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See: Dark Forest Research

See: Dark Forest Lv.2 Data



Boss lvl1





FAQ

Source Kabam Forums (edited)

Q: What are the Dark Forests?
A: Camelot is in turmoil! There are strange happenings all throughout the Kingdom and people continue to disappear, leaving no clue as to where they might have gone. Now, with Guinevere kidnapped, Arthur has called his Knights into action! But is it too late? The world is being ripped open and mysterious and vicious creatures are entering our world from beyond. The manifestation of these vile creatures seems to coincide with newly-formed geographical anomalies- the Dark Forests. These evil, seemingly impenetrable locations house incredible challenges for even the most battle-tested inhabitants of the Kingdom. Defeating the creatures within the Dark Forests may be the last hope for Camelot.

Q: How do I find the Dark Forests?
A: The Dark Forests are beginning to appear in Bogs all over Camelot. Search your map for Bogs to find those that have been transformed into Dark Forests. Thankfully, not all Bogs within the Kingdom have yet been transformed so be sure to search diligently. Ridding Camelot of the Dark Forests may be difficult as it is rumored that when one is destroyed, another one opens somewhere else mere hours later.

Q: Are all Dark Forests the same?
A: No two Dark Forests are the same. Each contains a different assortment of creatures for you to battle. As this threat has only just begun to plague Camelot, there are currently only levels 1-4 to be found. Dark Forests of the same level do NOT contain identical creatures of identical strength.

Q: What will I find within the Dark Forests?
A: Within the Dark Forests you will find never before seen creatures, stronger than anything you have ever encountered in Camelot. Thankfully, Scouts have proven to be very adept at identifying what inhabits a Dark Forest; so much so, in fact, that it only takes one Scout to provide a reliable report of what creatures await you inside.

Q: How do I triumph over a Dark Forest?
A: To dispel a Dark Forest, you will need to defeat all of the creatures that inhabit it. This is done in the same way that you would attack a rival city. Locate the Dark Forest on your map, click on it and then click “Attack”. Choose the attacking Troops, apply boosts, select a Knight and march your army into battle.

Q: How does combat within the Dark Forests differ from elsewhere in Camelot?
A: The creatures within the Dark Forests are a new threat to Camelot. Battling them is unpredictable and emerging victorious with little to no losses is extremely unlikely. That being said, certain troop types are better against certain foes and it will take experience to determine these factors.

You’ve probably noticed that your troops have a ‘type’ associated with them in the troop training modal. These types (infantry, ranged, horsed, siege, defense) will be used in the Dark Forests to determine a ‘trumping’ effect. Generally, infantry trump horsed; horsed trump ranged; and ranged trump infantry. All three of them trump siege; siege trumps defense; and defense trumps infantry, ranged, and horsed. Likewise, your foes will have these same types.

Lossless combat is impossible in the Dark Forests; powerful cultists, dangerous monsters, and the encroaching corruption of the Dark Forests themselves make them inherently deadly places to venture into. Never the less, coming to an understanding of the type of foe you are facing will help you determine which troops to send and how many over time.

Q: Will I be rewarded for defeating the monsters within Dark Forests?
A: Yes, dispelling a Dark Forest will earn you several rewards- a vast amount of Gold, a chance for an item (including premium items such as a Divine Providence or Divine Inspiration, for example) and a significant amount of experience for your Knight. Furthermore, repeated victories may provide valuable intel on how to deal with future Dark Forests.

Types Of Creatures

Image Name Vulnerable to
Unit 101 30
Wanderer of Din Ballistae or Supply Wagons
Unit 102 30
Blade of Netzekt Pikemen or militia
Unit 103 30
Arm of Gevrah Heavy Cavalry or Militia
Unit 104 30
Priest of Yeshod Heavy Cavalry or Scouts
Unit 105 30
Saheeren Hound pikemen
Unit 106 30
Remez Banshee Heavy Cavalry
Unit 107 30
Son of Ysbadden Ballistae
Unit 108 30
Dark Rider

Must use higher numbers of militiamen and Pikemen

Unit 109 30
Sidhe Scorpion Heavy Cavalry
Unit 110 30
Sidhe Templar Unknown
The Ink Knight Unknown

Population and aetherstone reward

The population of each level of dark forest seems to be based on a fixed number of Wanders of Din, that is then modified according to randomly generated numbers to populate the other categories. The base number is the same as the number of aetherstone found - 1,000, 2,000, 4,000, 8,000 ... 512,000, (XP is 3 times this number and gold 1.15 time the base number).

Example: Level 5 DF, 16,000 Wanderers of Din. Each of the other categories that can be found in a level 5 is then given a number of troop (possibly 0) and a proportion of the WoD are removed, more for tougher units and less for weaker units. (A level 5 with 16,000 WoD and nothing else has been found.)

When DF troops are killed, the attacking kingdom is rewarded with aetherstone in proportion 1 aetherstone = 1 WoD. Clearly wiping a full DF will rewards, 1,000, 2,000, .. 512,000 aetherstone, depending on the level, defeats and partial victories will reward pro rata.


Relative values of troops

  • Wander of Din = 1
  • Blade of Netzekt = 3
  • Arm of Gevrah = 5
  • Priest of Yeshod = 7
  • Sahreen Hound = 11
  • Remez Banshee = 19
  • Son of Ysbadden = 31
  • Atzmus Rider = 47
  • Sidhe Scorpion = 63
  • Sidhe Templar = 89

Creature Properties

Seen in Level: Unit Name Attack Defense Health Attack Type Max Lv1 Max Lv2 Max Lv3 Max Lv4
1-10 Wanderer of Din 20 10 70 Melee 1,000 2,000 4,000 8,000
2-10 Blade of Netzekt 95 16 250 Speed 0 600 1100 2500
3-10 Arm of Gevrah 80 21 600 Ranged 0 0 600 1300
4-10 Priest of Yeshod 60 32 1200 Specialist 0 0 0 400
5-10 Sahereen Hound 400 27 2000 Speed 0 0 0 0
6-10 Remez Banshee 750 36 4200 Ranged 0 0 0 0
7-10 Son of Ysbadden 2000 40 5000 Melee 0 0 0 0
8-10 Atzmus Rider 3500 36 4200 Speed 0 0 0 0
9-10 Sidhe Scorpion 7500 32 7500 Ranged 0 0 0 0
10 Sidhe Templar 9400 48 8500 Melee 0 0 0 0
10 The Ink Knight 71 10 500000 Specialist 0 0 0 0

Rewards

Level Experience Gold Atherstone Item Drop Rate
1 3,000 1,150 1,000 5/1000
2 6,000 2,300 2,000 11/1000
3 12,000 4,600 4,000 19/1000
4 24,000 9,200 8,000 29/1000
5 48,000 18,400 16,000 19/1000
6 96,000 36,800 32,000 29/1000
7 192,000 73,600 64,000 41/1000
8 384,000 147,200 128,000 59/1000
9 768,000 294,400 256,000 79/1000
10 1,536,000 588,800 512,000 101/1000

Possible Outcomes

Please read THIS page if you are NOT experienced in editing Wikia tables. There is a walkthrough that will explain the procedure step by step!

Note that actual outcomes will depend on the distribution of the creatures in the dark forest.

Dark Forest Troops Sent COMBAT RESEARCH KNIGHT LEVEL LOSSES TROOPS FOUGHT

'S'T

MM SCOUT Pike Sword AR CAV HCAV SW BAL BR CAT WOD BON AOG POY SH RB SOY DR SS ST TIK

Level 1

-

Tested working

on 244 By malinko

1 - - 10000 - - - - - 11/11/11 100+ 1 SC 1,000 - - - - - - - - - -
- 25.000 1.000 10.000 1.000 2.500 1 1 - 1 - - 11 68 1 HC 1.000 - - - - - - - - - -
- - 1 - - 13.000 - - - - - - 11 68 1 SC 1.000 - - - - - - - - - -
- - 1 - - 13.000 - - - - - - 10 104 1 SC 1.000 - - - - - - - - - -
- 1 1 50.000 1 40.000 - 1 1 9.994 - 1 10 180 1 Cat(Most cases nothing) 1.000 - - - - - - - - - -
- 1 - - - - - - - 10,000 - - 10 55 1 MM 1,000 - - - - - - - - - -
- 100.000 1 - - - - - - - - - 9/10 80 456 MM 1.000 - - - - - - - - - -
- - 50.000 - - - 1 - - - - - 9/10 117 1 cav 1.000 - - - - - - - - - -
- 1 - - - 10.000 - - - - - - 11 172 1 MM 1.000 - - - - - - - - -
Level 2 1 1 1 149,992 1 1 1 1 1 - - - 11 100+ 38 PM - - - - - - - - - - -
1

199,992

Tested working

on 244 By malinko

1 1 1 1 1 1 1 11/11/11 100+

100 Pikes

1 cav

1 HC

1909 31
- - - 50.000 50.000 50.000 - - - - - - ??? 107 368 SM - - - - - - - - - - -
- - - - - 100.000 - - - - - - ??? ??? 900 AR - - - - - - - - - - -
- - 1 - 70.000 - - - - - - - ??? 151 171 SM - - - - - - - - - - -
- - 1 - 70.000 - - - - - - - ??? 128 30 SM - - - - - - - - - - -
- - - 1K 42K - - - - - - - - 11 134

60 PM

200 SM

1889 37 - - - - - - - -
Level 3 1 198.973 1 10 1000 10 1 1 1 - - - 11/11 200+ 100-200 MM, 1SC & 1-2 depending on other troop type 3335 15 124 - - - - - - - -
1

199,992

Tested working

on 244 By malinko

1 1 1 1 1 1 1 11/11/11 157

3576 Pikes

1 HC

1460 785 37
1 1 149,992 1 1 1 1 1 1 - - - 11 100+ 1039 PM - - - - - - - - - - -
- 30.000 - 10.000 20.000 20.000 20.000 - - - - - 9/10 110 2.402 MM
88 PM
249 AR
556 CAV
- - - - - - - - - - -
Level 4 - - 1 - - - - 99.999 - - - - 10 212 1SC
296 HCAL
can go up to 1000 HCAL
7.701 38 30 5 - - - - - - -
- - - - 42.000 46.000 - 53.277 - - - - 11 138 47SM
67HC
- - - - - - - - - - -
- 50.000 - - - 40.000 - 10.000 - - - - 9/10 119 3.816 MM
5.187 AR
1140 HC
- - - - - - - - - - -
-

199,996

Tested working

on 244 By malinko

1 1 1 11/11/11 157

7247 mm

1 pike

1 sword

6708 74 81 95
-

199,996

Tested!! OK!

Aetherstone 8,000

1 1 1 - - - - - - 11 160+

1 SM

1SCOUT

7237 MM

- - - - - - - - - - -
- 50.000 - - - 40.000 - 10.000 - - - - 9/10 119 1.045 MM
14.815 AR
99 HC
- - - - - - - - - - -
- - - - 42.000 46.000 - - - 47.662 - 11 146 645 sm 511 ar 357 bal - - - - - - - - - - -
- - - 20.000 46.000 42.000 - 52.210 - - - 11 146 404 pm
301 sm
306 ar
59 hc
- - - - - - - - - - -
- 50.000 - - - 20.000 - 30.000 - - - 9/10 117 5.864 MM
752 HC
4.025 777 39 207 - - - - - - -
- 1 1 1 149.992 1 1 1 1 - - 11 221 1 ST
3596 SM
1 BR
1 CAT
1639 1727 110 90 - - - - - - -
Level 5 - 200.000 500 21000 21000 120000 20000 25000 100 100 1000 10 105

25-15k mm

- - - - - - - - - - -
50 67.383 15.000 15.000 - 50.000 - 2.500 7 50 5 5 10 150 2.298 MM
6.686 SC
2.053 PM
317 AR
91 HC
5 BR
5 CAT
14643 220 63 8 - - - - - - -
1 - - 50,000 25,000 43,307 30,229 51,462 - - - - 11 160 1 ST
395 SM
12,416 AR
443 LC
1,013 HC
1,247 2,534 633 516 34
2k 1k 5k - - 25k 25k 5 1k 5 5 10 144

1000 ST

10454 ARC

2839 HCV

1000 BALL

5BR

5 CAT

3.052 4.276 24 - - - - - - - -
- 50K - 119,996 20K 10k 1 1 - 1 1 - 11 176 2,827 MM
2,565 PM
244 SM
1 LC
1 HC
1 BR
12,157 1,253 11 1 2 - - - - - -
Level 6 200.000 - 11 255 DEFEAT - - - - - - - - - - -
- 70k - 170k 800 400 320 200 - 1 1 1 11 176 13,068 MM
4,199 PM
27 SM
320 LC
101 HC
1 BR
1 Cat
31,144 188 22 17 4 1 - - - - -
Level 7 - 200,000 - - - - - - - - - - - - - 57642 682 43 106 305 - - - - - -
1 92,888 100 30K 50K 20K 2K 3K 1 1K 1K 10 9 ore/11 202 1 ST
9,868 MM
100 SC
4,803 PM
5,390 SM
482 AR
1,918 LC
546 HC
36 BR
10 CATS
56,980 1,149 668 7 15 1 - - - - -
Level 8 - - - - 20.000 45.000 - 50.000 - 10.000 - - - 209 DEFEAT 66.729 4.300 8.640 335 13 61 34 10 - - -
- - - - 6.071 43.929 - 100.000 - 50.000 - - - 239 DEFEAT 27.350 21.572 2.693 1.507 259 180 155 18 - - -
149.992 1 1 1 1 - 1 - 1 1 1 11 236 3 Waves

Last Wave

Survived 126894 mm

Level 9 - - - - - - - - - 100.000 - 100.000 11 255

100.000 BAL

67.999 CAT

- - - - - - - - - -

Level 10

-

200k + 200k +

Rest of 3rd wave.

(3Waves All Dead)

10 5,000 20,000 5,000 10 20,000 - 55,000 500 500 11 255

3 Waves - All Dead...

Last Wave

200k HC -7,100 dead against serviving 188k WoD.

460,800 15,530 922 - - - - - - -

-

1 1 1 83330 1 1 1 83330 1 83330 1 1

11

10 Ore

150

2 Waves Sent

1st wave all died except 36151 HC

2nd Wave lost 1 BR, 1 SW, 1 CV, 1 MM, 3157 HC, & 6749 PM

471,204

151,156

1,092

-

6,557

-

496

250

70

-

21

-

2

-

- - -

Items Found

DF - Level - Add Items and Attacks
DF - Lv.1 144 attacks Troop: 1SC(Dead) + 49,999AR(All Servive) Dragon’s Stomp Merlin’s Seal(x2) Tiferstone(x5)
DF - Lv.2
DF - Lv.3
DF - Lv.4
DF - Lv.5
DF - Lv.6
DF - Lv.7
DF - Lv.8
DF - Lv.9
DF - Lv.10

Various collected Information

  • Lower tier units suffer less losses than higher tier units (as well as being more efficient use of resources)
  • Dark Forests make no use of Range and Speed whatsoever
  • Dark Forests are much more random than the normal combat system
  • Militiaman and supply troops seem to be the most efficient and effective up to level 5. Level 6 and above 200k mm wave will be dead.
  • Cavalry and Heavy cavalry are also reasonably efficient against them, as well as having a faster marching speed
  • Like wildernesses, they do not immediately respawn, so a two wave hit could be used.
  • The Guardians help you in the same way as if you were attacking a player. As of right now, you are either Increasing your troops Attack or your Increasing their HP.
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