Kingdoms of Camelot Wiki
mNo edit summary
(updated to include might from cards and added the newer troops to the list .. i do not have the numbers yet .. i will do them another time)
 
(43 intermediate revisions by 28 users not shown)
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[[File:Might.jpg|thumb|205px]]Might is a combined number of points for troops and buildings. All Buildings and Troops give a certain amount of might. Increasing your mights allows you to gain levels and improve your [[Title]].
+
Might is a combined number of points for troops, buildings, [[Throne Room Items|Throne Room Cards]], and [[Champion Items|Champion Cards]], each of which give a certain amount of Might. In the case of the Cards you get more might with each Enhancement and Upgrade on a Card. Increasing your Might allows you to gain levels and improve your [[Title]].[[File:Titletab.jpg|thumb|2px]]
   
  +
Your Might is reduced when you lose battles as an attacker due to troop or wall losses. You can replace your lost Might by replacing the units and buildings lost in battle.
   
  +
To calculate total Might for one building use the following formula:
  +
  +
<code>(2^(Building Level-1)) x Base Might
  +
</code>
  +
  +
  +
So if you have a level 9 Alchemy Lab with a base might of 30:
  +
<code>(2^8)x30= 7680</code>
   
Your might is reduced when you lose battles as an attacker. It is not increased when you win battles.
 
 
==Troops==
 
==Troops==
   
{| border="1" cellpadding="1" cellspacing="1"
+
{| class="wikitable sortable" border="1" cellpadding="1" cellspacing="1" width="25%"
 
! scope="col"|
 
! scope="col"|
 
Troop
 
Troop
Line 15: Line 23:
 
! scope="col"|
 
! scope="col"|
 
Food/Might
 
Food/Might
  +
! scope="col"|
  +
Might/Hour (base building speed)
  +
! scope="col"|Population Used
  +
! scope="col"|
  +
  +
Population *Might *Hour
 
|-
 
|-
 
|
 
|
 
[http://koc.wikia.com/wiki/Troops#Supply_Troop Supply Troops]
 
[http://koc.wikia.com/wiki/Troops#Supply_Troop Supply Troops]
 
|
 
|
  +
<p style="text-align:center">1</p>
1
 
 
|
 
|
  +
<p style="text-align:center">2</p>
2
 
 
|
 
|
  +
<p style="text-align:center">2</p>
2
 
  +
|
  +
<p style="text-align:center">72</p>
  +
|1
  +
|72
 
|-
 
|-
 
|
 
|
 
[http://koc.wikia.com/wiki/Troops#Militiaman Militiaman]
 
[http://koc.wikia.com/wiki/Troops#Militiaman Militiaman]
 
|
 
|
  +
<p style="text-align:center">1</p>
1
 
 
|
 
|
  +
<p style="text-align:center">3</p>
3
 
 
|
 
|
  +
<p style="text-align:center">3</p>
3
 
  +
|
  +
<p style="text-align:center">144</p>
  +
|1
  +
|144
 
|-
 
|-
 
|
 
|
 
[http://koc.wikia.com/wiki/Troops#Scout Scout]
 
[http://koc.wikia.com/wiki/Troops#Scout Scout]
 
|
 
|
  +
<p style="text-align:center">2</p>
2
 
 
|
 
|
  +
<p style="text-align:center">5</p>
5
 
 
|
 
|
  +
<p style="text-align:center">2.5</p>
2.5
 
  +
|
  +
<p style="text-align:center">72</p>
  +
|1
  +
|72
 
|-
 
|-
 
|
 
|
 
[http://koc.wikia.com/wiki/Troops#Pikeman Pikeman]
 
[http://koc.wikia.com/wiki/Troops#Pikeman Pikeman]
 
|
 
|
  +
<p style="text-align:center">2</p>
2
 
 
|
 
|
  +
<p style="text-align:center">6</p>
6
 
 
|
 
|
  +
<p style="text-align:center">3</p>
3
 
  +
|
  +
<p style="text-align:center">48</p>
  +
|1
  +
|48
 
|-
 
|-
 
|
 
|
 
[http://koc.wikia.com/wiki/Troops#Swordsman Swordsman]
 
[http://koc.wikia.com/wiki/Troops#Swordsman Swordsman]
 
|
 
|
  +
<p style="text-align:center">3</p>
3
 
 
|
 
|
  +
<p style="text-align:center">7</p>
7
 
 
|
 
|
  +
<p style="text-align:center">2.33</p>
2.33
 
  +
|
  +
<p style="text-align:center">48</p>
  +
|1
  +
|48
 
|-
 
|-
 
|
 
|
 
[http://koc.wikia.com/wiki/Troops#Archer Archer]
 
[http://koc.wikia.com/wiki/Troops#Archer Archer]
 
|
 
|
  +
<p style="text-align:center">4</p>
4
 
 
|
 
|
  +
<p style="text-align:center">9</p>
9
 
 
|
 
|
  +
<p style="text-align:center">2.25</p>
2.25
 
  +
|
  +
<p style="text-align:center">41</p>
  +
|2
  +
|82
 
|-
 
|-
 
|
 
|
 
[http://koc.wikia.com/wiki/Troops#Cavalry Cavalry]
 
[http://koc.wikia.com/wiki/Troops#Cavalry Cavalry]
 
|
 
|
  +
<p style="text-align:center">5</p>
5
 
  +
|
  +
<p style="text-align:center">18</p>
 
|
 
|
  +
<p style="text-align:center">3.6</p>
18
 
 
|
 
|
  +
<p style="text-align:center">36</p>
3.6
 
  +
|3
  +
|108
 
|-
 
|-
 
|
 
|
 
[http://koc.wikia.com/wiki/Troops#Supply_Wagon Supply Wagon]
 
[http://koc.wikia.com/wiki/Troops#Supply_Wagon Supply Wagon]
 
|
 
|
  +
<p style="text-align:center">6</p>
6
 
 
|
 
|
  +
<p style="text-align:center">10</p>
10
 
 
|
 
|
'''1.66'''
+
<p style="text-align:center">'''1.66'''</p>
  +
|
  +
<p style="text-align:center">14</p>
  +
|6
  +
|72
 
|-
 
|-
 
|
 
|
 
[http://koc.wikia.com/wiki/Troops#Heavy_Cavalry Heavy Cavalry]
 
[http://koc.wikia.com/wiki/Troops#Heavy_Cavalry Heavy Cavalry]
 
|
 
|
  +
<p style="text-align:center">7</p>
7
 
 
|
 
|
  +
<p style="text-align:center">35</p>
35
 
 
|
 
|
  +
<p style="text-align:center">5</p>
5
 
  +
|
  +
<p style="text-align:center">25</p>
  +
|4
  +
|100
 
|-
 
|-
 
|
 
|
 
[http://koc.wikia.com/wiki/Troops#Ballista Ballista]
 
[http://koc.wikia.com/wiki/Troops#Ballista Ballista]
 
|
 
|
  +
<p style="text-align:center">9</p>
9
 
 
|
 
|
  +
<p style="text-align:center">50</p>
50
 
 
|
 
|
  +
<p style="text-align:center">5.55</p>
5.55
 
  +
|
  +
<p style="text-align:center">11</p>
  +
|5
  +
|55
 
|-
 
|-
 
|
 
|
 
[http://koc.wikia.com/wiki/Troops#Battering_Ram Battering Ram]
 
[http://koc.wikia.com/wiki/Troops#Battering_Ram Battering Ram]
 
|
 
|
  +
<p style="text-align:center">9</p>
9
 
 
|
 
|
  +
<p style="text-align:center">100</p>
100
 
 
|
 
|
  +
<p style="text-align:center">11.11</p>
11.11
 
  +
|
  +
<p style="text-align:center">7</p>
  +
|8
  +
|56
 
|-
 
|-
 
|
 
|
 
[http://koc.wikia.com/wiki/Troops#Catapult Catapult]
 
[http://koc.wikia.com/wiki/Troops#Catapult Catapult]
 
|
 
|
  +
<p style="text-align:center">10</p>
10
 
  +
|
  +
<p style="text-align:center">250</p>
  +
|
  +
<p style="text-align:center">25</p>
  +
|
  +
<p style="text-align:center">6</p>
  +
|10
  +
|60
  +
|-
  +
|
  +
Flame Archer
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
|Hussar
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
|Seige Wall
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
|Halberdier
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
|Heavy Onager
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
|Bloodthorn
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
|Executioner
  +
|
  +
|
  +
|
  +
|
 
|
 
|
250
 
 
|
 
|
25
 
 
|}
 
|}
  +
  +
If you want to get the most Might for your ongoing [[Food]] cost, build Supply Wagons.
  +
  +
As of August, 2012 the building times and might for buildings was revised by Kabam. The might table below is outdated.
  +
   
   
   
If you want to get the most Might for your ongoing [[Food]] cost, build Supply Wagons.
 
   
==Buildings==
 
Sorted Alphabetically:
 
   
  +
Buildings
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px; "
 
  +
A full
  +
[[city]] having all buildings and all fields, all to level 9, will thus give you 385805 might. Level 11 added by Bob B 01
  +
''05 GMT 17 Feb 11''
  +
{| class="wikitable sortable" border="1" cellpadding="1" cellspacing="1" width="100%"
 
! scope="row"|Building
 
! scope="row"|Building
 
! scope="col"|lvl 1
 
! scope="col"|lvl 1
Line 144: Line 269:
 
! scope="col"|lvl 9
 
! scope="col"|lvl 9
 
! scope="col"|lvl 10
 
! scope="col"|lvl 10
  +
! scope="col"|lvl 11
  +
! scope="col"|lvl 12
 
|-
 
|-
 
! scope="row"|[[Alchemy Lab]]
 
! scope="row"|[[Alchemy Lab]]
Line 156: Line 283:
 
|7680
 
|7680
 
|15360
 
|15360
  +
|30720
  +
|N/A
 
|-
 
|-
 
! scope="row"|[[Barracks]]
 
! scope="row"|[[Barracks]]
Line 168: Line 297:
 
|2560
 
|2560
 
|5120
 
|5120
  +
|N/A
  +
|N/A
 
|-
 
|-
 
! scope="row"|[[Blacksmith]]
 
! scope="row"|[[Blacksmith]]
Line 180: Line 311:
 
|5120
 
|5120
 
|10240
 
|10240
  +
|N/A
  +
|N/A
 
|-
 
|-
 
! scope="row"|[[Castle]]
 
! scope="row"|[[Castle]]
Line 192: Line 325:
 
|12800
 
|12800
 
|25600
 
|25600
  +
|51200
  +
|102400
 
|-
 
|-
 
! scope="row"|[[Cottage]]
 
! scope="row"|[[Cottage]]
Line 204: Line 339:
 
|2560
 
|2560
 
|5120
 
|5120
  +
|N/A
  +
|N/A
 
|-
 
|-
 
! scope="row"|[[Embassy]]
 
! scope="row"|[[Embassy]]
Line 216: Line 353:
 
|5120
 
|5120
 
|10240
 
|10240
  +
|20480
  +
|N/A
 
|-
 
|-
 
! scope="row"|[[Field]]s
 
! scope="row"|[[Field]]s
Line 228: Line 367:
 
|1280
 
|1280
 
|2560
 
|2560
  +
|5120
  +
|10240
 
|-
 
|-
 
! scope="row"|[[Knights' Hall]]
 
! scope="row"|[[Knights' Hall]]
Line 240: Line 381:
 
|7680
 
|7680
 
|15360
 
|15360
  +
|N/A
  +
|N/A
 
|-
 
|-
 
! scope="row"|[[Market]]
 
! scope="row"|[[Market]]
Line 252: Line 395:
 
|5120
 
|5120
 
|10240
 
|10240
  +
|N/A
  +
|N/A
 
|-
 
|-
 
! scope="row"|[[Rally Point]]
 
! scope="row"|[[Rally Point]]
Line 264: Line 409:
 
|7680
 
|7680
 
|15360
 
|15360
  +
|30720
  +
|61420
 
|-
 
|-
 
! scope="row"|[[Relief Station]]
 
! scope="row"|[[Relief Station]]
Line 276: Line 423:
 
|5120
 
|5120
 
|10240
 
|10240
  +
|20480
  +
|N/A
 
|-
 
|-
 
! scope="row"|[[Storehouse]]
 
! scope="row"|[[Storehouse]]
Line 288: Line 437:
 
|5120
 
|5120
 
|10240
 
|10240
  +
|20480
  +
|N/A
 
|-
 
|-
 
! scope="row"|[[Stable]]
 
! scope="row"|[[Stable]]
Line 300: Line 451:
 
|5120
 
|5120
 
|10240
 
|10240
  +
|N/A
  +
|N/A
 
|-
 
|-
 
! scope="row"|[[Tavern]]
 
! scope="row"|[[Tavern]]
Line 312: Line 465:
 
|7680
 
|7680
 
|15360
 
|15360
  +
|N/A
  +
|N/A
 
|-
 
|-
 
! scope="row"|[[Wall]]
 
! scope="row"|[[Wall]]
Line 324: Line 479:
 
|12800
 
|12800
 
|25600
 
|25600
  +
|51200
  +
|102400
 
|-
 
|-
 
! scope="row"|[[Watch Tower]]
 
! scope="row"|[[Watch Tower]]
Line 336: Line 493:
 
|5120
 
|5120
 
|10240
 
|10240
  +
|N/A
  +
|N/A
 
|-
 
|-
 
! scope="row"|[[Workshop]]
 
! scope="row"|[[Workshop]]
Line 347: Line 506:
 
|2560
 
|2560
 
|5120
 
|5120
  +
|10240
|
 
  +
|N/A
10240
 
|}
+
|N/A
 
 
 
 
Sorted by Might, highest at top:
 
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px; "
 
! scope="row"|Building
 
! scope="col"|lvl 1
 
! scope="col"|lvl 2
 
! scope="col"|lvl 3
 
! scope="col"|lvl 4
 
! scope="col"|lvl 5
 
! scope="col"|lvl 6
 
! scope="col"|lvl 7
 
! scope="col"|lvl 8
 
! scope="col"|lvl 9
 
! scope="col"|lvl 10
 
 
|-
 
|-
  +
! scope="row"|[[Guardian]]
| style="text-align: center;"|
 
'''[[Castle]]'''
 
 
'''[[Wall]]'''
 
 
|50
 
|50
 
|100
 
|100
Line 383: Line 521:
 
|12800
 
|12800
 
|25600
 
|25600
|-
+
|N/A
  +
|N/A
| style="text-align: center;"|
 
  +
|}
'''[[Alchemy Lab]]'''
 
  +
{| class="wikitable sortable" border="1" cellpadding="1" cellspacing="1" width="100%"
 
  +
! scope="row"|
'''[[Knights' Hall]]'''
 
  +
{| class="wikitable sortable" border="1" cellpadding="1" cellspacing="1" width="100%"
 
  +
! scope="row"|[[Blacksmith|Fey Spire]]
'''[[Rally Point]]'''
 
 
'''[[Tavern]]'''
 
|30
 
|60
 
|120
 
|240
 
|480
 
|960
 
|1920
 
|3840
 
|7680
 
|15360
 
|-
 
| style="text-align: center;"|
 
'''[[Blacksmith]]'''
 
 
'''[[Embassy]]'''
 
 
'''[[Market]]'''
 
 
'''[[Relief Station]]'''
 
 
'''[[Storehouse]]'''
 
 
'''[[Stable]]'''
 
 
'''[[Watch Tower]]'''
 
 
'''[[Workshop]]'''
 
 
|20
 
|20
 
|40
 
|40
Line 429: Line 538:
 
|5120
 
|5120
 
|10240
 
|10240
|-
+
|N/A
  +
|N/A
| style="text-align: center;"|
 
  +
|}
'''[[Barracks]]'''
 
  +
! scope="row"|
 
 
'''[[Cottage]]'''
 
|10
 
|20
 
|40
 
|80
 
|160
 
|320
 
|640
 
|1280
 
|2560
 
|5120
 
|-
 
| style="text-align: center;"|'''[[Field]]s'''
 
|5
 
|10
 
|20
 
|40
 
|80
 
|160
 
|320
 
|640
 
|1280
 
|2560
 
 
|}
 
|}
 
 
 
These numbers are cumulative. Which means a level 9 Alchemy Lab gives you:
 
 
30+60+120+240+480+960+1920+3840+7680 = 15330 might!
 
 
 
 
A full [[city]] having all buildings and all fields, all to level 9, will thus give you 385805 might.
 
   
 
==Defensive Units==
 
==Defensive Units==
  +
{| border="1" cellpadding="1" cellspacing="1" style="width: 300px; height: 175px;"
 
 
{| border="1" cellpadding="1" cellspacing="1" style="height: 200px; width: 200px; "
 
 
|
 
|
<p style="text-align:center">'''[[http://koc.wikia.com/wiki/Defensive_Unit#Wall_Defenses|Wall Defense]]'''</p>
+
<p style="text-align:center">'''[http://koc.wikia.com/wiki/Defensive_Unit#Wall_Defenses Wall Defense]'''</p>
 
| style="text-align: center; "|'''Might'''
 
| style="text-align: center; "|'''Might'''
  +
| style="text-align: center; "|Space
  +
| style="text-align: center; "|Might/Space
 
|-
 
|-
 
| Crossbow
 
| Crossbow
 
| style="text-align: center; "|4
 
| style="text-align: center; "|4
  +
| style="text-align: center; "|2
  +
| style="text-align: center; "|2
 
|-
 
|-
 
| Trebuchet
 
| Trebuchet
 
| style="text-align: center; "|7
 
| style="text-align: center; "|7
  +
| style="text-align: center; "|4
  +
| style="text-align: center; "|1.75
 
|-
 
|-
 
|
 
|
<p style="text-align:center">'''[[http://koc.wikia.com/wiki/Defensive_Unit#Field_Defenses|Field Defense]]'''</p>
+
<p style="text-align:center">'''[http://koc.wikia.com/wiki/Defensive_Unit#Field_Defenses Field Defense]'''</p>
 
| style="text-align: center; "|'''Might'''
 
| style="text-align: center; "|'''Might'''
  +
| style="text-align: center; "|
  +
| style="text-align: center; "|
 
|-
 
|-
 
|
 
|
 
Caltrop
 
Caltrop
  +
| style="text-align: center; "|1
  +
| style="text-align: center; "|1
 
| style="text-align: center; "|1
 
| style="text-align: center; "|1
 
|-
 
|-
 
| Spiked Barrier
 
| Spiked Barrier
 
| style="text-align: center; "|2
 
| style="text-align: center; "|2
  +
| style="text-align: center; "|3
  +
| style="text-align: center; "|
  +
.66
 
|-
 
|-
 
| Trap
 
| Trap
 
| style="text-align: center; "|3
 
| style="text-align: center; "|3
  +
| style="text-align: center; "|4
  +
| style="text-align: center; "|.75
 
|}
 
|}
  +
Of these units, the crossbow and the caltrop are the most space-efficient and the most resource-efficient of the wall and field defenses, respectively.
   
  +
==Might per Minute==
   
   
  +
See also: [[Construction time and might|Time and Might for Builds]]
==Formulae==
 
  +
Some buildings produce the same amount of [[Might]], but take twice as long to build.
To calculate total might for one building use the following formula:
 
   
  +
Racing to get your might up? Certain buildings may give you more bang for your buck.
((2^Building Level)xBase Might)-Base Might
 
  +
  +
{| class="wikitable sortable" border="1" cellpadding="3" cellspacing="1" width="33%"
  +
!'''Building'''
  +
!'''Lvl 1'''
  +
!'''Lvl 10'''
  +
|-
  +
| style="text-align: center;"|Cottage
  +
| style="text-align: center;"|20
  +
| style="text-align: center;"|78.63
  +
|-
  +
| style="text-align: center;"|Rally Point
  +
| style="text-align: center;"|12
  +
| style="text-align: center;"|39.96
  +
|-
  +
| style="text-align: center;"|Tavern
  +
| style="text-align: center;"|7.5
  +
| style="text-align: center;"|14.99
  +
|-
  +
| style="text-align: center;"|Blacksmith
  +
| style="text-align: center;"|6.667
  +
| style="text-align: center;"|13.32
  +
|-
  +
| style="text-align: center;"|Knight's Hall
  +
| style="text-align: center;"|5
  +
| style="text-align: center;"|9.99
  +
|-
  +
| style="text-align: center;"|Stable
  +
| style="text-align: center;"|4.444
  +
| style="text-align: center;"|8.88
  +
|-
  +
| style="text-align: center;"|Watch Tower
  +
| style="text-align: center;"|4
  +
| style="text-align: center;"|7.99
  +
|-
  +
| style="text-align: center;"|Alchemy Lab
  +
| style="text-align: center;"|3.75
  +
| style="text-align: center;"|7.49
  +
|-
  +
| style="text-align: center;"|Castle
  +
| style="text-align: center;"|3.333
  +
| style="text-align: center;"|6.66
  +
|-
  +
| style="text-align: center;"|Workshop
  +
| style="text-align: center;"|2.222
  +
| style="text-align: center;"|4.44
  +
|-
  +
| style="text-align: center;"|Barracks
  +
| style="text-align: center;"|2
  +
| style="text-align: center;"|3.996
  +
|-
  +
| style="text-align: center;"|Storehouse
  +
| style="text-align: center;"|2
  +
| style="text-align: center;"|3.996
  +
|-
  +
| style="text-align: center;"|Embassy
  +
| style="text-align: center;"|1.667
  +
| style="text-align: center;"|3.33
  +
|-
  +
| style="text-align: center;"|Wall
  +
| style="text-align: center;"|1.667
  +
| style="text-align: center;"|3.33
  +
|-
  +
| style="text-align: center;"|Market
  +
| style="text-align: center;"|1.6
  +
| style="text-align: center;"|3.2
  +
|-
  +
| style="text-align: center;"|Relief Station
  +
| style="text-align: center;"|0.333
  +
| style="text-align: center;"|0.666
  +
|-
  +
| style="text-align: center;"|Fey Spire
  +
| style="text-align: center;"|0.667
  +
| style="text-align: center;"|N/A
  +
|}
  +
  +
Note: Chart is not complete, however you get a good indication of what buildings produce more might in a given time.
  +
  +
You also notice an upward trend as levels progress.
  +
  +
  +
  +
{| border="1" cellpadding="1" cellspacing="1" style="width: 280px;"
  +
| style="text-align: center;"|
  +
'''Fields'''
  +
| style="text-align: center;"|
  +
'''Lvl 1'''
  +
|
  +
<p style="text-align:center">'''Lvl 2'''</p>
  +
  +
|
  +
| style="text-align: center;"|
  +
'''Lvl 10'''
  +
|-
  +
| style="text-align: center;"|Farm
  +
| style="text-align: center;"|5
  +
| style="text-align: center;"|10
  +
| style="text-align: center;"|
  +
| style="text-align: center;"|20
  +
|-
  +
| style="text-align: center;"|Sawmill
  +
| style="text-align: center;"|5
  +
| style="text-align: center;"|10
  +
| style="text-align: center;"|
  +
| style="text-align: center;"|20
  +
|-
  +
| style="text-align: center;"|Quarry
  +
| style="text-align: center;"|5
  +
| style="text-align: center;"|10
  +
| style="text-align: center;"|
  +
| style="text-align: center;"|20
  +
|-
  +
| style="text-align: center;"|Mines
  +
| style="text-align: center;"|5
  +
| style="text-align: center;"|10
  +
| style="text-align: center;"|
  +
| style="text-align: center;"|20
  +
|}
  +
  +
Level 1 Fields have an effective might per minute of 20, because they all produce 5 might in 15 seconds. Levels 2-10 progress normally.
   
So if you have a level 9 Alchemy Lab with a base might of 30:
 
   
  +
There may be more important considerations when building up your city, such as getting the walls up as fast as possible for defense, or building up your fields for production. These provide a little more info when trying to decide what gives you the best return on investment.
((2^9)x30)-30 = 15330
 
  +
[[Category:Calculators]]
  +
[[Category:Buildings]]
  +
[[Category:Troops]]
  +
[[Category:Might|*]]

Latest revision as of 14:55, 7 March 2014

Might is a combined number of points for troops, buildings, Throne Room Cards, and Champion Cards, each of which give a certain amount of Might. In the case of the Cards you get more might with each Enhancement and Upgrade on a Card. Increasing your Might allows you to gain levels and improve your Title.

Titletab

Your Might is reduced when you lose battles as an attacker due to troop or wall losses. You can replace your lost Might by replacing the units and buildings lost in battle.

To calculate total Might for one building use the following formula:

(2^(Building Level-1)) x Base Might


So if you have a level 9 Alchemy Lab with a base might of 30: (2^8)x30= 7680

Troops

Troop

Might

Food/Hour

Food/Might

Might/Hour (base building speed)

Population Used

Population *Might *Hour

Supply Troops

1

2

2

72

1 72

Militiaman

1

3

3

144

1 144

Scout

2

5

2.5

72

1 72

Pikeman

2

6

3

48

1 48

Swordsman

3

7

2.33

48

1 48

Archer

4

9

2.25

41

2 82

Cavalry

5

18

3.6

36

3 108

Supply Wagon

6

10

1.66

14

6 72

Heavy Cavalry

7

35

5

25

4 100

Ballista

9

50

5.55

11

5 55

Battering Ram

9

100

11.11

7

8 56

Catapult

10

250

25

6

10 60

Flame Archer

Hussar
Seige Wall
Halberdier
Heavy Onager
Bloodthorn
Executioner

If you want to get the most Might for your ongoing Food cost, build Supply Wagons.

As of August, 2012 the building times and might for buildings was revised by Kabam. The might table below is outdated.




Buildings A full city having all buildings and all fields, all to level 9, will thus give you 385805 might. Level 11 added by Bob B 01 05 GMT 17 Feb 11

Building lvl 1 lvl 2 lvl 3 lvl 4 lvl 5 lvl 6 lvl 7 lvl 8 lvl 9 lvl 10 lvl 11 lvl 12
Alchemy Lab 30 60 120 240 480 960 1920 3840 7680 15360 30720 N/A
Barracks 10 20 40 80 160 320 640 1280 2560 5120 N/A N/A
Blacksmith 20 40 80 160 320 640 1280 2560 5120 10240 N/A N/A
Castle 50 100 200 400 800 1600 3200 6400 12800 25600 51200 102400
Cottage 10 20 40 80 160 320 640 1280 2560 5120 N/A N/A
Embassy 20 40 80 160 320 640 1280 2560 5120 10240 20480 N/A
Fields 5 10 20 40 80 160 320 640 1280 2560 5120 10240
Knights' Hall 30 60 120 240 480 960 1920 3840 7680 15360 N/A N/A
Market 20 40 80 160 320 640 1280 2560 5120 10240 N/A N/A
Rally Point 30 60 120 240 480 960 1920 3840 7680 15360 30720 61420
Relief Station 20 40 80 160 320 640 1280 2560 5120 10240 20480 N/A
Storehouse 20 40 80 160 320 640 1280 2560 5120 10240 20480 N/A
Stable 20 40 80 160 320 640 1280 2560 5120 10240 N/A N/A
Tavern 30 60 120 240 480 960 1920 3840 7680 15360 N/A N/A
Wall 50 100 200 400 800 1600 3200 6400 12800 25600 51200 102400
Watch Tower 20 40 80 160 320 640 1280 2560 5120 10240 N/A N/A
Workshop 20 40 80 160 320 640 1280 2560 5120 10240 N/A N/A
Guardian 50 100 200 400 800 1600 3200 6400 12800 25600 N/A N/A
Fey Spire 20 40 80 160 320 640 1280 2560 5120 10240 N/A N/A

Defensive Units

Wall Defense

Might Space Might/Space
Crossbow 4 2 2
Trebuchet 7 4 1.75

Field Defense

Might

Caltrop

1 1 1
Spiked Barrier 2 3

.66

Trap 3 4 .75

Of these units, the crossbow and the caltrop are the most space-efficient and the most resource-efficient of the wall and field defenses, respectively.

Might per Minute

See also: Time and Might for Builds Some buildings produce the same amount of Might, but take twice as long to build.

Racing to get your might up? Certain buildings may give you more bang for your buck.

Building Lvl 1 Lvl 10
Cottage 20 78.63
Rally Point 12 39.96
Tavern 7.5 14.99
Blacksmith 6.667 13.32
Knight's Hall 5 9.99
Stable 4.444 8.88
Watch Tower 4 7.99
Alchemy Lab 3.75 7.49
Castle 3.333 6.66
Workshop 2.222 4.44
Barracks 2 3.996
Storehouse 2 3.996
Embassy 1.667 3.33
Wall 1.667 3.33
Market 1.6 3.2
Relief Station 0.333 0.666
Fey Spire 0.667 N/A

Note: Chart is not complete, however you get a good indication of what buildings produce more might in a given time.

You also notice an upward trend as levels progress.


Fields

Lvl 1

Lvl 2

Lvl 10

Farm 5 10 20
Sawmill 5 10 20
Quarry 5 10 20
Mines 5 10 20

Level 1 Fields have an effective might per minute of 20, because they all produce 5 might in 15 seconds. Levels 2-10 progress normally.


There may be more important considerations when building up your city, such as getting the walls up as fast as possible for defense, or building up your fields for production. These provide a little more info when trying to decide what gives you the best return on investment.