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Max Loyalty = 100% Both may be temporarily incresed with items.
"The key isn’t about how many users you have,” said [http://www.kabam.com/ Kabam] Chief Executive Kevin Chou. “It’s about how much money you are making"
===Remarks on Roles===
Of course, not all roles for knights are useful all the time. For your consideration:
*All cities should have a Marshall and Steward at all times. The Marshall will become your bet on defending and fast [[troops]] training, and your Steward will take good care of your resource income.
*Only Cities that do research need an alchemist. It's a waste of money having one in cities without an alchemy lab.
*After a city is fully built, there is no use for a Foreman anymore. Always keep one around for when you're able to build a new city. Then you have a high level knight to build that city up fast.
*If you're a player that gets attacked a lot, a Foreman might be nice. Construction of wall defenses is helped by the foreman bonus (not by the Marshall bonus). Wall defenses are considered construction/buildings, not troops. *note:
*After Alchemy Research is complete assign your highest idle combat knight as Alchemist to get increased knight skill accumulation bonus, add new skill points to combat and unassigned when you need knight to attack with.
*<strike>Knights with assigned roles accumulate skill points 3 times faster then twice as fast as unassigned knights. Also, it was reported elsewhere that knights with higher loyalty gain XP faster, however that is not true. (correction by Dax/IAmSecond, Clarent40)</strike>
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