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[[File:Picture1.png|frame|Empty spot in the field. (Construction bug)]][[File:Picture_2.png|thumb|This is the error that pops up, if you try to Upgrade the lv.0 Farm.]]
 
[[File:Picture1.png|frame|Empty spot in the field. (Construction bug)]][[File:Picture_2.png|thumb|This is the error that pops up, if you try to Upgrade the lv.0 Farm.]]
 
*5 - For unknown reasons, if you start constructing a new building, there is a chance that it will stay level 0 - A used spot, that won't function properly. Sometimes a refresh will fix it. Sometimes waiting a few hours and then doing a refresh will fix it. If neither of these works, you will have to contact the developers with your city information and ask them to remove the broken building for you. Use the Help link on the chat window. (03/10)
 
*5 - For unknown reasons, if you start constructing a new building, there is a chance that it will stay level 0 - A used spot, that won't function properly. Sometimes a refresh will fix it. Sometimes waiting a few hours and then doing a refresh will fix it. If neither of these works, you will have to contact the developers with your city information and ask them to remove the broken building for you. Use the Help link on the chat window. (03/10)
  +
*3 - If your castles are very close, troop movements don't always work. This is especially true of fast troops like scouts. As I understand, it has to do with the timing of the server, and they are working on it. What happens is: you send troops from one castle to another. The countdown timer begins. As it finishes, it seems to report that the troops are no longer in the first city, but they haven't arrived in the second, either. Also, resources do not change accordingly. Refreshing reverts the game to the original troop amounts in each city. The work around seems to be to '''include one slow moving unit''' in the troops to be sent. You may look at [http://koc.wikia.com/wiki/Troop_Speed Troop Speed] to find a slow moving troop to include. (ongoing but remedy was discovered 5/9)
 
 
 
 
 
 
 
 
   
   

Revision as of 04:42, 10 May 2010

880

Comprehensive list of bugs that are currently in game. Rate severity from 1 (minor bug with little to no negative impact) to 5 (severely impairs gameplay). Remove when fixed, please include a brief description of the fix in the comment section when deleting. Try to be as concise as possible in the bug's description. For bug fixes that aren't put into the dev notes, it's helpful to know when a bug has last been checked for a fix, put the month and year in parentheses at the end if you've recently checked a bug and confirmed it's still in game.

Format:

*Severity - Description & Workaround if available (Month/Year)

Messages

  • 1 - The game will tell you that there are unread messages in your inbox even though there are none. A workaround is pressing F5 or simply emptying all of your inbox if there are no messages you would like to keep. (03/10)
Picture1

Empty spot in the field. (Construction bug)

Picture 2

This is the error that pops up, if you try to Upgrade the lv.0 Farm.

  • 5 - For unknown reasons, if you start constructing a new building, there is a chance that it will stay level 0 - A used spot, that won't function properly. Sometimes a refresh will fix it. Sometimes waiting a few hours and then doing a refresh will fix it. If neither of these works, you will have to contact the developers with your city information and ask them to remove the broken building for you. Use the Help link on the chat window. (03/10)
  • 3 - If your castles are very close, troop movements don't always work. This is especially true of fast troops like scouts. As I understand, it has to do with the timing of the server, and they are working on it. What happens is: you send troops from one castle to another. The countdown timer begins. As it finishes, it seems to report that the troops are no longer in the first city, but they haven't arrived in the second, either. Also, resources do not change accordingly. Refreshing reverts the game to the original troop amounts in each city. The work around seems to be to include one slow moving unit in the troops to be sent. You may look at Troop Speed to find a slow moving troop to include. (ongoing but remedy was discovered 5/9)





Notice

  • - If you happen to find a bug, and try to use it to your advantage, the developers send you a note like this:


To: Me

From: Kingdoms Of Camelot

Subject: An Important Message Regarding Your Account


Dear Kingdoms of Camelot Player,

Our records indicate that you have engaged in behavior that is against fair game play. As a result your account has been penalized and your resources have been adjusted. In the future, we ask that, if you discover any bugs that allow exploits in the game that you please report them to us using the Help link in the Chat box. Moving forward, any deliberate abuse of bugs may result in the suspension of the offending player's account.

If you find this message has been sent to you in error, please feel free to contact us using the same link mentioned above.

The Kingdoms of Camelot Team