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See: Dark Forest Research

See: Dark Forest Lv.2 Data



Boss lvl1





FAQ[]

Source Kabam Forums (edited)

Q: What are the Dark Forests?
A: Camelot is in turmoil! There are strange happenings all throughout the Kingdom and people continue to disappear, leaving no clue as to where they might have gone. Now, with Guinevere kidnapped, Arthur has called his Knights into action! But is it too late? The world is being ripped open, and mysterious and vicious creatures are entering our world from beyond. The manifestation of these vile creatures seems to coincide with newly-formed geographical anomalies- the Dark Forests. These evil, seemingly impenetrable locations house incredible challenges for even the most battle-tested inhabitants of the Kingdom. Defeating the creatures within the Dark Forests may be the last hope for Camelot.

Q: How do I find the Dark Forests?
A: The Dark Forests are beginning to appear in Bogs all over Camelot. Search your map for Bogs to find those that have been transformed into Dark Forests. Thankfully, not all Bogs within the Kingdom have yet been transformed so be sure to search diligently. Ridding Camelot of the Dark Forests may be difficult, as it is rumored that when one is destroyed, another one opens somewhere else mere hours later.

Q: Are all Dark Forests the same?
A: No two Dark Forests are the same. Each contains a different assortment of creatures for you to battle. As this threat has only just begun to plague Camelot, there are currently only levels 1-4 to be found. Dark Forests of the same level do NOT contain identical creatures of identical strength.

Q: What will I find within the Dark Forests?
A: Within the Dark Forests you will find never-before-seen creatures, stronger than anything you have ever encountered in Camelot. Thankfully, Scouts have proven to be very adept at identifying what inhabits a Dark Forest; so much so, in fact, that it only takes one Scout to provide a reliable report of what creatures await you inside.

Q: How do I triumph over a Dark Forest?
A: To dispel a Dark Forest, you will need to defeat all of the creatures that inhabit it. This is done in the same way that you would attack a rival city. Locate the Dark Forest on your map, click on it and then click “Attack”. Choose the attacking Troops, apply boosts, select a Knight and march your army into battle.

Q: How does combat within the Dark Forests differ from elsewhere in Camelot?
A: The creatures within the Dark Forests are a new threat to Camelot. Battling them is unpredictable, and emerging victorious with little to no losses is extremely unlikely. That being said, certain troop types are better against certain foes, and it will take experience to determine these factors.

You’ve probably noticed that your troops have a ‘type’ associated with them in the troop training model. These types (infantry, ranged, horsed, siege, defense) will be used in the Dark Forests to determine a ‘trumping’ effect. Generally, infantry trump horsed; horsed trump ranged; and ranged trump infantry. All three of them trump siege; siege trumps defense; and defense trumps infantry, ranged, and horsed. Likewise, your foes will have these same types.

Lossless combat is impossible in the Dark Forests; powerful cultists, dangerous monsters, and the encroaching corruption of the Dark Forests themselves make them inherently deadly places to venture into. Nevertheless, coming to an understanding of the type of foe you are facing will, over time, help you determine which troops to send and how many.

Q: Will I be rewarded for defeating the monsters within Dark Forests?
A: Yes, dispelling a Dark Forest will earn you several rewards- a vast amount of Gold, a chance for an item (including premium items such as a Divine Providence or Divine Inspiration, for example), and a significant amount of experience for your Knight. Furthermore, repeated victories may provide valuable intel on how to deal with future Dark Forests.

Types Of Creatures[]

Image Name

R-Image

Vulnerable to
Unit 101 30
Wanderer of Din
Wanderer of Din
Ballistae or Supply Wagons
Unit 102 30
Blade of Netzekt
Blade of Netzekt
Pikemen or Militia
Unit 103 30
Arm of Gevrah
Arm of Gevrah
Heavy Cavalry or Militia
Unit 104 30
Priest of Yeshod
Priest of Yeshod
Heavy Cavalry or Scouts
Unit 105 30
Saheeren Hound
Sahereen Hound
Pikemen or Militia 
Unit 106 30
Remez Banshee
Remez Banshee
Heavy Cavalry
Unit 107 30
Son of Ysbadden
Son of Ysbadden
Ballistae
Unit 108 30
Atzums Rider
Atzmus Rider

Must use higher numbers of militiamen and Pikemen

Unit 109 30
Sidhe Scorpion
Sidhe Scorpion
Heavy Cavalry
Unit 110 30
Sidhe Templar
Sidhe Templar
Unknown
The Ink Knight Unkown

Population and aetherstone reward[]

The population of each level of Dark Forest seems to be based on a fixed number of Wanders of Din, that is then modified according to randomly generated numbers to populate the other categories. The base number is the same as the number of aetherstone found - 1,000, 2,000, 4,000, 8,000 ... 512,000, (XP is 3 times this number and gold 1.15 time the base number).

Example: Level 5 Dark Forest, 16,000 Wanderers of Din. Each of the other categories that can be found in a level 5 is then given a number of troop (possibly 0) and a proportion of the WoD are removed, more for tougher units and less for weaker units. (A level 5 with 16,000 WoD and nothing else has been found.)

When Dark Forest troops are killed, the attacking kingdom is rewarded with aetherstone in a proportion of 1 aetherstone to 1 WoD. Clearly, wiping out a full Dark Forest will earn rewards, 1,000, 2,000, .. 512,000 aetherstone, depending on the level.  Defeats and partial victories will reward pro rata.

Relative values of troops[]

  • Wanderer of Din = 1
  • Blade of Netzekt = 3
  • Arm of Gevrah = 5
  • Priest of Yeshod = 7
  • Sahreen Hound = 11
  • Remez Banshee = 19
  • Son of Ysbadden = 31
  • Atzmus Rider = 47
  • Sidhe Scorpion = 63
  • Sidhe Templar = 89

Creature Properties[]

Seen in Level: Unit Name Attack Defense Health Attack Type
1-15 Wanderer of Din 20 10 70 Melee
2-15 Blade of Netzekt 95 16 250 Speed
3-15 Arm of Gevrah 80 21 600 Ranged
4-15 Priest of Yeshod 60 32 1200 Specialist
5-15 Sahereen Hound 400 27 2000 Speed
6-15 Remez Banshee 750 36 4200 Ranged
7-15 Son of Ysbadden 2000 40 5000 Melee
8-15 Atzmus Rider 3500 36 4200 Speed
9-15 Sidhe Scorpion 7500 32 7500 Ranged
10-15 Sidhe Templar 9400 48 8500 Melee
10-15 The Ink Knight 71 10 500000 Specialist

Rewards[]

Level Experience Gold Aetherstone Item Drop Rate
1 3,000 1,150 1,000 5/1000
2 6,000 2,300 2,000 11/1000
3 12,000 4,600 4,000 19/1000
4 24,000 9,200 8,000 29/1000
5 48,000 18,400 16,000 19/1000
6 96,000 36,800 32,000 29/1000
7 192,000 73,600 64,000 41/1000
8 384,000 147,200 128,000 59/1000
9 768,000 294,400 256,000 79/1000
10 1,536,000 588,800 512,000 101/1000
11 3,072,000 1,177,600 1,024,000
12 6,144,000 2,355,200 2,048,000
13 4,710,400 4,096,000
14 9,420,800 8,192,000
15 18,841,600 16,384,000

Possible Outcomes[]

Please read THIS page if you are NOT experienced in editing Wikia tables. There is a walkthrough that will explain the procedure step by step!

Note that actual outcomes will depend on the distribution of the creatures in the dark forest.

Dark Forest Troops Sent COMBAT RESEARCH KNIGHT LEVEL LOSSES TROOPS FOUGHT
ST MM SCOUT Pike Sword AR CAV HCAV SW BAL BR CAT WOD BON AOG POY SH RB SOY DR SS ST TIK

Level 1

- - 1 - - 10000 - - - - - 11/11/11 100+ 1 SC 1,000 - - - - - - - - - -
- 25.000 1.000 10.000 1.000 2.500 1 1 - 1 - - 11 68 1 HC 1.000 - - - - - - - - - -
- - 199,999 - - - 1 - - - - - 11 Any 1 Cav 1.000 - - - - - - - - - -
- - 1 - - 13.000 - - - - - - 10 104 1 SC 1.000 - - - - - - - - - -
- 1 1 50.000 1 40.000 - 1 1 9.994 - 1 10 180

1 Cat

1.000 - - - - - - - - - -
- 1 - - - - - - - 10,000 - - 10 55 1 MM 1,000 - - - - - - - - - -
- 100,000 1 - - - - - - - - - 9/10 80 456 MM 1.000 - - - - - - - - - -
- - 50,000 - - - 1 - - - - - 9/10 117 1 cav 1.000 - - - - - - - - - -

-

1 - - - 10,000 - - - - - - 11 172 1 MM 1,000 - - - - - - - - -

Level 2

1 - - - - 15,000 - - - - - - 11 150 None
1 1 1 149,992 1 1 1 1 1 - - - 11 100+ 38 PM - - - - - - - - - - -
1 199,992 1 1 1 1 1 1 1 - - - 11/11/11 100+ 100 Pikes

1 CAV

1 HC

1,909 31 - - - - - - - -
- - - 50.000 50.000 50.000 - - - - - - ??? 107 368 SM - - - - - - - - - - -
- - - - - 100.000 - - - - - - ??? ??? 900 AR - - - - - - - - - - -
- - 1 - 70,000 - - - - - - - ??? 151 171 SM - - - - - - - - - - -
- - 1 - 70,000 - - - - - - - ??? 128 30 SM - - - - - - - - - - -
1 Full wave L9-L12 rally point 1 1 1 1 1 - - - - - 11 150 None
- - - 1,000 42,000 - - - - - - - - 11 134

60 PM

200 SM

1889 37 - - - - - - - -
Level 3 1 198.973 1 10 1000 10 1 1 1 - - - 11/11 200+ 100-200 MM, 1SC & 1-2 depending on other troop type 3335 15 124 - - - - - - - -
1

199,992

Tested working

on 244 By malinko

1 1 1 1 1 1 1 11/11/11 157

3576 Pikes

1 HC

1460 785 37
1 1 149,992 1 1 1 1 1 1 - - - 11 100+ 1039 PM - - - - - - - - - - -
- 30.000 - 10.000 20.000 20.000 20.000 - - - - - 9/10 110 2.402 MM
88 PM
249 AR
556 CAV
- - - - - - - - - - -
Level 4

-

- 1 - - - - 99.999 - - - - 10 212 1SC
296 HCAL
can go up to 1000 HCAL
7.701 38 30 5 - - - - - - -
- - - 42.000 46.000 - 53.277 - - - - 11 138 47SM
67HC
- - - - - - - - - - -
50.000 - - - 40.000 - 10.000 - - - - 9/10 119 3.816 MM
5.187 AR
1140 HC
- - - - - - - - - - -

199,996

Tested working

on 244 By malinko

1 1 1 11/11/11 157

7247 mm

1 pike

1 sword

6708 74 81 95

199,996

Tested!! OK!

Aetherstone 8,000

1 1 1 - - - - - - 11 160+

1 SM

1SCOUT

7237 MM

- - - - - - - - - - -
50.000 - - - 40.000 - 10.000 - - - - 9/10 119 1.045 MM
14.815 AR
99 HC
- - - - - - - - - - -
- - - 42.000 46.000 - - - 47.662 - 11 146 645 sm 511 ar 357 bal - - - - - - - - - - -
- - 20.000 46.000 42.000 - 52.210 - - - 11 146 404 pm
301 sm
306 ar
59 hc
- - - - - - - - - - -
50.000 - - - 20.000 - 30.000 - - - 9/10 117 5.864 MM
752 HC
4.025 777 39 207 - - - - - - -

-

1 1 1 149.992 1 1 1 1 - - 11 221 1 ST
3596 SM
1 BR
1 CAT
1639 1727 110 90 - - - - - -

-

- 100.000 - - - - - 50.000 - - - - 10/10/10 93

3672 mm

1340 HC

1678 196 688 342 - - - - - - -
- 80.000 - - - - - 70.000 - - - - 10/10/10 93

4063 mm

1895 HC

2478 776 1028 22 - - - - - - -
Level 5 - 200.000 500 21000 21000 120000 20000 25000 100 100 1000 10 105

25-15k mm

- - - - - - - - - - -
50 67.383 15.000 15.000 - 50.000 - 2.500 7 50 5 5 10 150 2.298 MM
6.686 SC
2.053 PM
317 AR
91 HC
5 BR
5 CAT
14643 220 63 8 - - - - - - -
1 - - 50,000 25,000 43,307 30,229 51,462 - - - - 11 160 1 ST
395 SM
12,416 AR
443 LC
1,013 HC
1,247 2,534 633 516 34
2k 1k 5k - - 25k 25k 5 1k 5 5 10 144

1000 ST

10454 ARC

2839 HCV

1000 BALL

5BR

5 CAT

3.052 4.276 24 - - - - - - - -
- 50K - 119,996 20K 10k 1 1 - 1 1 - 11 176 2,827 MM
2,565 PM
244 SM
1 LC
1 HC
1 BR
12,157 1,253 11 1 2 - - - - - -
- 145.000 - - - - - - 5.000 - - - 10/10/10 98

21.495MM

530 HC

14.472 474 14 2 2 - - - - - -
Level 6 200.000 - 11 255 DEFEAT - - - - - - - - - - -
- 70k - 170k 800 400 320 200 - 1 1 1 11 176 13,068 MM
4,199 PM
27 SM
320 LC
101 HC
1 BR
1 Cat
31,144 188 22 17 4 1 - - - - -
- 70.000 - 40.000 - 20.000 - 20.000 - - - - 10 237 6,796 MM
9.836 PM
11.298 AR
3.790 HC
12.492 5205 609 73 22 5 - - - - -
Level 7 - 200,000 - - - - - - - - - - - - - 57642 682 43 106 305 - - - - - -
1 92,888 100 30K 50K 20K 2K 3K 1 1K 1K 10 9 ore/11 202 1 ST
9,868 MM
100 SC
4,803 PM
5,390 SM
482 AR
1,918 LC
546 HC
36 BR
10 CATS
56,980 1,149 668 7 15 1 - - - - -
Level 8 - - - - 20.000 45.000 - 50.000 - 10.000 - - - 209 DEFEAT 66.729 4.300 8.640 335 13 61 34 10 - - -
- - - - 6.071 43.929 - 100.000 - 50.000 - - - 239 DEFEAT 27.350 21.572 2.693 1.507 259 180 155 18 - - -
149.992 1 1 1 1 - 1 - 1 1 1 11 236 3 Waves

Last Wave

Survived 126894 mm

Level 9 - - - - - - - - - 100.000 - 100.000 11 255

100.000 BAL

67.999 CAT

- - - - - - - - - -

Level 10

-

200k + 200k +

Rest of 3rd wave.

(3Waves All Dead)

10 5,000 20,000 5,000 10 20,000 - 55,000 500 500 11 255

3 Waves - All Dead...

Last Wave

200k HC -7,100 dead against serviving 188k WoD.

460,800 15,530 922 - - - - - - -

-

1 1 1 83330 1 1 1 83330 1 83330 1 1

11

10 Ore

150

2 Waves Sent

1st wave all died except 36151 HC

2nd Wave lost 1 BR, 1 SW, 1 CV, 1 MM, 3157 HC, & 6749 PM

471,204

151,156

1,092

-

6,557

-

496

250

70

-

21

-

2

-

- - -

Various collected Information[]

  • Lower-tier units suffer fewer losses than higher-tier units (as well as being a more efficient use of resources).
  • Dark Forests make no use of Range and Speed whatsoever.
  • Dark Forests are much more random than the normal combat system.
  • Militiaman and supply troops seem to be the most efficient and effective up to level 5.  At Level 6 and above, a 200k MM wave will all be dead.
  • Cavalry and Heavy cavalry are also reasonably efficient against them, as well as having a faster marching speed.
  • Like wildernesses, Dark Forests do not immediately respawn, so a two-wave hit could be used.
  • The Guardians help you in the same way as if you were attacking a player. As of right now, you are either Increasing your troops Attack value, or you're Increasing their HP.
  • Aetherstone: Normally you can only gain aetherstone by attacking Dark Forests. When you attack lvl 5+ wilds you gain throne room items, if you don't want the throne room item, you salvage it.  When you salvage it, based on its rarity level, you gain a somewhat equivalent value in Aetherstone.

From Another Site (may need to work into the rest)[]

Dark Forest Guide[]

Level 1-10 bogs randomly become level 1-10 dark forests.
Dark forests can be scouted and they can be attacked.

If a dark forest wins a battle, it still remains where it is.
The troops that were killed will not return. Only those surviving the battle remain in the forest.

Each time a dark forest is defeated, it disappears.
Once in a while (not sure if it's a set time or after a certain amount of dark forests have been defeated), new dark forests reappear in new places all over the domain (or maybe only one province at a time) to replace those that have been defeated.

Be careful if you hit dark forests during this period of regeneration, as they may regenerate as a higher level than before.
An error message saying "Cannot perform this action on target location" is a sign of this regeneration being in progress.
If you do not get a report from attacking a dark forest, the forest most probably isn't there anymore, but has reverted back to a bog.

Since defeated forests disappear, you can defeat any one dark forest only once.

Creatures
————

Each dark forest contains a number of creatures.
Generally, these creatures have more life points than our units, but are quite weak on defense.
There are ten different creatures, of increasing population size:

Wanderer of Din
Population = 1
Each level 1 dark forest contains a total population of 1,000, always consisting of 1,000 Wanderers of Din.
This is a melee unit, comparable to militiamen:
· Attack: 20 (100 for militiamen)
· Defense: 10 (13 for militiamen)
· Life: 70 (400 for militiamen)

Blade of Netzekt
Population = 3
Each level 2 dark forest contains a total population of 2,000, being a mixture of Wanderes and Blades.
This is a mounted unit, comparable to cavalry:
· Attack: 95 (500 for cavalry)
· Defense: 16 (45 for cavalry)
· Life: 250 (1000 for cavalry)

Arm of Gevrah
Population = 5
Each level 3 dark forest contains a total population of 4,000, being a mixture of Wanderes, Blades and Arms.
This is a ranged unit, comparable to archers:
· Attack: 80 (240 for archer)
· Defense: 21 (25 for archer)
· Life: 600 (500 for archer)

Priest of Yeshod
Population = 7
Each level 4 dark forest contains a total population of 8,000, being a mixture of Wanderes, Blades, Arms and Priests.
This is a specialist unit, somewhat comparable to supply wagons:
· Attack: 60 (20 for supply wagon)
· Defense: 32 (15 for supply wagon)
· Life: 1200 (1400 for supply wagon)

Sahareen hounds
Population = 11
Each level 5 dark forest contains a total population of 16,000, being a mixture of Wanderes, Blades, Arms, Priests and Hounds.
This is a mounted unit, comparable to cavalry:
· Attack: 400 (500 for cavalry)
· Defense: 27 (45 for cavalry)
· Life: 2000 (1000 for cavalry)

Remez Banshee
Population = 19
Each level 6 dark forest contains a total population of 32,000, being a mixture of Wanderes, Blades, Arms, Priests, Hounds and Banshees.
This is a ranged unit, comparable to ballistas:
· Attack: 750 (900 for ballista)
· Defense: 36 (40 for ballista)
· Life: 4200 (640 for ballista)

Son of Ysbadden
Population = 31
Each level 7 dark forest contains a total population of 64,000, being a mixture of Wanderes, Blades, Arms, Priests, Hounds, Banshees and Sons.
This is a melee unit, comparable to very strong swordsmen:
· Attack: 2000 (200 for swordsman)
· Defense: 40 (63 for swordsman)
· Life: 5000 (700 for swordsman)

Atzmus Rider
Population = 47
Each level 8 dark forest contains a total population of 128,000, being a mixture of Wanderes, Blades, Arms, Priests, Hounds, Banshees, Sons and Riders.
This is a mounted unit, comparable to heavy cavalry:
· Attack: 3500 (700 for heavy cavalry)
· Defense: 36 (87 for heavy cavalry)
· Life: 4200 (2000 for heavy cavalry)

Sidhe Scorpion
Population = 63
Each level 9 dark forest contains a total population of 256,000, being a mixture of Wanderes, Blades, Arms, Priests, Hounds, Banshees, Sons, Riders and Scorpions.
This is a ranged unit, comparable to catapults:
· Attack: 7500 (1200 for catapult)
· Defense: 32 (50 for catapult)
· Life: 7500 (960 for catapult)

Sidhe Templar
Population = 89
Each level 10 dark forest contains a total population of 512,000, being a mixture of Wanderes, Blades, Arms, Priests, Hounds, Banshees, Sons, Riders, Scorpions and Templars.
This is a melee unit, with a lot more attack and life than swordsmen:
· Attack: 9400 (200 for swordsman)
· Defense: 48 (63 for swordsman)
· Life: 8500 (700 for swordsman)

Experience Points (XP)
—————————

When attacking dark forests, the outcome is always better, the higher your knight's experience is.

And each time you defeat a dark forest your knight will gain more experience:

Lv 1 Dark Forest: +3,000 XP
Lv 2 Dark Forest: +6,000 XP
Lv 3 Dark Forest: +12,000 XP
Lv 4 Dark Forest: +24,000 XP
Lv 5 Dark Forest: +48,000 XP
Lv 6 Dark Forest: +96,000 XP
Lv 7 Dark Forest: +192,000 XP
Lv 8 Dark Forest: +384,000 XP
Lv 9 Dark Forest: +768,000 XP
Lv 10 Dark Forest: +1,536,000 XP

Refresh after defeating a dark forest in order to be able to assign these new experience points.

Gold
——

You will collect a "vaste" amount of gold from defeatng a dark forest:

Lv 1 Dark Forest: 1,150 gold
Lv 2 Dark Forest: 2,300 gold
Lv 3 Dark Forest: 4,600 gold
Lv 4 Dark Forest: 9,200 gold
Lv 5 Dark Forest: 18,400 gold
Lv 6 Dark Forest: 36,800 gold
Lv 7 Dark Forest: 73,600 gold
Lv 8 Dark Forest: 147,200 gold
Lv 9 Dark Forest: 294,400 gold
Lv 10 Dark Forest: 588,800 gold

Items and Drop Rate
————————-

Each time you defeat a dark forest, you have a small chance of getting an item for your inventory,
On levels 1-4 the best of these are Portal of Order, Divine Inspiration and Divine Providence.
On levels 5 and higher you might also be able to get crests, seals or keys needed for city #8.

The drop rate for these items is:

Lv 1 Dark Forest: 5 items drop every 1000 attacks
Lv 2 Dark Forest: 11 items drop every 1000 attacks
Lv 3 Dark Forest: 19 items drop every 1000 attacks
Lv 4 Dark Forest: 29 items drop every 1000 attacks
Lv 5 Dark Forest: 19 items drop every 1000 attacks
Lv 6 Dark Forest: 29 items drop every 1000 attacks
Lv 7 Dark Forest: 41 items drop every 1000 attacks
Lv 8 Dark Forest: 59 items drop every 1000 attacks
Lv 9 Dark Forest: 79 items drop every 1000 attacks
Lv 10 Dark Forest: 101 items drop every 1000 attacks

Defeating a Dark Forest
—————————–

Depending on the experience of your knight, your troops will be hit a certain number of times, till either you or they are defeated. The more experienced your knight is, the fewer rounds will be needed to defeat a dark forest.
The strength of your own troops has less meaning than your knight's experience. Do not send large numbers of strong units against low level dark forests, especially not catapults.

For minimal losses, use layered attacks. Note however, that the order in which your layered troops fight is quite possible random, or at least dependent on the number of different types of troops defending.
The more layered single troops you include, the more of them will get a chance to fight, and reduce the remaining troops for the bulk of your force to defeat.

To defeat dark forests of level 7 and higher may require more than one attack.

Defeating a Level 1 Dark Forest
————————————-

Since there is only one type of troops defending a level 1 Dark Forest,
there are several known safe ways of defeating them.

It is safe to assume that 1 single cavalry will always fight and die first.
It is also safe to assume that archers will perform well on attacking Wanderers of Din, a melee unit.

The following is the "cheapest" setup, for short distances (only the militiaman will die):
· 1 militiaman
· 10k archers (a good knight requires fewer, a bad knight more)

The following is the "fastest" setup, for long distances (only the cavalry will die):
· 1 cavalry
· 120k scouts (a good knight requires fewer, a bad knight more)

Defeating a Level 2 Dark Forest
————————————–

The strongest unit defending a level 2 forest is the Blade of Netzekt, a mounted unit.
It is thus assumed that pikemen will perform well on attacking a level 2 dark forest.
However, the outcome is largely dependent on the ratio between Wanderers and Blades of Netzekt.

When attacking a level 2 dark forest, use an experienced knight.
A rather safe setup of troops is:
· 1 supply troop
· 1 scout
· 1 pikeman
· 1 swordsman
· 1 archer
· 1 cavalry
· 150k, or maximum amount of militiamen

Sometimes you will lose only 2 or 3 single troops, sometimes 1 or 2 singles and a few militiamen as well.

If you scout the level 2 forest first, and find a large number of Blades of Netzekt, you can try this setup as well:
· 1 supply troop
· 1 militiaman
· 1 scout
· 1 swordsman
· 1 archer
· 1 cavalry
· 150k, or maximum amount of pikemen

Defeating a Level 3 Dark Forest
————————————–

The strongest unit defending a level 3 forest is the Arm of Gevrah, a ranged unit.
It is thus assumed that cavalry will perform well on attacking a level 3 dark forest.
However, the outcome is largely dependent on the ratio between Wanderers, Blades and Arms of Gevrah.

When attacking a level 3 dark forest, use your most experienced knight.
A rather safe setup of troops is:
· 1 supply troop
· 1 scout
· 1 pikeman
· 1 swordsman
· 1 archer
· 1 cavalry
· 1 heavy cavalry
· 1 supply wagon
· 150k, or maximum amount of militiamen

You will lose a few single troops, and most likely a few hundred militiamen.

If you scout the level 3 forest first, and find a large number of Arms of Gevrah, you can try with this setup as well:
· 1 supply troop
· 1 militiaman
· 1 scout
· 1 pikeman
· 1 swordsman
· 1 archer
· 1 heavy cavalry
· 1 supply wagon
· 150k, or maximum amount of cavalry

Defeating a Level 4 Dark Forest
————————————–

The strongest unit defending a level 4 forest is the Priest of Yeshod, a specialist unit.
Since we do not know what special forces they possess, it is unknown which troops perform best against them.
Besides, the outcome would be largely dependent on the ratio between Wanderers, Blades, Arms and Priests of Yeshod.

When attacking a level 4 dark forest, always use your most experienced knight.
A rather safe setup of troops is:
· 1 supply troop
· 1 scout
· 1 pikeman
· 1 swordsman
· 1 archer
· 1 cavalry
· 1 heavy cavalry
· 1 supply wagon
· 1 ballista
· 1 battering ram
· 150k, or maximum amount of militiamen

You will lose several single troops, the more the better.
Depending on how many single troops you lost, you will also lose some 1-10k militiamen.

Defeating a Level 5 Dark Forest
————————————–

The strongest unit you might find defending a level 5 forest is the Sahareen Hound, a mounted unit.
It can thus be assumed that pikemen will perform well on attacking a level 5 dark forest.
However, the outcome would be largely dependent on the ratio between Wanderers, Blades, Arms, Priests and Hounds.

Defeating a Level 6 Dark Forest
————————————–

The strongest unit you might find defending a level 6 forest is the Remez Banshee, a ranged unit.
It can thus be assumed that cavalry and pikemen will perform well on attacking a level 6 dark forest.
Scout before you do anything, and try to figure out what to do based on all the above…
The outcome would be largely dependent on the ratio between Wanderers, Blades, Arms, Priests, Hounds and Banshees.

Defeating a Level 7 Dark Forest
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The strongest unit you might find defending a level 7 forest is the Son of Ysbadden, a melee unit.
It can thus be assumed that archers and pikemen will perform well on attacking a level 7 dark forest.
Scout before you do anything, and try to figure out what to do based on all the above…
The outcome would be largely dependent on the ratio between Wanderers, Blades, Arms, Priests, Hounds, Banshees and Sons.

Defeating a Level 8 Dark Forest
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The strongest unit you might find defending a level 8 forest is the Dark Rider, a mounted unit.
It can thus be assumed that pikemen and archers will perform well on attacking a level 8 dark forest.
Scout before you do anything, and try to figure out what to do based on all the above…
The outcome would be largely dependent on the ratio between Wanderers, Blades, Arms, Priests, Hounds, Banshees, Sons and Riders.

Defeating a Level 9 Dark Forest
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The strongest unit you might find defending a level 9 forest is the Sidhe Scorpion, a ranged unit.
Scout before you do anything, and try to figure out what to do based on all the above…
The outcome would be largely dependent on the ratio between Wanderers, Blades, Arms, Priests, Hounds, Banshees, Sons, Riders and Scorpions

Defeating a Level 10 Dark Forest
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The strongest unit you might find defending a level 10 forest is the Sidhe Templar, a strong melee unit.
Scout before you do anything, and try to figure out what to do based on all the above…
The outcome would be largely dependent on the ratio between Wanderers, Blades, Arms, Priests, Hounds, Banshees, Sons, Riders, Scorpions and Templar's.

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