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{{tocright}}
 
A '''Second City''' is a city built on an empty plain, and is very beneficial to the player.
 
A '''Second City''' is a city built on an empty plain, and is very beneficial to the player.
 
==Getting the Second City Deed==
 
==Getting the Second City Deed==
   
 
To start building your Second City, you will first have to get your [[Second City Deed]]. For this you need:
 
To start building your Second City, you will first have to get your [[Second City Deed]]. For this you need:
*10 [http://koc.wikia.com/wiki/Adding_Game_Friends friends] playing Kingdoms of Camelot and
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*10 [http://koc.wikia.com/wiki/Adding_Game_Friends friends] playing Kingdoms of Camelot
*Reach [[Title |level 7]].
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*Reach [[Title |level 7]]
   
 
==Picking a spot==
 
==Picking a spot==
   
New cities have to be built on an empty [[Wilderness#Plains|plain]].
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New cities have to be built on empty [[Wilderness#Plains|plains]].
   
 
There are a few things you need to take in consideration when picking a spot for building your new city, such as:
 
There are a few things you need to take in consideration when picking a spot for building your new city, such as:
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*Playing the market if you're choosing a site in a different 'province' from your first city.
 
*Playing the market if you're choosing a site in a different 'province' from your first city.
 
Some [[alliances]] have specific strategies for when and where to build your new city and can often offer you some good advice, so it's a good idea to check with alliance leadership if you are a member of an alliance.
 
Some [[alliances]] have specific strategies for when and where to build your new city and can often offer you some good advice, so it's a good idea to check with alliance leadership if you are a member of an alliance.
Also, it might be a good idea to place your Second City a little away from your first city, just across the border in another [[province]] for a few reasons.
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It also might be a good idea to place your Second City a little away from your first city, just across the border in another [[province]] for a few reasons.
 
*In case of war, the enemy can't see both your cities straight away. (With the introduction of the Leaderboard, this is not so useful as your coordinates are available to anyone).
 
*In case of war, the enemy can't see both your cities straight away. (With the introduction of the Leaderboard, this is not so useful as your coordinates are available to anyone).
 
*You will have access to two [[market]]s in your marketplaces.
 
*You will have access to two [[market]]s in your marketplaces.
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'''Note: '''Higher level plains give no advantage over lower level ones.
 
'''Note: '''Higher level plains give no advantage over lower level ones.
   
==Conquering the Plain and Building The City==
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==Conquering a plain and building the city==
You can get more information on conquering a [[Wilderness#Plains|plain]] on the [[Battle page]].
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[[File:Newcity.jpg|thumb|244px]]
   
When you've conquered the plain and received a Second City Deed, you still need to reinforce that plain with at least 250 [[Troops|supply troops]] and 10,000 of each resource, and gold. When that has been completed, follow the four steps below to create your new city.
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#Click on the conquered [[Wilderness#Plains|plain]].
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After getting your second city deed, you need to conquer a plain. You can get more information on conquering a [[Wilderness#Plains|plain]] on the [[Wilderness]] page. Once you have conquered the plain and you own it, click on the beige + sign next to your castles, or click the plain and select the "build" option. Now you can build a city there.
#Click on [[reinforce]].
 
#Send 250 [[Troops|supply troops]] and 10,000 each of gold, wood, stone, ore, and food.
 
#When they have arrived, click on the plain again and press 'Build New City'.
 
   
 
==Use of the Second City==
 
==Use of the Second City==
 
The second city can be used in many different ways, such as:
 
The second city can be used in many different ways, such as:
*As a [[resource]] production center for your first city.
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*A [[resource]] production center for your first city.
*As a [[army]] producing city, i.e one with a lot of Barracks.
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*An [[army]] producing city, i.e. one with a lot of Barracks.
*As a duplicate of your first city.
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*A duplicate of your first city.
   
   
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These three options all have their pros and cons. It depends on your playing style what suits you.
 
These three options all have their pros and cons. It depends on your playing style what suits you.
   
It is advisable to build an [[Alchemy Lab]] in your second city. The [[research]] from both your first lab and your second will count for all of the cities in your kingdom. The benifit of having a second lab is that you can research two technologies at once, as long as you have met the requirements for the technology in the city that the selected lab resides.
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It is advisable to build an [[Alchemy Lab]] in your second city. The [[research]] from both your first lab and your second will count for all of the cities in your kingdom. The benefit of having a second lab is that you can research two technologies at once, as long as you have met the requirements for the technology in the city that the selected lab resides.
[[Category:Cities]]
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==Related==
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* [[City]]
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* [[Third City]]
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* [[Fourth City]]
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* [[Fifth City]]
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* [[Sixth City]]
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* [[Seventh City]]
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[[Category:Cities|2]]
 
[[Category:Strategy]]
 
[[Category:Strategy]]

Latest revision as of 09:16, April 19, 2011

City

A Second City is a city built on an empty plain, and is very beneficial to the player.

Getting the Second City DeedEdit

To start building your Second City, you will first have to get your Second City Deed. For this you need:

Picking a spotEdit

New cities have to be built on empty plains.

There are a few things you need to take in consideration when picking a spot for building your new city, such as:

  • Travel time between your cities for defense purposes and the exchange of Resources.
  • Travel time between your new city and allies' cities.
  • Proximity to potentially hostile cities.
  • Playing the market if you're choosing a site in a different 'province' from your first city.

Some alliances have specific strategies for when and where to build your new city and can often offer you some good advice, so it's a good idea to check with alliance leadership if you are a member of an alliance. It also might be a good idea to place your Second City a little away from your first city, just across the border in another province for a few reasons.

  • In case of war, the enemy can't see both your cities straight away. (With the introduction of the Leaderboard, this is not so useful as your coordinates are available to anyone).
  • You will have access to two markets in your marketplaces.
  • If you build it too far away you will have a hard time transporting Resources and Troops between your cities until the later upgrades of the Relief Station.


Note: Higher level plains give no advantage over lower level ones.

Conquering a plain and building the cityEdit

Newcity


After getting your second city deed, you need to conquer a plain. You can get more information on conquering a plain on the Wilderness page. Once you have conquered the plain and you own it, click on the beige + sign next to your castles, or click the plain and select the "build" option. Now you can build a city there.

Use of the Second CityEdit

The second city can be used in many different ways, such as:

  • A resource production center for your first city.
  • An army producing city, i.e. one with a lot of Barracks.
  • A duplicate of your first city.


These three options all have their pros and cons. It depends on your playing style what suits you.

It is advisable to build an Alchemy Lab in your second city. The research from both your first lab and your second will count for all of the cities in your kingdom. The benefit of having a second lab is that you can research two technologies at once, as long as you have met the requirements for the technology in the city that the selected lab resides.

RelatedEdit

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