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Allknights

Knights can be assigned to specific roles in which they are able to boost specific functions of your city. They are also needed to lead your troops into battle.

Roles

Foreman

Foreman
This Knight will use their Politics to help build your city more quickly.

Marshal

Marshal
This Knight will use their Combat to help quicken the training of your troops. Ideal for switching off as a temporary attack general.

Alchemystic

Alchemystic
This Knight will use their Intelligence to help run your Alchemist Lab.

Steward

Steward

This Knight will use their Resourcefulness to improve your Resource production.


Calling this skill "Resourcefulness" is a shameful rape of English language, but do try to refrain from smashing your keyboard in rage.

Appointing Knights

When you click on your Knights Hall you will be able to appoint your own knights. Each role can be filled by only one knight but can be re-assigned at any given time without any costs. Once you have appointed a knight you will see the following window under the "My Knights" tab. Your knights will gain a set amount of experience on an hourly basis depending on the level of your Knights Hall.

Myknights

  • Unassigned Skill Points: You can use these points to raise your knights;
    • Politics: Needed if your knight is assigned the role of "Foreman".
    • Combat: Needed if your knight is assigned the role of "Marshal" or is one of the knights leading the troops.
    • Intelligence: Needed if your knight is assigned the role of "Alchemystic".
    • Resourcefulness: Needed if your knight is assigned the role of "Steward".
  • Current Role: Can be either a role or if idle can be used to lead your troops into battle.
  • Increase XP: You can use shop items to boost the experience of your knight;
    • Train with Kay: Increase Knight's experience by 1,000 or 8% of current level cap, whichever is greater.
    • Train with Galahad: Increase Knight's experience by 10,000 or 30% of current level cap, whichever is greater.
    • Train with Arthur: Increase Knight's experience by 100,000 or 100% of current level cap, whichever is greater.
  • Boost: You can boost your skills by using shop items temporarily for 7 days:
    • Rose of Charisma: +25% to your knights politics for 7 days
    • Gauntlet of Courage: +25% to your knights combat for 7 days
    • Mirror of Knowledge: +25% to your knights intelligence for 7 days
    • Gloves of Gathering: +25% to your knights resourcefulness for 7 days
  • Assign Skill: You can assign the unassigned skill points you have by clicking here.
  • Assign Role: If your Knight is idle, you can assign them a role here, you can also re-assign and un-assign roles in this tab.
  • Dismiss: You can remove the selected knight from your active knights. Doing this will result in the loss of all experience gained and you will no more have to pay the salary of this knight.

While you can appoint any friend as a knight, those who also play KoC will start with higher points (55 of each type) than those who do not play (50 points of each type). For more information, see Adding Game Friends.

Uses for Knights

We all know that we can use knights to boost resource production, build times, research times and training times.

Scouting

Your alchemy knight is sitting on his hands not doing a thing since you researched everything to level 9. Don't you wish you had that level 10 Eagle Eyes, but you refuse to pay for gems for divine inspiration, Merlin is one of the stingiest people to ever grace this game, and his boxes give you nothing but stone and gnomes. The bonus of level 10 eagle eyes is that you get a line that shows you when the person being scouted last logged in. Perfect for finding a nice farm, or find if your potential farm is a lemon. So, once again, assign an idle knight to the alchemy position. Now, you have a highly intelligent knight loose. Use him instead of a regular knight when you send out your scout, and he will bring back the last log in time of your target.

No more need for that Divine Inspiration for that level 10.

Salary

Knights are not free of charge. The higher level your knight is the more their salary will be. Having multiple high level Knights can be costly, which is why you shouldn't assign all your friends as knights. It is wise to assign all four roles and have a couple extra knights for your troops, anything over that is a waste of gold if you don't have multiple armies which you can't utilize because you lack knights.


A knight's base salary is 20 gold. Every 1 point increase in any skill over the starting skill level increases the salary by 20 gold. So, if a knight starts with a basic skill level of 55 in all attributes and you have built his/her combat skill to 77 and his/her political skill to 63, that is an increase of 30 skill points x 20 gold per skill point + the base salary of 20 gold for a salary of 620 gold.


77 - 55 = 22 x 20 = 440 combat skill salary


+   63 - 55 =  8 x 20 = 160 politics skill salary


=             30 x 20 = 600 salary based on total distributed skill points
+                     =  20 base salary

= 620 Total Knight's Salary

Battle

Knights are needed to lead your troops into the battle. They also boost your troops by the amount of combat skill they have. Only knights without roles can lead attacks (idle knights)

Loyalty

Loyalty does not have any function in the game. It is an intended feature that has not been implemented yet. You can safely ignore it for now.

When it is implemented, loyalty is expected to be a measure of how long your knights will stay with you if you run out of gold and cannot pay their salaries.

Formula

It is important to understand that each of these roles increase the speed of construction, training, research or production. They do not decrease the time required by the same percentage. Consider that it might take 300s to build a building with no speed bonus. That is:

Time to Build = 300s / (1.0 base speed)

A speed increase of 40% would give:

Time to Build = 300s / (1.4 relative speed) = 214s
(300 - 216)/300 = 28.7% decrease in time

Foreman

The Politics score of your Foreman increases the construction speed of your buildings by 1% for every 2 points of Politics.

Foreman Construction Speed = (1+ Politics/200 + Giant's Strength/10) * Base Construction Speed

Marshal

The Combat score of your Marshal increases the training speed of your troops by 1% for every 2 points of Combat.

Marshal Training Speed = (1 + Combat/200) * Barracks Speed Factor * Base Training Speed

Alchemystic

The Intelligence score of your Alchemystic increases the speed of your research by 1% for every 2 points of Intelligence.

Alchemystic Research Speed = (1 + Intelligence/200) * Base Research Speed

Steward

The Resourcefulness score of your Steward increases the production of resources by 1% for every 1 point of Resourcefulness.

Resource Production = (1 + Resourcefulness/100) * Base Resource Production
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