Kingdoms of Camelot Wiki
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[[File:Mists.jpg|thumb|A city or plains under the Mists of Avalon]]
[[File:Mists.jpg|thumb|A city or plains under the Mists of Avalon]]In normal operation, the [[map]] will give information on the owner of a [[city]], their [[might]], and their [[alliance]]. The '''Mists of Avalon''' conceals this information and the map instead displays a dense mist over the city. The Mists are in affect at the beginning of the game for 7 days but can also be produced by using the [[Potion of Mist]], available in the [[shop]].
 
   
Mists only prevent the map from giving away information. If another player sends a scout to the location, the scout will return information as normal. Mists expire early if the player attacks or [[scouts]] another player. The Mists do not expire if the player captures an unowned [[Wilderness]].
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Normally, the [[map]] will give information about the owner of a [[city]] , the owner's [[might]] , and his/her [[alliance]] . The Mists of Avalon conceals this information and displays a dense fog, or mist, over the city. The Mists of Avalon can be enabled by purchasing a [[Potion of Mist]] , available in the [[shop]].
   
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The Mists of Avalon only prevent the map from giving away player information. If another player sends a scout or army to the location, the conflict will occur as usual. The Mists of Avalon expire early if the player using the Mists attacks or scouts another player. The Mists do not expire if the player captures an unowned [[wilderness]] .
   
When the Mists of Avalon are active, an icon will appear in the upper right corner of the map and indicate the days remaining before expiration.
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When the Mists of Avalon are active, an icon will appear in the upper right corner of the map and will indicate the days remaining before expiration.
   
   
 
==Gotchas==
 
==Gotchas==
Though often confused, the Mists of Avalon are not the same as the beginner protection given to new players by Merlin. Beginner protection shields new users from attack and expires in 4 days.. The Mists last 7 days and merely conceal data normally available on the map.
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Though often confused, the Mists of Avalon are not the same as the beginner protection. Beginner protection is given to new players by Merlin and sheilds new users from attack and expires in 4 days. The Mists of Avalon lasts for seven days and simply conceals the data which would normally be available on the map.
   
 
==Effects==
 
==Effects==
*all of your current cities will appear as mist covered tiles to anyone viewing the map.
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*All of your current cities will appear as mist covered tiles to anyone viewing the map.
*if you move your city with a [[Portal of Refuge]] or [[Portal of Order]], both your old and you new city location will appear as mist covered tiles.
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*If you move your city with a [[Portal of Refuge]] or [[Portal of Order]], both your old and you new city location will appear as mist covered tiles.
*your [[Wilderness]] tiles will appear as unowned in the map view.
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*Your [[Wilderness]] tiles will appear as unowned in the map view.
*if someone scouts or attacks one of the tiles containing your city, they will see that you were involved in the combat as normal, but the tile will remain misty.
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*If someone scouts or attacks one of the tiles containing your city, they will see that you were involved in the combat as normal, but the tile will remain misty.
*if someone scouts or attacks a tile where your city was before it moved, they will encounter an unowned level 1 plain, but the tile will remain misty.
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*If someone scouts or attacks a tile where your city was before it moved, they will encounter an unowned level 1 plain, but the tile will remain misty.
*if someone scouts or attacks one of your wilds, they will fight your troops, and not barbarians as they normally would on an unowned tile.
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*If someone scouts or attacks one of your wilds, they will fight your troops, and not barbarians as they normally would on an unowned tile.
*if you break the mist by attacking another player, the mist will be lifted from your cities and your name will appear on your wilds again. any tiles that you abandoned by moving your city during the mist will remain mist-covered.
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*If you break the mist by attacking another player, the mist will be lifted from your cities and your name will appear on your wilds again. Any tiles that you abandoned by moving your city during the mist will remain mist-covered.
*you can use a potion of mist to go into mist but that does not move your city it just hides you cities.
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*A Potion of Mist will place your city under the Mists of Avalon, but will not move your city.
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Defensive Strategy]]
 
[[Category:Defensive Strategy]]
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[[Category:Map]]

Latest revision as of 23:02, 10 June 2011

Mists

A city or plains under the Mists of Avalon

Normally, the map will give information about the owner of a city , the owner's might , and his/her alliance . The Mists of Avalon conceals this information and displays a dense fog, or mist, over the city. The Mists of Avalon can be enabled by purchasing a Potion of Mist , available in the shop.

The Mists of Avalon only prevent the map from giving away player information. If another player sends a scout or army to the location, the conflict will occur as usual. The Mists of Avalon expire early if the player using the Mists attacks or scouts another player. The Mists do not expire if the player captures an unowned wilderness .

When the Mists of Avalon are active, an icon will appear in the upper right corner of the map and will indicate the days remaining before expiration.


Gotchas

Though often confused, the Mists of Avalon are not the same as the beginner protection. Beginner protection is given to new players by Merlin and sheilds new users from attack and expires in 4 days. The Mists of Avalon lasts for seven days and simply conceals the data which would normally be available on the map.

Effects

  • All of your current cities will appear as mist covered tiles to anyone viewing the map.
  • If you move your city with a Portal of Refuge or Portal of Order, both your old and you new city location will appear as mist covered tiles.
  • Your Wilderness tiles will appear as unowned in the map view.
  • If someone scouts or attacks one of the tiles containing your city, they will see that you were involved in the combat as normal, but the tile will remain misty.
  • If someone scouts or attacks a tile where your city was before it moved, they will encounter an unowned level 1 plain, but the tile will remain misty.
  • If someone scouts or attacks one of your wilds, they will fight your troops, and not barbarians as they normally would on an unowned tile.
  • If you break the mist by attacking another player, the mist will be lifted from your cities and your name will appear on your wilds again. Any tiles that you abandoned by moving your city during the mist will remain mist-covered.
  • A Potion of Mist will place your city under the Mists of Avalon, but will not move your city.