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(Patch Notes 6 October 2010)
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Patch notes as published by the developers of the game.
 
Patch notes as published by the developers of the game.
 
__TOC__
 
__TOC__
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==6 October 2010==
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===Stability Fixes===
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*Over the last month or so, the development team has been working on improving overall game performance. Last night we preformed some database optimizations that should increase responsiveness and speed of the game. The maintenance took a little longer than expected and we appreciate everyone’s patience while we worked to get the game back up.
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===Improved Map Functionality===
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*We’ve updated the Map view so now you can easily tell which Cities and Wildernesses you own. Your Cities will now have a little Castle icon over them with a Roman numeral that corresponds with their City number (I, II, III, IV, etc.). Wildernesses you own will have the same icons so you can easily identify which Wildernesses are controlled by each of your Cities . You will also notice that the background you see when you hold your mouse over tiles you own are green, to make them quickly distinguishable.
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*Wildernesses and Cities that are controlled by people in your Alliance will display a blue shield icon on them. You will also see this blue shield icon on any City or Wilderness that is controlled by a player in an Alliance that is Friendly to yours. Also, the mouseover window that pops up has a blue background, so you can see it immediately.
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*Along these same lines, you will now also see a red Sword icon on any City or Wilderness that belongs to a player in an Alliance that is set as Hostile to yours. Those tiles will also have a red background on mouseover.
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===New Shop Items===
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*
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Love the Horn of Plenty but wish it would feed your troops longer? Now there are two more levels of Horns that will reduce the Food Upkeep of all your Troops by 50%. The Horn of Bounty reduces your Food Upkeep for 24 hours and the Horn of Majesty reduces your Food Upkeep for 3 days!
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*
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20K and 40K Resource bundles have also been introduced to the Shop. These items allow you to purchase resources that get deposited into your City immediately!
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===New Forums===
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*
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We’d added a link to our new forums, that will allow you offer comments, talk strategy with other players and plan your Kingdom!
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===Bug Fixes===
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Fixed the “Not allowed to access this report” bug in Alliance Reports
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Fixed a bug preventing players with Level 7 Castles to correctly control 7 Wildernesses.
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*
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Changed the “Mining” technology to “Smelting” to avoid confusion. Text change only.
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==15 September 2010==
 
==15 September 2010==
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* Gift of the Day should now be visible to all users again.
 
* Gift of the Day should now be visible to all users again.
 
* [[Quest]] rewards now go to your currently selected city when you collect them.
 
* [[Quest]] rewards now go to your currently selected city when you collect them.
* [[Speed Up|Assisted Speed Up]] should now correctly work for research.
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* [[Speed Up|Assisted Speed Up]] should now correctly work for research.
* Fixed an exploit that was allowing players to avoid feeding their troops.
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* Fixed an exploit that was allowing players to avoid feeding their troops.
* [[Portal of Order|Portal]]s should no longer put players into bad states.
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* [[Portal of Order|Portals]] should no longer put players into bad states.
* [[Dragon's Stomp]] will now absolutely destroy buildings.
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* [[Dragon's Stomp]] will now absolutely destroy buildings.
* [[Knights]] will no longer go “Marching” into nowhere.
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* [[Knights]] will no longer go “Marching” into nowhere.
* [[Market]] transactions should now give gold to the seller correctly.
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* [[Market]] transactions should now give gold to the seller correctly.
* Multiples of any given city deed (2 3rd City Deeds, etc.) will no longer appear in players’ inventory.
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* Multiples of any given city deed (2 3rd City Deeds, etc.) will no longer appear in players’ inventory.
 
* Several other various stability fixes.
 
* Several other various stability fixes.
   

Revision as of 02:36, 8 October 2010

Patch

Patch notes as published by the developers of the game.

6 October 2010

Stability Fixes

  • Over the last month or so, the development team has been working on improving overall game performance. Last night we preformed some database optimizations that should increase responsiveness and speed of the game. The maintenance took a little longer than expected and we appreciate everyone’s patience while we worked to get the game back up.


Improved Map Functionality

  • We’ve updated the Map view so now you can easily tell which Cities and Wildernesses you own. Your Cities will now have a little Castle icon over them with a Roman numeral that corresponds with their City number (I, II, III, IV, etc.). Wildernesses you own will have the same icons so you can easily identify which Wildernesses are controlled by each of your Cities . You will also notice that the background you see when you hold your mouse over tiles you own are green, to make them quickly distinguishable.
  • Wildernesses and Cities that are controlled by people in your Alliance will display a blue shield icon on them. You will also see this blue shield icon on any City or Wilderness that is controlled by a player in an Alliance that is Friendly to yours. Also, the mouseover window that pops up has a blue background, so you can see it immediately.
  • Along these same lines, you will now also see a red Sword icon on any City or Wilderness that belongs to a player in an Alliance that is set as Hostile to yours. Those tiles will also have a red background on mouseover.


New Shop Items

Love the Horn of Plenty but wish it would feed your troops longer? Now there are two more levels of Horns that will reduce the Food Upkeep of all your Troops by 50%. The Horn of Bounty reduces your Food Upkeep for 24 hours and the Horn of Majesty reduces your Food Upkeep for 3 days!

20K and 40K Resource bundles have also been introduced to the Shop. These items allow you to purchase resources that get deposited into your City immediately!


New Forums

We’d added a link to our new forums, that will allow you offer comments, talk strategy with other players and plan your Kingdom!


Bug Fixes

Fixed the “Not allowed to access this report” bug in Alliance Reports

Fixed a bug preventing players with Level 7 Castles to correctly control 7 Wildernesses.

Changed the “Mining” technology to “Smelting” to avoid confusion. Text change only.



15 September 2010

Bug Fixes

  • Gift of the Day should now be visible to all users again.
  • Quest rewards now go to your currently selected city when you collect them.
  • Assisted Speed Up should now correctly work for research.
  • Fixed an exploit that was allowing players to avoid feeding their troops.
  • Portals should no longer put players into bad states.
  • Dragon's Stomp will now absolutely destroy buildings.
  • Knights will no longer go “Marching” into nowhere.
  • Market transactions should now give gold to the seller correctly.
  • Multiples of any given city deed (2 3rd City Deeds, etc.) will no longer appear in players’ inventory.
  • Several other various stability fixes.

31 August 2010

Fifth City Released!

King Arthur has decreed that Lords and Ladies should continue their expansion with the realms of Albion, and has had his knights begin placing crests in the most dangerous of wildernesses. To build a Fifth City, players need to gather 4 Sir Percival’s Crests, 3 Sir Galahad’s Crests and 2 Sir Lancelot’s Crests, or purchase the crests (or the Deed itself!) from the Store, then turn in the Quest. Expand your empire, gather more Wildernesses, train more Troops and raise your Might! Get started on your Fifth City today!

Simplified New City Process

Speaking of new Cities, we’ve simplified the process for building new cities, removing some of the more complicated steps and designing a better system to building additional cities. No more sending resources and Supply Troops to your owned plain! Ready to start 5th City already? You’ll see the new system when you go to build it. Still working on an earlier city? Now you’ll have a better idea of what you need to get that city off the ground.

New Hourglasses

Thought the Divine Hourglass wasn’t mighty enough? Now there are two more levels of Hourglass above even the Divine level: Epic and Legendary. The Epic Hourglass will reduce a build or research time by 2.5 days, and the Legendary Hourglass will reduce a build or research time by 4 full days! Don’t want to wait to get those high end buildings built? Buy yourself some Epic and Legendary Hourglasses and get those buildings done today!

New Shop items

As part of the Fifth City launch, we’ve introduced the Lord's Chest, which includes between 1 and 3 of each of the following types of Crests: Sir Galahad’s, Sir Lancelot’s and King Arthur’s. If you’ve got some of the Crests you need and just don’t want to wait, you can always buy a Chest and get some Crests! Haven't started collecting Crests yet? Now you can buy, the 3rd, 4th and 5th City Deeds outright and save. Also, get ahead of the competition with the Fifth City Chest which includes the 5th City Deed and a ton of hourglass to help you build your City faster!

Improved Crest Drop Rates

We have also turned up the drop rate for the three crests needed to build Fifth Cities. As a reminder, the Sir Percival’s Crests, Sir Galahad’s Crests and Sir Lancelot’s Crests drop from Level 8, 9 and 10 Wildernesses only, so even though the drop rates have been turned up, collecting these crests will still be a challenge.

Five day contest! (8/30/10 – 9/3/10)

For five days we are giving five lucky players five thousand Gems and a Fifth City Package when they build a new City. Build your Second, Third, Fourth, or Fifth City by September 3rd to qualify to win!

Bug Fixes:

  • March Troops interface now displays the correct Load Vacancy.
  • Mercenaries performing Wilderness Defense are now correctly paid an hour's wage when they are first hired.
  • Quests Rewards can now be turned in from any City, not just the City where the Quest was completed.
  • Market Transaction Reports should now always show the correct amount sold.
  • Resource production bonus from low level wilds should now always be correctly applied when conquered.

16 August 2010

Assisted Speedup!

"Build with Help" makes its triumphant return as Assisted Speedup, newly refocused to allow your friends and Alliance members to aid you in hastening your rise to glory! Up to five Facebook friends and five Alliance members can contribute to speeding up a project for up to 10 minutes or 10%, whichever is greater. As part of the new system, the only people who will be able to contribute to this are your Facebook friends and your Alliance members. The new system will also let you broadcast to your Alliance chat your request for help. There is a limit of sharing a message once every six hours per project, but you may post as many as you want per day.

New Crests Dropping!

Sir Percival, Sir Galahad and Sir Lancelot have begun leaving their crests out for the boldest and bravest warriors in some of the most dangerous wildernesses, although when asked about their motives, the knights are evasive at best. The other knights, however, have begun leaving more of their crests, and should be slightly easier to locate now. Whatever could the Knights of the Round Table be up to?

Other changes

  • Corrected an issue that was putting the wrong troops types/amounts in Mercenaries in Wilderness Defenses
  • Fixed an issue that was not adjusting the Mercenary level while players had zero Gold
  • Fixed a bug that was preventing players from claiming Traveling Faire rewards
  • Fixed an issue that was occasionally preventing players from completing the first quest in the tutorial
  • Revised store item descriptions to make their uses more clear
  • Implemented a performance fix for older worlds

08 August 2010

Fixes:

  • Gem balance now displays correctly and no longer displays "Loading Gems."
  • Preliminary fixes put out for Wilderness issues. Resolved issue where users were not able to acquire a wild.
  • Fixed some instances where items were not applied correctly but were removed from inventory.

20 July 2010

Features:

Wilderness Defenses!

Lords and Ladies who struggle to keep your Wildernesses under control while your armies continue to wage war, fear not! Two factions have stepped forth to aid in your defense: the Trapmaker’s Guild has established a new office in Camelot, and Mercenaries are now offering their services to the highest bidder.

  • Traps can be installed in any controlled Wilderness at a cost of 200 gold per Trap. Other than their different cost and build time, these Traps function identical to Traps that are on player’s Walls.
  • You can also hire Mercenaries to defend your Wildernesses! There are three levels of Mercenaries available – Novice, Intermediate and Veteran, each with varying levels of strength. Mercenaries appear immediately upon hire and bill for their services hourly. If some of your Mercenaries are destroyed, they will automatically refill to full strength the next time you are billed for their services (i.e. hourly).
  • You can choose to set Traps, hire Mercenaries or both. If all of your Defenses are destroyed, your opponent will gain control of your Wilderness.

Items:

Merlin has introduced three new items into the shop, for the pleasure of Lords and Ladies across the land.

  • Divine Hourglass - This item will shorten building or research time by 24 hours, the most powerful speedup of its kind!
  • Merlin's Escape – This item combines a Portal of Order with a Merlin's Cloak. In other words, it teleports your city to a specific location and changes your Lord’s or Lady’s name. Use it to hide from the gaze of your enemies!
  • Horn of Plenty – This item reduces the Food upkeep for all of your Troops by 50% for 8 hours. Having trouble keeping your sprawling army fed? Use a Horn of Plenty and for 8 hours, your troops will consume less food!

Bug fixes:

  • Implemented a security Fix designed to prevent people from logging in under other user’s accounts.
  • Fixed a bug where reinforcement marches to allies that were cancelled wouldn’t display that the troop had returned.
  • Improved error messages in an effort to identify and correct "unknown error" issues. We will continue to be working on this issue moving forward.
  • Fixed a bug that was occasionally preventing players from building Fortifications.

28 June 2010

  • Cottage Image changed.
  • Pop up messages have been updated
  • "The Build and Share and Research and Share features have been temporarily removed."

20 May 2010

  • User Interface revamped.
  • Shop Interface has been simplified. Request to Buy has been removed.
  • New Avatar images have been introduced. Click your Avatar picture to change it!
  • Fourth City has been added.
  • This was the first patch to have a rhyming letter.

06 May 2010

  • Leaderboard is live on all servers.
  • Search the Battlefield! - After a successful battle you will get the option to have your friends salvage the field. Simply click the corresponding button at the end of a battle report.
  • Distance added to the Map. Click a tile to see the distance of this tile to your currently active city.
  • Alliance Reports added. To view these click Alliance and then Reports on top.
  • More ways to get free gems in near future.
  • Rule Change: Posting of player coordinates in open chat allowed.
  • You can now view the Facebook profile of your KoC friends. Simply click on the player, Visit Court and click View Facebook Profile at the bottom of the window.
  • Minor Fixes.

15 April 2010

New Features:

  • Leaderboard: In order to foster competition between players, we have launched a Leaderboard! We are currently testing it on select Domains, but have placed the framework on all Domains. If you see the message "Leaderboard Coming Soon" it means we have not released the Leaderboard on your Domain yet.
  • Mists of Avalon: Now widely available in exchange for a small number of Gems, Lords and Ladies of Camelot may purchase a 'Potion of Mist,' which will unleash the mystical Mists of Avalon across your cities, blanketing them in a dense fog. The Mists make what is concealed impossible to view for all but those who send Scouting parties against your cities. New Lords and Ladies just starting out in Camelot will find that these magical Mists will automatically grant them aid during the early days of their rule.
    • A word of caution: the Mists are a deterrent, intended only to confuse and bewilder opponents. They are not absolute protection, and you are still susceptible to enemy Scouts and Troops while under the Mists. Should an attacker see through your Mists and attack, you will still suffer appropriate losses. However, the mists will continue to endure, allowing you time to move your city if you so choose. Using a Portal of any kind will still whisk your city to a new location, but with the added effect of adding Mists on all of your cities, as well as the Plains you just left. In addition, engaging in aggression against any other player's cities or controlled wildernesses will cause the Mists to dissipate immediately.
  • New Troop Art: Arthur has commissioned new portraits for your troops, which may be found in your Barracks. All troops will still work the same way as before and no new troop types have been added.
  • Gifting: The value of the gifts have gone up a level so that you may better assist your friends grow their kingdoms. Send some today!

Bug Fixes:

  • Market: The Market should now be significantly more stable.
  • Traps: We have rebalanced Traps making them a more effective defense.
  • Messaging: We have fixed some issues with opening messages, and your inboxes and reports should now be more reliable.

30 March 2010

  • Third City! Read more about it here!
  • Cancel Troop production
  • New Button to view Reinforcements

25 February 2010

  • High level Wildernesses now give you the chance to obtain Crests, which will be used in the near future to unlock Third Cities!
  • The people of the Wildernesses have learned to make Traps
  • Wildernesses must now be Secured in order to be conquered. This means you will need to send a few more Troops in to Wildernesses to Secure them
  • A new Crest Tournament has begun! Gather as many Crests as possible in the next week to be awarded by Arthur
  • User Settings have been added which allow you to edit your Ignore and Block lists, and set which Chat Tab will appear when you load the game. This can be found above the Chat window
  • Fixed a bug where canceling Deconstruction gave Resources
  • Added new Feeds for Success during Battles. Now share your victories with your friends!
  • Fixed an issue where some users were stuck in the Tutorial
  • Fixed an issue with Scouts not dying while defending against other Scouting attempts
  • Fixed a bug with Alliance Diplomacy
  • You will now be warned if you accidentally try to send no Troops on a March or no Resources on a Transport
  • Supply Troops only and Scout Troops only check-boxes are now working

10 February 2010

These changes will be coming out on February 10, 2010.

New Features:


Changes to existing features:

  • All existing Feed Posts have been updated with new text and images
  • You may now get more information from Scouting by sending an Intelligent Knight, and having more of your Scouts survive
  • Rewording of many Quests
  • Second Cities can now only be built if you have a Second City Deed, which can be claimed by a Quest, or found in the Court section of the Shop. This does not affect existing Second Cities. Further Cities will also need Deeds, but they will each have different requirements
  • Merlin has taken over the New User Tutorial
  • Message about Gifting in Merlin's Magical Boxes
  • Message about the bonus to Knights who are players in the Knights' Hall


Bug fixes:

  • Unread Report count will now display correctly
  • Transport Reports may now be deleted
  • Scouts will now show Defenses
  • Bookmarks can now be Deleted
  • Aura of Command is now working correctly
  • Recalled Troops will no longer disappear
  • When you click "Block" in messages, you will now get a confirmation box


3rd and 4th Cities are only a couple of weeks away!