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m (Caltrops: confirmed that wagons and cavalry walk past caltrops)
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|align="center" valign="middle"|Lv.9 Wall<br />Lv.9 Blacksmith<br />Lv.9 Fletching<br />Lv.9 Geometry
 
|align="center" valign="middle"|Lv.9 Wall<br />Lv.9 Blacksmith<br />Lv.9 Fletching<br />Lv.9 Geometry
 
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|colspan="134" align="center" valign="middle"|Excellent at destroying enemy siege weapons, a trebuchet will only get one shot per battle and must then be rebuilt and reloaded.
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|colspan="134" align="center" valign="middle"|Excellent at destroying enemy [[Siege Engines|siege weapons]], a trebuchet will only get one shot per battle and must then be rebuilt and reloaded.
 
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Revision as of 20:51, February 12, 2010

Defensive Units are built from the Wall. Each unit uses one or more spaces, either Wall Defense spaces, or Field Defense spaces. The level of the wall determines how many spaces are available for defensive units. The total number of spaces provided by the wall is split evenly between Wall Defense and Field Defense. (e.g. a Level 9 wall provides 45000 Defensive Unit spaces, split into 22500 Wall Defense spaces and 22500 Field Defense spaces.)

Unlike Troops, Defensive Units do not consume food, nor do they contribute to the total might of the City.

Defensive Units will always defend your city, even if the army is hiding in sanctuary. There is currently no way for the owner to deconstruct or destroy defensive units once they have been built. (Obviously enemy attacks can destroy defensive units.)

Wall Defenses

Image Name Attack Defense Life Range Cost

Food
Wood
Stone
Ore
Space Construction and Research Requirements
Wallcrossbows Wall-Mounted
Crossbows
600 60 2000 1300 250
2000
750
500
2 Lv.6 Wall
Lv.6 Blacksmith
Lv.5 Fletching
High powered crossbows mounted at the best vantage point for shooting enemies.
Trebuchet Defensive
Trebuchet
2550 0 0 5000 500
3500
1800
1200
4 Lv.9 Wall
Lv.9 Blacksmith
Lv.9 Fletching
Lv.9 Geometry
Excellent at destroying enemy siege weapons, a trebuchet will only get one shot per battle and must then be rebuilt and reloaded.

Field Defenses

Image Name Attack Defense Life Range Cost

Food
Wood
Stone
Ore
Space Construction and Research Requirements
Caltrop Caltrops 650 0 150 0 100
0
0
400
1 Lv.1 Wall
Lv.1 Metal Alloys
Stops infantry troops from advancing until they are cleared. Positioned at the maximum attack range of the defenders.
Spikedbarrier Spiked
Barrier
1000 50 100 0 150
750
50
0
3 Lv.2 Wall
Lv.2 Blacksmith
Lv.2 Logging
Stops horse units (including siege weapons) from advancing until they are cleared. Positioned at the maximum attack range of the defenders.
Trap Trap 1500 0 0 0 400
800
200
400
4 Lv.4 Wall
Lv.4 Blacksmith
Lv.2 Poisoned Edge
Much like the modern land mine, these traps are buried around the castle, and deal damage to unsuspecting enemy attackers.

Defensive Strategy

Caltrops

  • the purpose of caltrops is to slow the attackers at maximum range while the army and other defenses attack them at range
  • caltrops do very little damage, they rarely kill troops alone
  • caltrops are completely ignored by cavalry, supply wagons, and seige engines, they move right past.
  • caltrops should be used with archers and other range troops defending your city, or with wall-mounted crossbows

Spiked Barriers

  • spiked barriers stop both types of cavalry, seige engines, and supply wagons until they are destroyed
  • spiked barriers do some damage - they can easily wipeout supply wagons if they are ignored
  • spiked barriers are completely ignored by infantry troops - they walk right past
  • like caltrops, spiked barriers work best when holding enemy attackers at range for your other troops and defenses

Traps

  • traps are single-use defenses - they will be destroyed when they attack enemy troops
  • traps do a lot of damage, nearly guaranteeing that the attackers will take some losses
  • traps may be bugged - it is easy for a small group of fast troops to take out a large number of traps in a single attack

Wall-Mounted Crossbows

  • crossbows are very effective defensive units - they do much more damage than archers, and they have a longer range
  • crossbows work very well with caltrops and spiked barriers to hold the enemy at their long range
  • crossbows have shorter range than ballista and catapults, so they are suceptible to attacks from these units

Defensive Trebuchets

  • trebuchets will only attack seige engines (ballista, battering rams, and catapults)
  • trebuchets will completely ignore all other units, including supply wagons
  • trebuchets have an enormous range and very high damage, virtually guaranteeing that it will destroy an enemy seige engine before it can get into range
  • trebuchets are single-use defenses - they will be destroyed when they fire upon an enemy seige engine
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