Might is a combined number of points for troops and buildings. All buildings and troops give a certain amount of Might. Increasing your Might allows you to gain levels and improve your Title.
Your Might is reduced when you lose battles as an attacker due to troop or wall losses. You can replace your lost Might by replacing the units and buildings lost in battle.
To calculate total Might for one building use the following formula:
(2^(Building Level-1)) x Base Might
So if you have a level 9 Alchemy Lab with a base might of 30:
(2^8)x30= 7680
Troops
Troop |
Might |
Food/Hour |
Food/Might |
---|---|---|---|
1 |
2 |
2 | |
1 |
3 |
3 | |
2 |
5 |
2.5 | |
2 |
6 |
3 | |
3 |
7 |
2.33 | |
4 |
9 |
2.25 | |
5 |
18 |
3.6 | |
6 |
10 |
1.66 | |
7 |
35 |
5 | |
9 |
50 |
5.55 | |
9 |
100 |
11.11 | |
10 |
250 |
25 |
If you want to get the most Might for your ongoing Food cost, build Supply Wagons.
Buildings
Building | lvl 1 | lvl 2 | lvl 3 | lvl 4 | lvl 5 | lvl 6 | lvl 7 | lvl 8 | lvl 9 | lvl 10 | lvl 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
Alchemy Lab | 30 | 60 | 120 | 240 | 480 | 960 | 1920 | 3840 | 7680 | 15360 | N/A |
Barracks | 10 | 20 | 40 | 80 | 160 | 320 | 640 | 1280 | 2560 | 5120 | N/A |
Blacksmith | 20 | 40 | 80 | 160 | 320 | 640 | 1280 | 2560 | 5120 | 10240 | N/A |
Castle | 50 | 100 | 200 | 400 | 800 | 1600 | 3200 | 6400 | 12800 | 25600 | 51200 |
Cottage | 10 | 20 | 40 | 80 | 160 | 320 | 640 | 1280 | 2560 | 5120 | N/A |
Embassy | 20 | 40 | 80 | 160 | 320 | 640 | 1280 | 2560 | 5120 | 10240 | N/A |
Fields | 5 | 10 | 20 | 40 | 80 | 160 | 320 | 640 | 1280 | 2560 | N/A |
Knights' Hall | 30 | 60 | 120 | 240 | 480 | 960 | 1920 | 3840 | 7680 | 15360 | N/A |
Market | 20 | 40 | 80 | 160 | 320 | 640 | 1280 | 2560 | 5120 | 10240 | N/A |
Rally Point | 30 | 60 | 120 | 240 | 480 | 960 | 1920 | 3840 | 7680 | 15360 | 30720 |
Relief Station | 20 | 40 | 80 | 160 | 320 | 640 | 1280 | 2560 | 5120 | 10240 | 20480 |
Storehouse | 20 | 40 | 80 | 160 | 320 | 640 | 1280 | 2560 | 5120 | 10240 | N/A |
Stable | 20 | 40 | 80 | 160 | 320 | 640 | 1280 | 2560 | 5120 | 10240 | N/A |
Tavern | 30 | 60 | 120 | 240 | 480 | 960 | 1920 | 3840 | 7680 | 15360 | N/A |
Wall | 50 | 100 | 200 | 400 | 800 | 1600 | 3200 | 6400 | 12800 | 25600 | 51200 |
Watch Tower | 20 | 40 | 80 | 160 | 320 | 640 | 1280 | 2560 | 5120 | 10240 | N/A |
Workshop | 20 | 40 | 80 | 160 | 320 | 640 | 1280 | 2560 | 5120 |
10240 |
N/A |
A full city having all buildings and all fields, all to level 9, will thus give you 385805 might.
Level 11 added by Bob B 2305 GMT 16 Feb 11
Defensive Units
Might | |
Crossbow | 4 |
Trebuchet | 7 |
Might | |
Caltrop |
1 |
Spiked Barrier | 2 |
Trap | 3 |
Of these units, the crossbow and the caltrop are the most space-efficient and the most resource-efficient of the wall and field defenses, respectively.
Might per Minute
See also: Time_And_Might_for_Builds Some buildings produce the same amount of Might, but take twice as long to build.
Racing to get your might up? Certain buildings may give you more bang for your buck.
Building | Lvl 1 | Lvl 10 |
---|---|---|
Cottage | 20 | 78.63 |
Rally Point | 20 | 39.96 |
Tavern | 7.5 | 14.99 |
Blacksmith | 6.667 | 13.32 |
Knight's Hall | 5 | 9.99 |
Stable | 4.444 | 8.88 |
Watch Tower | 4 | 7.99 |
Alchemy Lab | 3.75 | 7.49 |
Castle | 3.333 | 6.66 |
Workshop | 2.222 | 4.44 |
Barracks | 10 | 3.996 |
Storehouse | 2 | 3.996 |
Embassy | 1.667 | 3.33 |
Wall | 1.667 | 3.33 |
Market | 1.6 | 3.2 |
Relief Station | 0.333 | 0.666 |
Note: Chart is not complete, however you get a good indication of what buildings produce more might in a given time.
You also notice an upward trend as levels progress.
Fields |
Lvl 1 |
Lvl 2 |
Lvl 10 | |
Farm | 5 | 10 | 19.98 | |
Sawmill | 20 | 6.667 | 13.32 | |
Quarry | 20 | 5 | 9.99 | |
Mines | 20 | 3.333 | 6.66 |
Level 1 Fields have an effective might per minute of 20, because they all produce 5 might in 15 seconds. Levels 2-10 progress normally.
There may be more important considerations when building up your city, such as getting the walls up as fast as possible for defense, or building up your fields for production. These provide a little more info when trying to decide what gives you the best return on investment.