
 
| 100k mm
 
| none
 
| 11k mm
 
| NA
 
| 10
 
| I use this after tourneys to get rid of excess mm<br />
 
apothecary if you want some of them back. I dont usually bother
 
|-
 
| 10
 
| 1,199 MM + 1 ballista
 
| 23,000 ballistae
 
| 402 ballistae
 
| 10
 
| 3+
 
| Worst possible method. Archers only is cheaper resource-wise.
 
|-
 
| 10
 
| 1,200 MM
 
| 1 MM + 63,000 archers
 
| 2,126 archers
 
| 10
 
| 7+
 
| Least possible losses without catapults.
 
|-
 
| 10
 
| 1200 MM +<br />1 Catapult
 
| 12000 Ballista +<br />30000 Cataputls
 
| 50 Catapults
 
| 10
 
| 11
 
| Level 10 Guardian (+20% HP)<br />Knight with 168 points
 
|-
 
| 10
 
| 1199 MM 1 ballista
 
| 63,000 archer<br />10,000 Ballista
 
| 1006 archer<br />400 ballistae
 
| 10
 
| 8+
 
| Level 9 Guardian<br />knight with 99 skill.
 
|-
 
| 10
 
| 1199 MM<br />1 Ballista
 
| 63,000 Archer<br />10,000 Ballista
 
| 1005 Archer<br />300 Ballista
 
| 11
 
| 10
 
| Level 9 Guardian<br />Knight 114
 
|-
 
| 10
 
| 1199MM 1 catapult
 
| 30,000 Ballista / 6,000 Catapult / 300 Ram
 
| First Wave
 
| 11
 
| 10
 
| L10 Guardian<br />Second wave knight combat skill 143
 
|-
 
| 10
 
| 1199MM 1 catapult
 
| 15000 Ballista<br />5000 Rams<br />15000 Cats
 
| First Wave Only<br />No losses
 
| 11
 
| 10
 
| Level 9 Guardian<br />Knight 114 Minimum i have done it with EJIZ 42
 
|-
 
| 10
 
| 1200 ST
 
| Troops Fought Survived Supply Troop 600 599 Militiaman 5,900 5,891 Pikeman 5,500 3,073 Swordsman 3,000 2,995 Archer 65,000 61,132
 
|
 
*First Wave
 
*ST1 + MM9 + PK2427 + SW5 + 3868
 
| 8
 
| 8
 
| 20% Attack Boost
 
|-
 
| 10
 
| 12 ST
 
| Supply Troop 14,860 + Archer 47,043
 
|
 
*First Wave
 
*ST5321 + AR3779
 
| 8
 
| 8
 
| 20% Attack Boost
 
|-
 
| 10
 
| 1st Option 1199 militia + 1 catapult
 
| 35,000 archers + 2,500 catapults<br />'''OR'''<br />69500 archers + 3000 catapults
 
| 1st Wave + 6 Archers & 50 catapults<br />'''OR'''<br />1st wave + 50 Cats + 5 archers
 
| 10
 
| 8+
 
|
 
|-
 
| 10
 
| 1200 militia
 
| 1 militia + 99,999 archers
 
| 1st wave plus 1500 archers
 
| 10
 
| 8+
 
|
 
|-
 
| 10
 
| 1199 militia<br />+<br />1 catapult
 
| 10,425 catapults
 
| 1st Wave
 
| 11
 
| 2+
 
|
 
|-
 
| 10
 
| 1199 Milita men + 1 Catapult<br />Second Option: 1200 militia
 
| 134292 Archers + 11689 Ballista + 4019 Catapults
 
| 4 Archers<br />1st Wave
 
| 11<br />9
 
| 11+<br />9
 
|
 
 
|}
 
|}
*add these to wiki, im not good at source coding. 50k scouts can take only 60 scout losses lvl 4 guardian and lvl 9 healing potions. also, 1000 scouts can have a loss of 125 scouts same losses. very good for quick take for a lvl 1 plain for a far away city
 
*>Level 10: (I'm not getting the coding either) 25362 pike,11161 swords,29308archer 13981 HC, 9188 bals,1000 catapults. Loss 37 HC. Note level 11 fletching,level 11 rally point and level 9 Ore Guardian.
 
</div>
 
</div>
 

Revision as of 20:48, February 6, 2013

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Toggle button

Click for a complete list of the Throne Room Item Effects.

Definition and Suffix


Effect Definition Suffix
AccuracyIncreases Accuracy of all TroopsPrecision
Aetherstone CapIncreases Aetherstone Cap of all CitiesArcana
AttackIncreases Attack of all TroopsRage
Attack March SpeedIncreases March Speed of AttacksPersistence
Bonus to PvP on DefenseIncreases Attack and Defense when defending against another playerDeflection
Bonus to PvP on OffenseIncreases Attack and Defense when attacking another playerAssault
Bonus to Spiked BarriersIncreases Life and Defense of Spiked Barriersthe Battlements

Effects and Items

The table below shows which effects can be found on what items.




Effect Advisor Banner Candelabrum Table Throne Trophy Window
Accuracy
Aetherstone Cap
Attack
Attack March Speed

Maximum Values and Caps

Effect Advisor Banner Candelabrum Table Throne Trophy Window
Accuracy
Aetherstone Cap
Attack
Attack March Speed

Wide Tables

Main Content Area Right Rail
Main Content Right Rail Content


Main Content Area Right Rail
Main Content - width:100% Right Rail Content


Main Content Area Right Rail Right Bg Area
Main Content Outside Content Right Bg Content


Main Content Area Right Rail Right Bg Area
Main Content - width:100% Outside Content Right Bg Content
Main Content Area Right Rail Right Bg Area
Example: Scenarios with and without guardian bonuses to prove that guardian bonuses (do/do not) affect troop Outside Content Right Bg Content
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