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==Additional Information== |
==Additional Information== |
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* You need three [[Divine Inspiration]]s in order to train these troops : |
* You need three [[Divine Inspiration]]s in order to train these troops : |
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− | ** |
+ | ** 1 for level 10 [[Barracks]]; |
− | ** |
+ | ** 1 for level 10 [[Alchemy Lab]]; |
− | ** |
+ | ** 1 for level 10 [[Workshop]] (requirement for level 10 Geometry research. Therefore level 10 Workshop does not have to be in same city as level 10 barrack). |
* Due to the astronomical upkeep of Catapults, it is best to keep these in one of your cities which only has farms on its fields. |
* Due to the astronomical upkeep of Catapults, it is best to keep these in one of your cities which only has farms on its fields. |
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− | * Upkeep: |
+ | * Upkeep: 188 |
− | * Each catapult gives 10 might |
+ | * Each catapult gives you 10 might |
+ | [[File:Unit_12_215_s34.jpg|thumb|left|150px]] |
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[[Category:Troops]] |
[[Category:Troops]] |
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[[Category:Battle]] |
[[Category:Battle]] |
Latest revision as of 15:51, 7 August 2017
—Image © Kabam | |
Information | |
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Attack | 1200 |
Defense | 50 |
Life | 960 |
Speed | 80 |
Range | 1500 |
Load | 75 |
Catapults throw large rocks from a huge distance. They are most effective against the enemy's defenses.
Where to use
Catapults are useful on attacking level 10 wildernesses if you want to minimize losses.
Additional Information
- You need three Divine Inspirations in order to train these troops :
- 1 for level 10 Barracks;
- 1 for level 10 Alchemy Lab;
- 1 for level 10 Workshop (requirement for level 10 Geometry research. Therefore level 10 Workshop does not have to be in same city as level 10 barrack).
- Due to the astronomical upkeep of Catapults, it is best to keep these in one of your cities which only has farms on its fields.
- Upkeep: 188
- Each catapult gives you 10 might