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[[Category:Buildings]]
 
[[Category:Buildings]]
 
[[Category:Troops]]
 
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[[Category:Might|*]]

Revision as of 03:43, September 8, 2010

Might
Might is a combined number of points for troops and buildings. All buildings and troops give a certain amount of Might. Increasing your Might allows you to gain levels and improve your Title.

Your Might is reduced when you lose battles as an attacker due to troop or wall losses. You can replace your lost Might by replacing the units and buildings lost in battle.

To calculate total Might for one building use the following formula:

((2^Building Level) x Base Might) - Base Might


So if you have a level 9 Alchemy Lab with a base might of 30: ((2^9)x30)-30 = 15330

Troops

Troop

Might

Food/Hour

Food/Might

Supply Troops

1

2

2

Militiaman

1

3

3

Scout

2

5

2.5

Pikeman

2

6

3

Swordsman

3

7

2.33

Archer

4

9

2.25

Cavalry

5

18

3.6

Supply Wagon

6

10

1.66

Heavy Cavalry

7

35

5

Ballista

9

50

5.55

Battering Ram

9

100

11.11

Catapult

10

250

25


If you want to get the most Might for your ongoing Food cost, build Supply Wagons.

Buildings

Building lvl 1 lvl 2 lvl 3 lvl 4 lvl 5 lvl 6 lvl 7 lvl 8 lvl 9 lvl 10
Alchemy Lab 30 60 120 240 480 960 1920 3840 7680 15360
Barracks 10 20 40 80 160 320 640 1280 2560 5120
Blacksmith 20 40 80 160 320 640 1280 2560 5120 10240
Castle 50 100 200 400 800 1600 3200 6400 12800 25600
Cottage 10 20 40 80 160 320 640 1280 2560 5120
Embassy 20 40 80 160 320 640 1280 2560 5120 10240
Fields 5 10 20 40 80 160 320 640 1280 2560
Knights' Hall 30 60 120 240 480 960 1920 3840 7680 15360
Market 20 40 80 160 320 640 1280 2560 5120 10240
Rally Point 30 60 120 240 480 960 1920 3840 7680 15360
Relief Station 20 40 80 160 320 640 1280 2560 5120 10240
Storehouse 20 40 80 160 320 640 1280 2560 5120 10240
Stable 20 40 80 160 320 640 1280 2560 5120 10240
Tavern 30 60 120 240 480 960 1920 3840 7680 15360
Wall 50 100 200 400 800 1600 3200 6400 12800 25600
Watch Tower 20 40 80 160 320 640 1280 2560 5120 10240
Workshop 20 40 80 160 320 640 1280 2560 5120

10240


A full city having all buildings and all fields, all to level 9, will thus give you 385805 might.

Defensive Units

Wall Defense

Might
Crossbow 4
Trebuchet 7

Field Defense

Might

Caltrop

1
Spiked Barrier 2
Trap 3

Of these units, the crossbow and the caltrop are the most space-efficient and the most resource-efficient of the wall and field defenses, respectively.

Might per Minute

See also: Time_And_Might_for_Builds Some buildings produce the same amount of Might, but take twice as long to build.

Racing to get your might up? Certain buildings may give you more bang for your buck.

Building Lvl 1 Lvl 10
Cottage 20 78.63
Rally Point 20 39.96
Tavern 7.5 14.99
Blacksmith 6.667 13.32
Knight's Hall 5 9.99
Stable 4.444 8.88
Watch Tower 4 7.99
Alchemy Lab 3.75 7.49
Castle 3.333 6.66
Workshop 2.222 4.44
Barracks 2 3.996
Storehouse 2 3.996
Embassy 1.667 3.33
Wall 1.667 3.33
Market 1.6 3.2
Relief Station 0.333 0.666

Note: Chart is not complete, however you get a good indication of what buildings produce more might in a given time.

You also notice an upward trend as levels progress.


Fields

Lvl 1

Lvl 2

Lvl 10

Farm 20 10 19.98
Sawmill 20 6.667 13.32
Quarry 20 5 9.99
Mines 20 3.333 6.66

Level 1 Fields have an effective might per minute of 20, because they all produce 5 might in 15 seconds. Levels 2-10 progress normally.


There may be more important considerations when building up your city, such as getting the walls up as fast as possible for defense, or building up your fields for production. These provide a little more info when trying to decide what gives you the best return on investment.

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