FANDOM

About me

This is your user page. Please edit this page to tell the community about yourself!

I have been playing Kingdoms of Camelot (KoC) long enough to try and share some of what I know, make suggestions on improvements, and discuss ideas/issues with fellow KoC players. I am retired with almost 40 years experience in Software Engineering, Systems Engineering, and Computer Architecture and Design. I continue to improve my skillset with software and hardware design and development in many different areas of expertise. I especially enjoy video and audio encoding/decoding for HD and personal use, but that is another subject.

I have built cities in several domains and tried many of the techniques identified in this website. There is much to improve and I hope people will support and exercise their ideas to make this one of the best and most exciting games on PC.

I strongly recommend that everyone start playing and continue with their domain unless their are problems with players. Joining an alliance and actively participating in chat helps you and others enjoy the KoC game experience. Sharing what you know and asking questions to learn what you do not know or understand helps everyone. You and the alliance will grow and improve as you participate in the game. There are no dumb questions and patience is always good with the new players.

I am active on three domains and continue to enjoy KoC. With your help, we will continue to grow and improve the game. There are many issues with the software and servers that complicate the gaming experience. Please, capture the problem as accurately as possible and send it to the Developers. The contact information is at the bottom of the KoC website. Developers can not fix a problem if they do not know about it and they must have as much information as possible to identify and correct the software problem in a timely manner.

Thanks and enjoy KoC.

My favorite pages

  • Add links to your favorite pages on the wiki here!
  • Favorite page #2
  • Favorite page #3
Community content is available under CC-BY-SA unless otherwise noted.