The Marketplace is a gathering spot for selling Resources between players.
|1||Engage in one transaction at a time|
|2||Engage in two transactions at a time|
|3||Engage in three transactions at a time|
|4||Engage in four transactions at a time|
|5||Engage in five transactions at a time|
|6||Engage in six transactions at a time|
|7||Engage in seven transactions at a time|
|8||Engage in eight transactions at a time|
|9||Engage in nine transactions at a time|
|10||Engage in ten transactions at a time|
Using the Market
Resources are always sold in multiples of 1,000 units. There is a limit of 999,000 resources that can be bought or sold in a single transaction. To deal in larger quantities, you will have to make multiple transactions. Units may be priced down to the thousandth of a gold piece (3 places after the decimal).
The market will always charge you a Trading Fee of 0.5% of the gold value of the requested transaction. This fee must be paid to submit the transaction and it will be lost if you later cancel the transaction before it completes.
Resources or gold in bid are removed from your inventory and held in the market until the bid is accepted or the trade is canceled. If your city is attacked while your resources are held in bid, those bids will be canceled and the resources and gold will be available to be plundered by the attackers.
Incomplete bids may be canceled at any time. Your resources or gold will be returned to your inventory immediately, minus the Trading Fee. Completed transactions cannot be canceled.
Once a transaction is accepted, the gold is given to the seller immediately. The buyer must wait 30 minutes for the purchased resources to arrive in their city, or use a Caravan Portal item to have them delivered immediately.
With the latest update you can no longer request for someone to sell resources at a certain price. You can only choose to buy what is being sold at that moment, or not buy anything at all.
Selling resources is a bit of an art. You have to sell it at a price that people will be willing to buy it for, but you also want to make a large profit on the resources you worked so hard on building. Stone is hardly ever necessary, so it should be sold for cheap or else no one will buy it. Wood and ore are always needed, and can go for high prices in the market. The way I would recommend you judge on how much to sell for is look at the current prices. If the lowest cost in there is 17, try selling for 12. Yours will be bought first because it is cheaper, but its not an over-the-top price. If the lowest cost is 5, sell for 4.5. There isn't a specific formula to figuring this out. Its just a lot of guess and check. Food is always in demand. The higher might players always need more food to feed their hungry troops. I would never sell for over 20, but you can get away with very high prices.
Using the market for storage space
When your inventory of a resource reaches your capacity, your fields will stop production. You can use the market to temporarily remove resources from your inventory to allow your production to continue. Do this by placing a Sell bid for your resources that is higher than the lowest "for sale" bid on the current market. The idea is that no one will buy your overpriced resources when there is a lower price available, so you can leave the resources there until you need them. When you need them back, cancel the transaction and the resources will be returned to your inventory.
- Unfilled bids use up transactions in your market. You are allowed 1 transaction for each level of your market. Make sure you have additional slots open for other sales while you hold your resources this way.
- This storage is not free. You must pay the Trading Fee when you place your resources in the market. That fee will be larger the higher you set the price.
- There is always a chance that the lower priced bid will be bought out, and your resources will be sold when someone matches your bid. Set your bid price carefully to balance this risk versus the Trading Fee cost.
- If your city is attacked while you have resources in storage on a bid, the bid will be canceled immediately. If your Storehouse cannot protect all the extra resources, they can be stolen.
This last caveat is why you can no longer protect your gold by placing it on a bid on the market; the Market will return your gold if 100% damage is done to your wall.
If an attack is incoming, and you have a lot of gold that you know you are going to lose, go ahead and spend it on the market. Match whatever "for sale" price you can get; whatever it takes to get rid of your gold and place some resources in transit to your city. At worst, you will still lose the gold that was going to be stolen from you anyway. You will probably end up with extra resources instead, and they cannot be stolen while they are in the 30 minute transit from the seller's city.
Playing two markets
Each market is tied to the province where your city is located. When you are preparing to build your Second City, consider conquering a plain that is located in a different province. Once you build a market in that Second City, you will have two different markets, with different prices available in their bids. You can buy resources from one market, send them between your cities with the speedup from your Relief Station, and sell them in the other city for a profit.
This may not be worth the effort, especially if your first city is not close to a province boundary.