Kingdoms of Camelot Wiki
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==Effects==
 
==Effects==
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*all of your current cities will appear as mist covered tiles to anyone viewing the map.
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*if you move your city with a [[Portal of Refuge]] or [[Portal of Order]], both your old and you new city location will appear as mist covered tiles.
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*your [[Wilderness]] tiles will appear as unowned in the map view.
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*if someone scouts or attacks one of the tiles containing your city, they will see that you were involved in the combat as normal, but the tile will remain misty.
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*if someone scouts or attacks a tile where your city was before it moved, they will encounter an unowned level 1 plain, but the tile will remain misty.
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*if someone scouts or attacks one of your wilds, they will combat against your troops, and not against the barbarians on an unowned tile.
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*if you break the mist by attacking another player, the mist will be lifted from your cities and your name will appear on your wilds again. any tiles that you abandonded by moving your city during the mist will remain mist-covered.
   
 
==Usefulness==
 
==Usefulness==

Revision as of 20:12, 19 April 2010

Kingdoms of Camelot's review

Mist of Avalon

Upon release, Watercooler, who own Kingdoms of Camelot sent this message out to all players, informing them of new updates, and new features, including the potion of mist. Here is what they said;

Now widely available in exchange for a small number of Gems, Lords and Ladies of Camelot may purchase a 'Potion of Mist,' which will unleash the mystical Mists of Avalon across your cities, blanketing them in a dense fog. The Mists make what is concealed impossible to view for all but those who send Scouting parties against your cities. New Lords and Ladies just starting out in Camelot will find that these magical Mists will automatically grant them aid during the early days of their rule.
A word of caution: the Mists are a deterrent, intended only to confuse and bewilder opponents. They are not absolute protection, and you are still susceptible to enemy Scouts and Troops while under the Mists. Should an attacker see through your Mists and attack, you will still suffer appropriate losses. However, the mists will continue to endure, allowing you time to move your city if you so choose. Using a Portal of any kind will still whisk your city to a new location, but with the added effect of adding Mists on all of your cities, as well as the Plains you just left. In addition, engaging in aggression against any other player's cities or controlled wildernesses will cause the Mists to dissipate immediately.


When you attack a city under the protection of the mist that has no field defense it will act like a level 1 plain, the mist and the city will be gone and your flag will appear on that plain. The only troops you will find are the troops normally inhabitating a level 1 plain. If you should abandon the plain in question, the city and it's mist will reappear as if you have never attacked it. This may be a glitch in the game as it would seem pointless.


The above information supplied by Watercooler is correct providing the city under mist has field defenses or troops defending the city.

Mists

A city or plains under the Mists of Avalon

Effects

  • all of your current cities will appear as mist covered tiles to anyone viewing the map.
  • if you move your city with a Portal of Refuge or Portal of Order, both your old and you new city location will appear as mist covered tiles.
  • your Wilderness tiles will appear as unowned in the map view.
  • if someone scouts or attacks one of the tiles containing your city, they will see that you were involved in the combat as normal, but the tile will remain misty.
  • if someone scouts or attacks a tile where your city was before it moved, they will encounter an unowned level 1 plain, but the tile will remain misty.
  • if someone scouts or attacks one of your wilds, they will combat against your troops, and not against the barbarians on an unowned tile.
  • if you break the mist by attacking another player, the mist will be lifted from your cities and your name will appear on your wilds again. any tiles that you abandonded by moving your city during the mist will remain mist-covered.

Usefulness

As it stands right now, it would seem that the mist puts a player back into a beginner protection situation. It puts you in a fog so others outside that players alliance cannot see your might, name, or alliance. You are unable to attack or scout back without losing your mist.