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==Additional Information==
 
==Additional Information==
 
* You need three [[Divine Inspiration]]s in order to train these troops :
 
* You need three [[Divine Inspiration]]s in order to train these troops :
** one for level 10 [[Barracks]];
+
** 1 for level 10 [[Barracks]];
** one for level 10 [[Alchemy Lab]];
+
** 1 for level 10 [[Alchemy Lab]];
** one for level 10 [[Workshop]] (requirement for level 10 Geometry research. Therefore level 10 workshop does not have to be in same city as level 10 barrack).
+
** 1 for level 10 [[Workshop]] (requirement for level 10 Geometry research. Therefore level 10 Workshop does not have to be in same city as level 10 barrack).
 
* Due to the astronomical upkeep of Catapults, it is best to keep these in one of your cities which only has farms on its fields.
 
* Due to the astronomical upkeep of Catapults, it is best to keep these in one of your cities which only has farms on its fields.
* Upkeep: 250
+
* Upkeep: 188
 
* Each catapult gives you 10 might
 
* Each catapult gives you 10 might
 
[[File:Unit_12_215_s34.jpg|thumb|left|150px]]
 
[[File:Unit_12_215_s34.jpg|thumb|left|150px]]

Latest revision as of 15:51, August 7, 2017

Catapult
Catapult-icon
—Image © Kabam
Information
Attack1200
Defense50
Life960
Speed80
Range1500
Load75

Catapults throw large rocks from a huge distance. They are most effective against the enemy's defenses.

Where to useEdit

Catapults are useful on attacking level 10 wildernesses if you want to minimize losses.

Additional InformationEdit

  • You need three Divine Inspirations in order to train these troops :
    • 1 for level 10 Barracks;
    • 1 for level 10 Alchemy Lab;
    • 1 for level 10 Workshop (requirement for level 10 Geometry research. Therefore level 10 Workshop does not have to be in same city as level 10 barrack).
  • Due to the astronomical upkeep of Catapults, it is best to keep these in one of your cities which only has farms on its fields.
  • Upkeep: 188
  • Each catapult gives you 10 might
Unit 12 215 s34
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