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Guardians may be personalized with a name. This requires purchase of a [[Renaming Ritual]] at the store.
 
Guardians may be personalized with a name. This requires purchase of a [[Renaming Ritual]] at the store.
==All Guardians Only Effect City-to-City ( & There Wilds)==
+
==All Guardians Only Effect City-to-City ( & Their Wilds)==
 
*Wood = Bonus to the Health of the non-stationary city's troops.
 
*Wood = Bonus to the Health of the non-stationary city's troops.
 
*Ore = Bonus to the Attack of the non-stationary city's troops
 
*Ore = Bonus to the Attack of the non-stationary city's troops
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== Ore Guardian==
 
== Ore Guardian==
[[File:1st_guardian.png|right|125px]]
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[[File:Guardian02_lvl11_normal.png|right]]
 
The Ore Guardian, described in the game narrative as a "''Iron Indrik''" provides these benefits:
 
The Ore Guardian, described in the game narrative as a "''Iron Indrik''" provides these benefits:
 
*Bonus to base Ore Production for the city.
 
*Bonus to base Ore Production for the city.
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==Stone Guardian==
 
==Stone Guardian==
  +
[[File:Guardian04_lvl11_normal.png|right]]
 
The Stone Guardian, described in the game narrative as the "''Emet Golem''" provides these benefits:
 
The Stone Guardian, described in the game narrative as the "''Emet Golem''" provides these benefits:
 
*Bonus to Stone Production in the city
 
*Bonus to Stone Production in the city
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|-
 
|-
 
| align="center" valign="middle"|6
 
| align="center" valign="middle"|6
| align="center" valign="middle"| +8% Stone production & Cap increase, +% Troop Training Speed of City Troops
+
| align="center" valign="middle"| +8% Stone production & Cap increase, +3% Troop Training Speed of City Troops
 
| align="center" valign="middle"| 1600
 
| align="center" valign="middle"| 1600
 
|-
 
|-
 
| align="center" valign="middle"|7
 
| align="center" valign="middle"|7
| align="center" valign="middle"| +10% Stone production & Cap increase, +% Troop Training Speed of City Troops
+
| align="center" valign="middle"| +10% Stone production & Cap increase, +4% Troop Training Speed of City Troops
 
| align="center" valign="middle"| 3200
 
| align="center" valign="middle"| 3200
 
|-
 
|-
 
| align="center" valign="middle"|8
 
| align="center" valign="middle"|8
| align="center" valign="middle"| +13% Stone production & Cap increase, +% Troop Training Speed of City Troops
+
| align="center" valign="middle"| +13% Stone production & Cap increase, +5% Troop Training Speed of City Troops
 
| align="center" valign="middle"| 6400
 
| align="center" valign="middle"| 6400
 
|-
 
|-
 
| align="center" valign="middle"|9
 
| align="center" valign="middle"|9
| align="center" valign="middle"| +16% Stone production & Cap increase, +% Troop Training Speed of City Troops
+
| align="center" valign="middle"| +16% Stone production & Cap increase, +7% Troop Training Speed of City Troops
 
| align="center" valign="middle"| 12800
 
| align="center" valign="middle"| 12800
 
|-
 
|-
 
| align="center" valign="middle"|10
 
| align="center" valign="middle"|10
| align="center" valign="middle"| +20% Stone production & Cap increase, +% Troop Training Speed of City Troops
+
| align="center" valign="middle"| +20% Stone production & Cap increase, +10% Troop Training Speed of City Troops
 
| align="center" valign="middle"|
 
| align="center" valign="middle"|
 
25600
 
25600
 
|-
 
|-
 
| align="center" valign="middle"|11
 
| align="center" valign="middle"|11
| align="center" valign="middle"| +25% Stone production & Cap increase, +% Troop Training Speed of City Troops
+
| align="center" valign="middle"| +25% Stone production & Cap increase, +20% Troop Training Speed of City Troops
 
| align="center" valign="middle"|
 
| align="center" valign="middle"|
 
51200
 
51200
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guardian01_lvl4-5_normal.png
 
guardian01_lvl4-5_normal.png
 
guardian01_lvl6-9_normal.png
 
guardian01_lvl6-9_normal.png
  +
guardian01_lvl10_normal.png
 
Guardian01 lvl11 normal.png
 
Guardian01 lvl11 normal.png
 
Ore Guardian image 1.png
 
Ore Guardian image 1.png
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Guardian03 lvl4-5 normal.png
 
Guardian03 lvl4-5 normal.png
 
Guardian03 lvl6-9 normal.png
 
Guardian03 lvl6-9 normal.png
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guardian03_lvl10_normal.png
Water_Guardian_10.png
 
 
Guardian03 lvl11 normal.png
 
Guardian03 lvl11 normal.png
 
guardian04_lvl1-3_normal.png
 
guardian04_lvl1-3_normal.png
 
guardian04_lvl4-5_normal.png
 
guardian04_lvl4-5_normal.png
  +
guardian04_lvl6-9_normal.png
  +
guardian04_lvl10_normal.png
  +
guardian04_lvl11_normal.png
 
guardian01_build_here.png
 
guardian01_build_here.png
 
Guardian being built.gif
 
Guardian being built.gif
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-2003 (1).jpg
 
-2003 (1).jpg
 
-2004.jpg
 
-2004.jpg
</gallery>1
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</gallery>
 
[[Category:Buildings]]
 
[[Category:Buildings]]
 
[[Category:Troops]]
 
[[Category:Troops]]

Latest revision as of 04:27, 15 April 2013

Wood guardian 6
Ore Guardian
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Guardians magnify the Health, Attack or Marching Speed of troops within a city and also increase the production of resources. The Guardian stone is positioned next to the castle and the Guardian is upgraded like other buildings with levels corresponding to the benefits they deliver. Currently, Wood Guardians (pictured top right), Ore Guardians (pictured middle right), and Food Guardian (Pictured below Ore) are available with other guardians to follow delivering other benefits in the future. Guardians cannot be deconstructed but can be replaced by summoning the other Guardians when the food and stone Guardians become available. Don't worry you can summon back you other Guardians anytime you wish!

Ore Guardians can be unlocked with the purchase of an Obsidian Rune for 50 Gems and after the Ore Guardian is summoned you can begin to build it up.

There are slots for two more guardians on the Guardian tab, meaning the other two will likely be Food Guardians and Stone Guardians. They, too, will apparently need special items to unlock. Once all four are released and unlocked, you will be able to get a 'set bonus', a yet undisclosed prize.

Guardians may be personalized with a name. This requires purchase of a Renaming Ritual at the store.

All Guardians Only Effect City-to-City ( & Their Wilds)

  • Wood = Bonus to the Health of the non-stationary city's troops.
  • Ore = Bonus to the Attack of the non-stationary city's troops
  • Food = Bonus to the Marching Speed of the non-stationary city's troops.
  • Stone = Bonus to the Speed at which troops are trained.

Wood Guardian

Guardian01 lvl11 normal

The Wood Guardian, described in the game narrative as a "Weald Fenrir" provides these benefits:

  • Bonus to base Wood Production for the city.
  • Bonus to the maximum Wood production Cap for the city.
  • Bonus to the Health of the city's troops (excluding purely Defensive Units like wall mounted crossbows.)

Ore Guardian

Guardian02 lvl11 normal

The Ore Guardian, described in the game narrative as a "Iron Indrik" provides these benefits:

  • Bonus to base Ore Production for the city.
  • Bonus to the maximum Ore production Cap for the city.
  • Bonus to the Attack of the city's troops (excluding purely Defensive Units like wall mounted crossbows.)

Food Guardian

Guardian03 lvl11 normal

The Food Guardian, described in the game narrative as a "Viand Kraken" provides these benefits:

  • Bonus to base Food Production for the city.
  • Bonus to the maximum Food production Cap for the city.
  • Bonus to the Marching Speed of the city's troops.

Stone Guardian

Guardian04 lvl11 normal

The Stone Guardian, described in the game narrative as the "Emet Golem" provides these benefits:

  • Bonus to Stone Production in the city
  • Bonus to maximum stone cap for the city
  • Reduced troop training time

Set Bonus

When all 4 of the guardians are unlocked within a city the set bonus is applied. The set bonus can be very powerfuul and convey's the following benefits:

  • The active guardian has a 50% increase in their effect on troops. For example, if you have all 4 guardians unlocked in a city and your active guardian is a level 10 Ore Guardian instead of getting a 40% bonus to your troops attack your troops would get a 60% bonus to attack.
  • Having all 4 guardians summoned within a city also allows you to recieve 1/2 the benefits to troops from inactive guardians. So, assuming your ore guardian is the active one and all 3 inactive guardians are level 10, in addition to the 60% attack bonus, your troops would also get a 10% increase in health from the wood guardian, 5% marching speed increase, and a 5% decrease in troop training time. *Note* Your guardians don't need to be level 10 that was just for example but you will need all 4 summoned in 1 city to get the set bonus for that city.

Requirements

Guardian Level Wilderness Requirement Food Wood Stone Ore Hours
1 None 1,500 1,500 1,500 1,500 .25
2 Control of a Wilderness Lvl 2 (or higher) 3000 3000 3,000 3000 .5
3 Control of a Wilderness Lvl 3 (or higher) 6000 6000 6000 6000 1
4 Control of a Wilderness Lvl 4 (or higher) 12000 12000 12000 12000 2
5 Control of a Wilderness Lvl 5 (or higher) 24000 24000 24000 24000 4
6 Control of a Wilderness Lvl 6 (or higher) 48000 48000 48000 48000 8
7 Control of a Wilderness Lvl 7 (or higher) 96000 96000 96000 96000 16
8 Control of a Wilderness Lvl 8 (or higher) 192000 192000 192000 192000 32
9 Control of a Wilderness Lvl 9 (or higher) 384000 384000 384000

384000

64
10

Control of a Wilderness Lvl 10

1 Divine Inspiration

768000 768000 768000 768000 128
11

Control of a Wilderness Lvl 10

1 Divine Inspiration

1536000 1536000 1536000 1536000 256

Benefits

Level Resulting benefits from Wood Guardian Might
1 +1% Wood production & Cap increase, +1% Health of City Troops 50
2 +2% Wood production & Cap increase, +2% Health of City Troops 100
3 +3% Wood production & Cap increase, +3% Health of City Troops 200
4 +4% Wood production & Cap increase, +4% Health of City Troops 400
5 +6% Wood production & Cap increase, +6% Health of City Troops 800
6 +8% Wood production & Cap increase, +8% Health of City Troops 1600
7 +10% Wood production & Cap increase, +10% Health of City Troops 3200
8 +13% Wood production & Cap increase, +13% Health of City Troops 6400
9 +16% Wood production & Cap increase, +16% Health of City Troops 12800
10 +20% Wood production & Cap increase, +20% Health of City Troops

25600

11 +25% Wood production & Cap increase, +25% Health of City Troops

51200

Level Resulting benefits from Ore Guardian Might
1 +1% Ore production & Cap increase, +2% Attack of City Troops 50
2 +2% Ore production & Cap increase, +4% Attack of City Troops 100
3 +3% Ore production & Cap increase, +6% Attack of City Troops 200
4 +4% Ore production & Cap increase, +8% Attack of City Troops 400
5 +6% Ore production & Cap increase, +12% Attack of City Troops 800
6 +8% Ore production & Cap increase, +16% Attack of City Troops 1600
7 +10% Ore production & Cap increase, +20% Attack of City Troops 3200
8 +13% Ore production & Cap increase, +26% Attack of City Troops 6400
9 +16% Ore production & Cap increase, +32% Attack of City Troops 12800
10 +20% Ore production & Cap increase, +40% Attack of City Troops

25600

11 +25% Ore production & Cap increase, +50% Attack of City Troops

51200

Level Resulting benefits from Food Guardian Might
1 +1% Food production & Cap increase, +1% March Speed of City Troops 50
2 +2% Food production & Cap increase, +2% March Speed of City Troops 100
3 +3% Food production & Cap increase, +3% March Speed of City Troops 200
4 +4% Food production & Cap increase, +4% March Speed of City Troops 400
5 +6% Food production & Cap increase, +5% March Speed of City Troops 800
6 +8% Food production & Cap increase, +6% March Speed of City Troops 1600
7 +10% Food production & Cap increase, +7% March Speed of City Troops 3200
8 +13% Food production & Cap increase, +8% March Speed of City Troops 6400
9 +16% Food production & Cap increase, +9% March Speed of City Troops 12800
10 +20% Food production & Cap increase, +10% March Speed of City Troops

25600

11 +25% Food production & Cap increase, +20% March Speed of City Troops

51200

Level Resulting benefits from Stone Guardian Might
1 +1% Stone production & Cap increase, +1% Troop Training Speed of City Troops 50
2 +2% Stone production & Cap increase, +1% Troop Training Speed of City Troops 100
3 +3% Stone production & Cap increase, +2% Troop Training Speed of City Troops 200
4 +4% Stone production & Cap increase, +2% Troop Training Speed of City Troops 400
5 +6% Stone production & Cap increase, +3% Troop Training Speed of City Troops 800
6 +8% Stone production & Cap increase, +3% Troop Training Speed of City Troops 1600
7 +10% Stone production & Cap increase, +4% Troop Training Speed of City Troops 3200
8 +13% Stone production & Cap increase, +5% Troop Training Speed of City Troops 6400
9 +16% Stone production & Cap increase, +7% Troop Training Speed of City Troops 12800
10 +20% Stone production & Cap increase, +10% Troop Training Speed of City Troops

25600

11 +25% Stone production & Cap increase, +20% Troop Training Speed of City Troops

51200


Images