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(Training Speed for Troops)
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Troops are built in the [[Barracks]]. They require idle [[Population ]]in order to build.
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Troops are built in the [[Barracks]]. They require idle [[Population]] in order to build.
   
   

Revision as of 23:53, February 14, 2010

Troops are built in the Barracks. They require idle Population in order to build.


Image Name Attack Defense Life Speed Range Load Cost

Food
Wood
Stone
Ore
Pop Might Food
Upkeep
Construction and Research Requirements
Supply troop Supply Troop 10 3 200 180 10 200 50
150
0
10
1 1 2 L1 Barracks
Supply Troops are not very good at fighting, but can carry resources to your other cities or friends, or carry loot back when you plunder enemy cities.
Militiaman Militiaman 100 13 400 200 20 20 80
100
0
50
1 1 3 L1 Barracks
Militiamen are citizens of your city who have some military training. They are a good beginning for your army, but no match for troops with true training.
Scout Scout 6 1 20 3000 20 5 120
200
0
150
1 2 5 L2 Barracks
L1 Eagle Eyes
Scouts move quickly, and bring back information about enemy positions and numbers, but are not strong fighters
Pikeman Pikeman 300 33 600 300 50 40 150
500
0
100
1 2 6 L2 Barracks
L1 Poisoned Edge
Pikemen are the most basic heavily trained troops. Their long pikes are very effective against horses.
Swordsman Swordsman 200 63 700 275 30 30 200
150
0
400
1 3 7 L3 Barracks
L1 Blacksmith
L1 Metal Alloys
Swordsmen are well armored, and are the strongest melee troops. Their shields make them effective against Archers.
Archer Archer 240 25 500 250 1200 25 300
350
0
300
2 4 9 L4 Barracks
L1 Fletching
Archers can destroy the enemy's troops from a distance, but are vulnerable up close.
04 units cavalry Cavalry 500 45 1000 1000 100 100 1000
600
0
500
3 5 18 L5 Barracks
L1 Stable
L1 Alloy Horseshoes
Cavalry troops move very quickly on horseback, and have devastating attacks.
04 units heavycavalry Heavy Cavalry 700 87 2000 750 80 80 2000
500
0
2500
6 7 35 L7 Barracks
L5 Blacksmith
L5 Stable
L5 Alloy Horseshoes
Heavy Cavalry are far more armored than regular Cavalry. This armor provides them defense and more power to their attacks, but costs them some speed.
04 units supplywagon Supply Wagon 20 15 1400 150 10 5000 600
1500
0
350
4 6 10 L6 Barracks
L1 Stable
L3 Workshop
Lv1 Featherweight Powder
Supply Wagons are heavily fortified to carry anything you need through a raging battle, and not lose the cargo.
04 units ballistae Ballista 900 40 640 100 1400 35 2500
3000
0
1800
5 9 50 L8 Barracks
L2 Stable
L5 Workshop
Lv5 Geometry
Lv6 Fletching
Ballistae fire huge arrow-like bolts at long ranges. They are effective against other siege weapons.
04 units batteringram Battering Ram 500 40 10000 120 600 45 4000
6000
0
1500
8 9 100 Lv9 Barracks
Lv5 Blacksmith
Lv3 Stable
Lv7 Workshop
Lv8 Metal Alloys
Lv7 Geometry
A Battering Ram is a large log-like object, used for knocking down the enemy's defenses.
04 units catapult Catapult 1200 50 960 80 1500 75 5000
5000
8000
1200
10 10 250 Lv10 Barracks
Lv2 Stable
Lv9 Workshop
Lv10 Geometry
Lv10 Fletching
Catapults throw large rocks from a huge distance. They are most effective against the enemy's defenses.

Training Speed for Troops

The speed of training depends on a number of factors that will vary from player to player:

  • How many barracks in the city: training is split up among all of the available barracks. 2x level-1 barracks will train 100 supply troops in 1/2 the time that it takes a city with only 1 level-1 barracks.
  • The level of each barracks: higher level barracks train faster than lower level ones. Troops that require higher-level barracks will only be trained in those barracks.
  • Research level in Geometry increases the training speed of Siege Engines by 10% per level
  • Each level of the Stable increases the training speed of horsed units.
  • The Combat level of the Knight assigned to the role of Marshall increases the training speed of all troops.

This table gives the observed training speeds for a given player, using a single level-9 Barracks, level-9 Geometry, level-9 Stable, and a Marshall with 90 Combat rating. It is provided as a guide to the relative amounts of time required.

Unit Time to Train
One Unit
Training Speed
(units/hour)
Supply Troop 0:12s 300
Militiaman 0:06s 600
Scout 0:24s 150
Pikeman 0:36s 100
Swordsman 0:54s 67
Archer 1:23s 43
Cavalry 1:26s 42
Heavy Cavalry 4:17s 14
Supply Wagon 2:14s 27
Ballista 6:40s 9
Battering Ram 10:00s 6
Catapult n/a n/a
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