Barbarian Camps are scattered around the Map along with wildernesses and other players' cities , these camps contain invaders and can be scouted or attacked. When viewing the Map, if you select a barbarian camp, the message displayed is as follows: "Invasions of barbarians have become a threat to this province. Conquer this city and you may receive a trophy!" However, there haven't been any instances of barbarians attacking or pillaging player cities at this time, but with enough attacks you will recieve a chest on your facebook profile as your trophy!
Barbarian Camps restock their troops, and resources every few minutes but will be fully restocked in 1 hour in the case of normal attacks,although they restock instantly after a raid.. The 1 hour count will restart after every attack, even if it is not by you. Barbarian raids will continue for 24 hours.
Simple Start: First thing you should know about this page is it is for Daily players whose Lab upgrades are above 6. The purpose is to have a place for people to stay; Less unessasary information.
Rules For the Page[]
- Only Zero Loss Scenarios
- All Lab Upgrades Level 11.
- Knights Combat Skill Points will use a Mathamatical Formula Barb*5 +50 = Combat Minimum.
- If you test and it does not work please use "
Strike through" and list your loss's after(Within same Box).- Please Dubble Check Knight & Lab Upgrades first.
- Color: If anything is in color it means that at least one person has tested other than the original poster
- {Red} - Reserved for Death! But, Only Zero Loss Scenarios allowed so NO RED!
- {Green} - Reserved for Speed! i.e. SC/C/HC (over 750 base speed)
- {Blue} - Reserved For Transportation Limitations!
- {Yellow} - Reserved For Food Raided Less Than Food Need! (Raid Army Only)
- *** Use astriks to explain that Zero Loss's could use Less troops but not tested
List Active Guardian Using o10 for Lv.10 Ore, or w10 for Lv.10 Wood.Guardians Give less help than most people think! for now it should be left out.- Atctual # of Raids per hour changes, but most experence just under 9 Raids per Hour or 212 per day.
- For daily Players Please eliminat Barbarian Raids utilizing Lv.1-5 except in speed section.
Table of Levels[]
There are ten levels of Barbarian Camps and the higher the level the more heavily fortified the camp. Higher levels of Barbarian Camp require a larger army to defeat, however the loot that you will be able to plunder is also much greater. As you advance in the game, raiding barbarian camps will become a valuable mean of procuring food for your growing army. It can be difficult to maintain supply needs through farming alone.
Note: 1k = 1,000 and 50k = 50,000 etc. ... 1m = 1,000,000
Troop Requirements[]
Your knight's combat skill will affect the performance of your troops in battle, for this simple diagram use Barbarian Camp # (times) 5 Plus 50. The table belows shows the number of troops used to successfully attack barbarian camps, incurring zero casualities. Raiding is the go fast button of the game, and the source of all your food if you want to play big. The following numbers will give you no losses and let you raid non-stop. Minimum Knight Combat skill points is based on many many test attacks using knights 50-255 and there ability to make a difference in combat. Less troops are posible with a more skilled knight but the # of troops reduced slow's down as you approch 255. For that reason this part of the page should be locked and never changed; till Kabam changes things again.
Barbarian Camp | Old Best | New Best (Lv.11) | Best @255 Max ALL |
Never Works 200k-&-@255 |
---|---|---|---|---|
1(A+t) | 400 Archers, +350.supply.troops. |
668 - Heavey Calv. @50+ & {Speed} |
668 - Heavey Calv. @50+ & {Speed} |
200k-ST=-474 200k-MM=-71 200k-SC=-877 200k-Wag=-50 |
2(A+t) | 1,800.Archers, +600.supply.troops. |
1,335 - Heavey Calv. @50+ & {Speed} |
1,335 - Heavey Calv. @50+ & {Speed} |
200k-PI=-166 200k-SW=-16 |
3(A+t) | 4,000 Archers, +750.supply.troops. |
2,670 - Heavey Calv. @50+ & {Speed} |
2,670 - Heavey Calv. @50+ & {Speed} |
N/A |
4(A+t) | 7000 Archers, +800.supply.troops. |
200k-HC=-??? 200k-C=-??? | ||
5(A+t) | 15500 Archers, +500.pikes | N/A | ||
6(A) | 30,000 Archers | 20,000 Archers | N/A | |
7(A) | 45,000.Archers | N/A | ||
7(B) | 20,000.Ballistas |
|
|
N/A |
7(A+B) | ||||
8(B) | 200k AR=??? | |||
8(A+B) | 30,000.Archers, +30,000.Ballistas |
|
|
N/A |
9(B) | 60,000.Ballistas | N/A | ||
9(A+B) | 45,000.Archers, +45,000.Ballistas |
|
|
N/A |
10(B+C) | 30,000.Ballistas, +90,000.Catapults | 75k-Bal+1k-Bat+48kCat @139+ | 200k BA=??? | |
10(C) | 110,000.Catapults |
|
|
None! |
Troop Requirements Charted by Level[]
This chart should be populated with entries that automatically assume that the troops will return ALL resources from the barbarian camp. For levels 1 - 10 it should be assumed that the attack yields no losses. If there is an entry that utilizes less or equal amount of the same troops with a less or equal level knight, then do not add your entry. If your entry is the lesser version, then adjust the table accordingly, removing the greater version.
All entries should be Lv.10 or Lv.11; If less then Please see Barbarian Camp page for your general posts.
Barbarian Raids[]
As of June 21,2011, Kabam has begun releasing a system that allows players to set up automatic raids of barbarian camps. Troops march continually, raiding the camp, returning to the city, unloading loot and then marching again to attack. The barbarian camps will restock to full capacity immediately after a raid, rather than initiating the one hour count as in a regular attack.
Attacks can be initiated in one of two ways. The first is to go to your rally point and open it. Click on the tab that says 'Barbarian raids' and click 'add raid'. Input the coordinates of the camp you wish to raid and then input the number of troops as you would on a normal attack. It appears that troop requirements for a barbarian raid are the same as those required for a normal barbarian camp attack of the same level. Click the 'Raid and Save' button and the raid will begin.
Alternately, raids can be initiated by clicking on a camp on the game map and clicking the 'Raid and Save button'. The process then is the same as initating the attack at your rally point. Troop numbers can be edited by clicking the 'edit' tab next to each listed raid at your rally point. The raid march and return times will appear in the bottom left corner of your game screen, just as normal attacks do.
The raids run on a clock that starts at 24hours and then runs down. If the raid clock runs out, the raids will stop until the player resets the clock and restarts the raids. This is done in the Rally Point by clicking the Barbarian Raid tab and then clicking 'Restart Raid Timer' and either 'Resume All' or individually restarting each raid by clicking the 'Resume' button next to each listed raid. To prevent uncontrolled troop loss, raids will stop if troop levels fall below sufficient levels. The player can set this on the Barbarian Raid tab to either 100%,90%,75% or 50%.
Each raid uses one slot on the Rally Point, and troops assigned to barbarian camp raids cannot be used for other purposes unless the player deletes the raids. Raids can be stopped while marching or returning, but can only be deleted after the raid has returned to your city. To stop a raid, click either 'Stop all' or 'stop raid' next to each raid listed. To delete, click the 'delete' button next to each raid.
Raid reports can be automatically deleted by checking the 'auto delete raid report' box in the upper left of the raid tab. It does not appear that Barbarian Raids are out in every domain yet, but the feature should be out in all domains fairly soon.
New Thought?[]
Barbarian Camp | New Troop | Total Resorces | Supply Troops | Militiamen | Scouts | Pikemen | Swordsmen | Archers | Cavalry | Heavy Cavalry | Ballista | Wagons | Ram | Catapults |
Level 1 |
500-ST+500-MM |
112.1k |
200k-38,067=-474 |
200k-1k=-71 | 200k=-877 | 337=0 | 64=0 |
87=0 |
80=0 |
18=0@255 |
200k-Wag=-50 | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Transport | 2136@50+ | 668
@50+ |
N/A | ||||||||||||||||||||||||||||
Level 2 | 500-Pikemen | 224.2k |
200k-PI=-166 |
200k-SW=-16 | |||||||||||||||||||||||||||
Transport | 4271 |
1,335@50+ |
|||||||||||||||||||||||||||||
Level 3 | 500-Swordsmen | 336.3k | |||||||||||||||||||||||||||||
Transport | 6407 |
2,670@50+ |
|||||||||||||||||||||||||||||
Level 4 | 500-Archers | 448.4k | |||||||||||||||||||||||||||||
Transport | 8542 | ||||||||||||||||||||||||||||||
Level 5 | 500-Cavalry | 560.5k | |||||||||||||||||||||||||||||
Transport | 10,677 | ||||||||||||||||||||||||||||||
Level 6 | +500-Cavalry (1k total) | 672.6k | 13,470 | ||||||||||||||||||||||||||||
Transport | N/A | ||||||||||||||||||||||||||||||
Level 7 | 500-Heavy Cavalry | 784.7k | 25,825 | ||||||||||||||||||||||||||||
Transport | N/A | ||||||||||||||||||||||||||||||
Level 8 | 500-Ballista | 896.8k | 200k=-6,415 | ||||||||||||||||||||||||||||
Transport | N/A | ||||||||||||||||||||||||||||||
Level 9 | 500-Ram | 1,008,900 | |||||||||||||||||||||||||||||
Transport | 200k=3,024 @170 | ||||||||||||||||||||||||||||||
Level 10 | 500-Catapults | 1.121m | |||||||||||||||||||||||||||||
Transport |
Alternate Barbarian Camp Pages[]
Barbarian Camps: Novice (Lab 0-6)
Barbarian Camps: Daily Player (Lab 6-10)
Barbarian Camps: Dedicated (Lab 10)
Barbarian Camp - Lv.1 W/lv.11; Lv.10; Lv.09 Lab Up. Max everything in other words, BBR's Page but others can help. Starting at Lv.1 using Max upgrades/knight & 90k-200k Max troops.
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