Kingdoms of Camelot Wiki
Register
Advertisement
Castle
Castle

The Castle is the key building in your city. You can view your Production rates, view and change Tax Rates, Comfort or Levy your subjects. You can also view and edit your Court.

Summary of benefits[]

Each upgrade of the Castle allows you to conquer one more wilderness and use three new resource fields. Used to raise and lower your Tax. You can't deconstruct or destroy your castle like other buildings, but you can use it to abandon your city.

Appearance[]

Other 6th city

This is the 6th city art castle

It will change in apperance at level 3, 7, 10, and 11. Your appearance on the map will change when the castles changes. There is a well in the city. It turns into a fountain as your castle grows. The fountain turns back into a well upon reaching level 11, It is thought that this is a bug.

Lvl 10 castle

Level 10

Requirements[]

Level Construction Food Wood Stone Ore Build time Might Rewarded Might total per level
1 - - - - - 50
2 - 400 6,000 5,000 200 30:00 100 150
3 Lv.1 Wall 800 12,000 10,000 400 1:00:00 200 350
4 Lv.2 Wall 1,600 24,000 20,000 800 2:00:00 400 750
*5 Lv.3 Wall 3,200 48,000 40,000 1,600 4:00:00 800 1,550
6 Lv.4 Wall 6,400 96,000 80,000 3,200 8:00:00 1,600 3,150
7 Lv.5 Wall 12,800 192,000 160,000 6,400 16:00:00 3,200 6,350
8 Lv.6 Wall 25,600 384,000 320,000 12,800 1 Day 8 Hrs 6,400 12,750
9 Lv.7 Wall 51,200 768,000 640,000 25,600 2 Days 16 Hrs 12,800 25,550
10 Lv.8 Wall, Divine Inspiration 102,400 1,536,000 1,280,000 51,200 5 Days 8 Hrs 25,600 51,150
11 Lv.10 Wall, Divine Providence 204,800 3,072,000 2,560,000 102,400 3 Days 19 Hrs (192 Combat Knight) 51,200 102,350
12 Lv.11 Wall, Sacred Providence 409,600 6,144,000 5,120,000 204,800 7 Days, 2 Hours, 5 Minutes 102,400 204,750

Note: Trying to upgrade your Castle from Level 4 to Level 5 will pop up a warning if you are still under the Beginner's Protection that prevents you from attacking or being attacked by other players. Upgrading a Castle to Level 5 will remove this protection no matter how much time you have left in it. Your city will remain misted for the remainder , but you can be attacked. Beginner protection lasts for 5 days, mist lasts for 7 days.

Benefits[]

Level Yield
1 13 Resource Fields, Control of 1 Wilderness, and Cottages to Level 2
2 16 Resource Fields, Control of 2 Wildernesses, and Cottages to Level 3
3 19 Resource Fields, Control of 3 Wildernesses, and Cottages to Level 4
4 22 Resource Fields, Control of 4 Wildernesses, and Cottages to Level 5
5 25 Resource Fields, Control of 5 Wildernesses, and Cottages to Level 6
6 28 Resource Fields, Control of 6 Wildernesses, and Cottages to Level 7
7 31 Resource Fields, Control of 7 Wildernesses, and Cottages to Level 8
8 34 Resource Fields, Control of 8 Wildernesses, and Cottages to Level 9
9

37 Resource Fields, Control of 9 Wildernesses, and Level 10 Cottages require 1 Divine Inspiration

10 40 Resource Fields and Control of 10 Wildernesses
11 41 Resource Fields, Control of 12 Wildernesses, and Build Level 11 Buildings
12 42 Resource Fields, Control of 14 Wildernesses, and Build Level 12 Buildings

Levies[]

Once every 15 minutes, you can levy your subjects: a one-off tax. You get a substantial amount, but there is a short-term "cost" - the population happiness drops by 20% (though dropping below 50% doesn't cause a rebellion. As a result, the population starts dropping; however, the happiness recovers after about 2 hours, along with the population.

If you try to levy too soon, you get a notice: "You can only levy once every 15 minutes".

Level 11[]

A level 11 Castle is a wise decision for you city. It gives you more wilds, might, and the ability to upgrade other buildings to level 11.


Level 12[]

A level 12 Castle is a costly but very wise decision to build in your city. It gives you even more wilds, might, and the ability to build level 12 buildings!

Personal Note: Lv.12 Castle's very wise only if your city is producing something, and only One Something.

100% Ore fields, + Lv.255 Knight + Ore Gaurdian + 14 wilds = 3.5 Mill Per hr.

Advertisement