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− | If you cancel a queued unit training assignment you get back 50% of the resources the unit had cost. |
+ | If you cancel a queued unit training assignment you get back 50% of the resources the unit had cost, as well as 100% of the population initially consumed in the queue. |
− | |||
===Training Time Formulae=== |
===Training Time Formulae=== |
Revision as of 06:33, 26 January 2011
Troops are built in the Barracks. They require idle Population and Resource's in order to build.
Food Upkeep
Troops consume Food on an hourly basis. The "Food Upkeep" column in the table below shows how much food a single unit of that type requires every hour. When you have a large number of troops in your city, and not enough Farms to feed them, your hourly food income will be negative, and you will lose food from your stores.
If you run out of food, your army will start to desert. You will lose approximately 10% of each of your troop types at a time, until you can feed your troops again. How often this happens is not well understood. If you are offline, it appears that troops desert maybe once per day. If you are online, it seems to be 30-120 minutes between desertions. All desertions will be reported in your Messages section under Disaster Reports. All the report will tell you is when the troops left, not how many went.
If you are hosting allied troops in your Embassy your city is responsible for feeding the other player's troops. If you run out of food in this case, the allies will be recalled back to their parent cities. Allies' troops will not desert their owners in this case.
Correction to above info: desertions will happen more than once per day if you are offline. Also, desertions are listed in the City Reports of the Messages section.
Troop Types
Name | Attack | Defense | Life | Speed | Range | Load | Cost Food Wood Stone Ore |
Pop | Might | Food Upkeep |
Construction and Research Requirements | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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File:Unit 1 68.png |
Supply Troop |
10 | 3 | 200 | 180 | 10 | 200 | 50 150 0 15 |
1 | 1 | 2 | Lv1 Barracks | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Supply Troops are not very good at fighting but can carry resources to your other cities or friends or carry loot back when you plunder enemy cities. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Militiaman |
100 | 13 | 400 | 200 | 20 | 20 | 80 100 0 50 |
1 | 1 | 3 | Lv1 Barracks | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Militiamen are citizens of your city who have some military training. They are a good beginning for your army but no match for troops with true training. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Scout |
6 | 1 | 20 | 3000 | 20 | 5 | 120 200 0 150 |
1 | 2 | 5 | Lv2 Barracks Lv1 Eagle Eyes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Scouts move quickly, and bring back information about enemy positions and numbers but are not strong fighters. See Using Scouts and Eagle Eyes. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pikeman |
300 | 33 | 600 | 300 | 50 | 40 | 150 500 0 100 |
1 | 2 | 6 | Lv2 Barracks Lv1 Poisoned Edge | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pikemen are the most basic heavily trained troops. Their long pikes are very effective against horses. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Swordsman |
200 | 63 | 700 | 275 | 30 | 30 | 200 150 0 400 |
1 | 3 | 7 | Lv3 Barracks Lv1 Blacksmith Lv1 Metal Alloys | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Swordsmen are well armored, and are the strongest melee troops. Their shields make them effective against Archers. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Archer |
240 | 25 | 500 | 250 | 1200 | 25 | 300 350 0 300 |
2 | 4 | 9 | Lv4 Barracks Lv1 Fletching | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Archers can destroy the enemy's troops from a distance but are vulnerable up close. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cavalry |
500 | 45 | 1000 | 1000 | 100 | 100 | 1000 600 0 500 |
3 | 5 | 18 | Lv5 Barracks Lv1 Stable Lv1 Alloy Horseshoes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cavalry troops move very quickly on horseback and have devastating attacks. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy Cavalry |
700 | 87 | 2000 | 750 | 80 | 80 | 2000 500 0 2500 |
6 | 7 | 35 | Lv7 Barracks Lv5 Blacksmith Lv5 Stable Lv5 Alloy Horseshoes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy Cavalry are far more armored than regular Cavalry. This armor provides them defense and more power to their attacks but costs them some speed. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Supply Wagon |
20 | 15 | 1400 | 150 | 10 | 5000 | 600 1500 0 350 |
4 | 6 | 10 | Lv6 Barracks Lv1 Stable Lv3 Workshop Lv1 Featherweight Powder | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Supply Wagons are heavily fortified to carry anything you need through a raging battle and not lose the cargo. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ballista |
900 | 40 | 640 | 100 | 1400 | 35 | 2500 3000 0 1800 |
5 | 9 | 50 | Lv8 Barracks Lv2 Stable Lv5 Workshop Lv5 Geometry Lv6 Fletching | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ballistae fire huge arrow-like bolts at long ranges. They are effective against other siege weapons. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battering Ram |
500 | 40 | 10000 | 120 | 600 | 45 | 4000 6000 0 1500 |
8 | 9 | 100 | Lv9 Barracks Lv5 Blacksmith Lv3 Stable Lv7 Workshop Lv8 Metal Alloys Lv7 Geometry | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A Battering Ram is a large log-like object, used for knocking down the enemy's defenses. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Catapult |
1200 | 50 | 960 | 80 | 1500 | 75 | 5000 5000 8000 1200 |
10 | 10 | 250 | Lv10 Barracks Lv2 Stable Lv9 Workshop Lv10 Geometry Lv10 Fletching | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Catapults throw large rocks from a huge distance. They are most effective against the enemy's defenses. |
Standard (non-test-domain) Troop Measureups
It is very simple. In order for us to determine more advanced mathematical equations like how well ANY given army under ANY given knight with an assortment of varied troops will fare against an equally varied foe, we have to start RIGHT HERE.
A very simple demonstrative chart (with no walls or home-team knights, marshalls, weapons on the battlements) of how (for example) 1000 of a given troop type fares against 1000 of another. If the results seem massively skewed (i.e. 1000 militiamen against 1000 catapults), we adjust our factors for 10000 militiamen against 1000 catapults and that is likely to yield more data.
SINCE NOBODY is yet running these kinds of controlled experiments, us in the statistics and math and programming departments can't come back with useful information from your data like, oh, I don't know... how about a tool that tells you what really IS the most efficient spread of troops to train, rather than which ones eat the least.
If somebody else doesn't get on it, eventually I WILL do all of the leg-work myself, but don't bother me about it: I work at my own chosen speed.
~ Crates
We are working on this. See: Battle_System.
Troop Tier
This section applies only to the test domains
Any unit of a set Tier will have the same Might value, and upkeep, as every other unit in that tier level.
The Tier 1 units are:
- Pikemen (Melee)
- Archers (Ranged)
- Cavalry (Speed)
The Tier 2 units are:
- Swordsmen (Melee)
- Ballista (Ranged)
- Heavy Cavalry (Speed).
The beginner troops are:
- Militiamen.
The specialty troops are:
- Supply Troops
- Scouts
- Supply Wagons
- Battering Rams
- Catapults
The full official announcement of the changes coming to KoC can be viewed here.
Training Speed for Troops
The speed of training is determined at the time you add troops to the queue and depends on a number of factors that will vary from player to player:
- How many barracks in the city: training is split up among all of the available barracks. 2x level-1 barracks will train 100 supply troops in 1/2 the time that it takes a city with only 1 level-1 barracks.
- The level of each barracks: each level above 1 increases the training speed by 10%.
- Research level in Geometry increases the training speed of Siege Engines by 10% per level
- Each level of the Stable increases the training speed of horsed units by 10%.
- Each level of the Workshop increases the training speed of wagons and Siege Engines by 10% per level.
- The Combat level of the Knight assigned to the role of Marshall increases the training speed of all troops.
This table gives the base training time for each unit, which is the time they would require for training in a single, level-1 Barracks with no other modifiers.
Unit | Time to Train One Unit (secs) |
---|---|
Supply Troop | 50 |
Militiaman | 25 |
Scout | 100 |
Pikeman | 150 |
Swordsman | 225 |
Archer | 350 |
Cavalry | 500 |
Heavy Cavalry | 1500 |
Supply Wagon | 1000 |
Ballista | 3000 |
Battering Ram | 4500 |
Catapult | 6000 |
Cancelling Training
If you cancel a queued unit training assignment you get back 50% of the resources the unit had cost, as well as 100% of the population initially consumed in the queue.
Training Time Formulae
Greenman has provided a javascript calculator using these formulae here: KoC Troop Training Calculator
- BT = Base Training Time, as found in the table above
- NB = number of barracks in the city
- TBL = sum of the levels of all the barracks in the city
- BM = total speed modifier for barracks
- BM = 0.9 * NB + 0.1 * TBL (or if you prefer, BM = NB + (TBL-NB) * 0.1 )
- MCS = Combat Score of the Knight assigned to the role of Marshal in your city
- MF = Marshal Speedup Factor = MCS / 200
- GF = Geometry Speedup Factor = Geometry Level / 10
- SF = Stable Speedup Factor = Stable Level / 10
- WF = Workshop Speedup Factor = Workshop Level / 10
- Training time for Infantry Units (Supply Troop, Militiaman, Scout, Pikeman, Swordsman, and Archer):
- Time = BT / ( BM * (1 + MF + GF) )
- Training time for Cavalry Units (Cavalry and Heavy Cavalry):
- Time = BT / ( BM * (1 + MF + GF + SF) )
- Training time for Machine Units (Supply Wagon, Balista, Battering Ram, and Catapult):
- Time = BT / ( BM * (1 + MF + GF + SF + WF) )
- Note that there appears to be a bug in the Geometry code, and that speedup currently applies to all types of troop training as seen above.
- The Stable speedup applies to all non-infantry units: cavalry, wagons, and siege engines.
- The Workshop provides an additional bonus to wagons and siege engines.