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Calvary
Archer

Barbarian Camps are scattered around the Map along with wildernesses and other players' cities , these camps contain invaders and can be scouted or attacked. When viewing the Map, if you select a barbarian camp, the message displayed is as follows: "Invasions of barbarians have become a threat to this province. Conquer this city and you may receive a trophy!" However, there haven't been any instances of barbarians attacking or pillaging player cities at this time, but with enough attacks you will recieve a chest on your facebook profile as your trophy!

Barbarian Camps restock their troops, and resources every few minutes but will be fully restocked in 1 hour in the case of normal attacks,although they restock instantly after a raid.. The 1 hour count will restart after every attack, even if it is not by you. Barbarian raids will continue for 24 hours.

Table of Levels

There are ten levels of Barbarian Camps and the higher the level the more heavily fortified the camp. Higher levels of Barbarian Camp require a larger army to defeat, however the loot that you will be able to plunder is also much greater. As you advance in the game, raiding barbarian camps will become a valuable mean of procuring food for your growing army. It can be difficult to maintain supply needs through farming alone.

Map Image Barbarian Camp Encamped Troops Gold Food Wood Stone Ore Total
07 barbariancamp1 live
Level 1 500 Supply Troops, 500 Militiamen 1k 100k 10k 1k 100 112100
Level 2 1k Supply Troops, 1k Militiamen, 500 Scouts, 500 Pikemen 2k 200k 20k 2k 200 224200
Level 3 2k Supply Troops, 2k Militia, 1k Scouts, 1k Pikemen, 500 Swordsmen 3k 300k 30k 3k 300 336300
07 barbariancamp2 live
Level 4 5k Supply Troops, 5k Militia, 2k Scouts, 2k Pikemen, 1k Swordsmen, 500 Archers 4k 400k 40k 4k 400 448400
Level 5 10k Supply Troops, 10k Militia,

5k Scouts, 5k Pikemen, 2k Swordsmen, 1k Archers, 500 Cavalry

5k 500k 50k 5k 500 560500
Level 6 15k Supply Troops, 15k Militia, 10k Scouts, 10k Pikemen, 5k Swordsmen, 2k Archers, 1k Cavalry 6k 600k 60k 6k 600 672600
Barbarians Level 7 30k Supply Troops, 30k Militia, 15k Scouts, 15k Pikemen, 10k Sworsdmen, 5k Archers, 2k Cavalry, 500 Heavy Cavalry 7k 700k 70k 7k 700 784700
Level 8 60k Supply Troops, 60k Militia, 30k Scouts, 30k Pikemen, 15k Swordsmen, 10k Archers, 5k Cavalry, 1k Heavy Cavalry, 500 Ballista 8k 800k 80k 8k 800 896800
Level 9 120k Supply Troops, 120k Militia, 60k Scouts, 60k Pikemen, 30k Swordsmen, 15k Archers, 10k Cavalry, 2k Heavy Cavalry, 1k Ballista, 500 Ram 9k 900k 90k 9k 900 1008900
Level 10 250k Supply Troops, 250k Militia, 120k Scouts, 120k Pikemen, 60k Swordsmen, 30k Archers, 15k Cavalry, 4k Heavy Cavalry, 2k Ballista, 1k Ram, 500 Catapults 10k 1m 100k 10k 1k 1121000

Note: 1k = 1,000 and 50k = 50,000 etc. ... 1m = 1,000,000

Troop Requirements

Your level in the technologies of fletching, metal alloys, poisoned edge and healing potions as well as your knight's combat skill will affect the performance of your troops in battle. You can raise your level in the different available technologies by going to the Alchemy Lab and getting your alchemists to research the relevant technology.The table belows shows the number of troops used to successfully attack barbarian camps, incurring zero casualities, and their technology levels at the time. Raiding is the go fast button of the game, and the source of all your food if you want to play big. The following numbers will give you no losses and let you raid non-stop.

B1 400 Archers, 350 supply troops.

B2 1800 Archers, 600 supply troops.

B3 4000 Archers, 750 supply troops.

B4 7000 Archers, 800 supply troops.

B5 15500 Archers, 500 pikes (or anything that marches faster than supply troops).

B6 30000 Archers (they can carry it all).

B7 45000 Archers

B8 30000 Archers, 30000 Ballistas

B9 45000 Archers, 45000 Ballistas

B10 30000 Ballistas, 90000 Catapults

This is a rough guide for a balanced research path. As you get higher levels you can use less.

I found this old chart, but at least it will give you a idea of what to use. Each person will find that they can use a different amount.

Troop Requirements Charted by Level

This chart should be populated with entries that automatically assume that the troops will return ALL resources from the barbarian camp. For levels 1 - 8 it should be assumed that the attack yields no losses. For levels 9 and 10, list the troops lost. If there is an entry that utilizes less or equal amount of the same troops with a less or equal level knight, then do not add your entry. If your entry is the lesser version, then adjust the table accordingly, removing the greater version.

All entries should be terse in the wording.

Barbarian Camp Troops Sent Technology Research Level Knight combat skills Date tested
Fletching Poisoned Edge Healing Potions
Level 1 500 Archers
500 Supply Troops
(no loss, bring all resources)
1 1 0 50 23 Aug 2010
500 Archers 1 0 0 50
1000 Swordman
300 Supply Troops
7 6 5 60 28 jul 2011
750 Cavalry 9 7 7 79
77 Ballista
12 Supply Wagon
9 9 9 70 28 June 2010
140 Ballista
271 Supply Troop
9 9 9 80 28 June 2010
648 Pikeman
166 Supply Troop
9 9 9 74 31 May 2010
348 Pikeman
10 Supply Wagon
9 9 9 78 31 May 2010
884 Swordsman
163 Supply Troop
9 9 9 72 31 May 2010
609 Swordsman
9 Supply Wagon
9 9 9 72 01 June 2010
537 Cavalry
27 Supply Troop
(or 538 Cavalry
26 Supply Troop)
9 9 9 72 01 June 2010
275 Cavalry
7 Supply Wagons
9 9 9 66 01 June 2010
537 Heavy Cavalry + 81 Supply Troop
(538 Heavy Cavalry + 80 Supply Troop)
9 9 9 72 01 June 2010
272 Heavy Cavalry
8 Supply Wagon
9 9 9 66 01 June 2010
244 Archer
265 Supply Troop
9 9 9 66 01 June 2010
233 Archer
11 Supply Wagons
9 9 9 66 01 June 2010
1400 Battering Ram 9 9 9 71 04 July 2010
77 Catapult
11 Supply Wagon
9 9 9 78 14 July 2010
555 supply troops
500 Militiamen
150 Archers
4 1 0 55 12 Aug 2010
1100 cavalry
300 supply troops
0 1 0 55

18 Sept 2010

250 cavalry (bring 1/4 resources) 1 1 1 57
Level 2 900 Archers + 50 Wagons (No losses) 10 10 10 56 23 Aug 2010
2,250 Archers
1000 Supply Troop
9 9 9 67 23 Aug 2010
2250 Swords
875 Archers
10 Supply Wagons
7 7 7 64
2,750 Cavalry 9 7 7 79
1613 Cavalry 9 9 9 67 06 June 2010
315 Ballista
22 Supply Wagon
9 9 9 67 28 June 2010
443 Ballista
513 Supply Troop
9 9 9 72 28 June 2010
855 Archer
20 Supply Wagon
9 9 9 67 04 June 2010
1475 Heavy Cavalry
(1454 Heavy Cavalry
1 Supply Wagon)
9 9 9 67 06 June 2010
1200 Archers
750 Supply
4 4 4 68 25 July 2010
7486 Battering Ram 9 9 9 78 10 June 2010
Level 3

5,000 Archers +

5 wagons

10 10 10 55
2,500 Archers + 50 Wagons, Full Load Gained 9 9 9 56 7 Oct 2011
3,000 Archers
50 Supply Wagons full load
6 5 3 65 7 Aug 2011
5000 Archers+1000 Supply Troops 9 9 9 70 11 Oct 2011
4,200 Cavalry 9 7 7 79
979 Ballista
29 Supply Wagon
9 9 9 67 28 June 2010
995 Ballista
711 Supply Troop
9 9 9 72 28 June 2010
2341 Archers
24 Supply Wagon
9 9 9 67 04 June 2010
2342 Archer
593 Supply Troop
9 9 9 67 06 June2010
3710 Cavalry 9 9 9 72 06 June 2010
2213 Heavy Cavalry 9 9 9 67 06 June 2010
20269 Battering Rams 9 9 9 78 14 July 2010
7100 Archers 10 9 8 70 22 Dec 2010
3710 Cavalry 9 9 9 63 25 Aug 2011
Level 4 8,889 Archers
(no loss will bring all resources)
10 10 10 90 24 Aug 2010
8000 Archers
2000 Supply Troops
9 9 9 70 11 Oct 2011

8500 Archers

1500 Supply Troops

9 9 9 70 11 Oct 2011
7000 Archers 9 9 9 94
5493 Archer
494 Supply Troop
9 9 9 72 08 June 2010
2,286 Ballista
32 Supply Wagon
9 9 9 72 28 June 2010
2370 Ballista
766 Supply Troop
9 9 9 72 28 June 2010

8000

(321,141 food returned)

9 9 9 70 11 Oct 2011
5000 Archer
40 Supply Wagon
10 9 9 72 08 June 2010
7100 Archers
2200 Pikes
(or 2800 Swords or mix)
6 5 4 63 02 Aug 2010
Level 5 16,000 Archers
20 Supply Wagons
5 5 5 55
18,000 Archers
(all resources - more archers but faster marching time)
6 6 6 70
16,500 Archers 7 6 7 72
15,704 Archers 8 8 7 72
12,500 Archers
12,500 Militiamen
20 Supply Wagons
5 5 5 55
14,000 Archers
10,000 Militiamen
20 Supply Wagons
7 7 7 57
15000 Archers 9 9 9 56

11 Oct 2011

11800 Archers 9 9 9 80 28 June 2010
5,202 Ballista
23 Supply Wagon
9 9 9 70 28 June 2010
5,215 Ballista
563 Supply Troop
9 9 9 70 29 June 2010
14,700 Archers
(No Losses)
9 5 3 55 09 July 2010

10,000 Archers (90% of loot)

10 10 10 100 12 Oct 2010
12,000 Archers 200 Supply Wagons (No losses) 8 8 8 67 14 sept 2011
Level 6 8000 Ballistas 1 supply wagon 10 10 10 133 27 March 2011
40,000 Archers 7 7 7 71
30,000 Archers 8 6 3 70
23,000 Archers 10 10 8 50 30 June 2011
22,500 Archers 9 8 9 60 13 June 2011
22000 Archers 9 9 9 94
21,688 Archers 9 9 9 80 28 June 2010
20,000 Archers 9 9 9 86
19,000 Archers 11 10 10 91

9/6/2011

18,000 Archers 11 10 10 183 17 July 2011
9,640 Ballista
4 Supply Wagon
9 9 9 70 29 June 2010
9000 Ballista 5 Supply Wagon 10 10 10 133 27 March 2011
18,500 Archers 11 11 11 100+ 29 July 2011
Level 7

40,000 Archers no loss full load

lucky 9 8 9 94 7 august 2011
43,000 Archers (no losses) 10 10 10 80+ 15 July 2011
42,000 Archers 0 10 10 76 29 Jan 2011
50,000 Archers 9 9 9 70 10 Oct 2011
13,364 Ballista 9 9 9 72 04 June 2010
42,300 Archers 11 11 11 50 15 July 2011
36,000 Archers 11 11 11 92 04 July 2011
33,000 Archers 11 11 11 145 11 August 2011
39,000 Archers 11 10 10 86+ 25 August 2011
36,000 Archers

(No losses)

11 11 11 83+ 27 August 2011
36,000 Archers (No losses) 11 11 10 128+ 01 Sept 2011
13400 Catapults: (No losses) 11 11 11 104 29 August 2011
37000 archers (No losses) 11 10 10 102 9 Sept 2011
39,000 Archers (No losses) 11 10 10 85 9 Sept 2011
Level 8 90,000 Archers
1,000 Catapults
NOTE: Tested this with level 93 knight, lost 1200 archers. Tried with 10k cats, still lose about 150 archers
10 10 10 85
26,000 Catapults 11 11 10 94 8/11/2011
28,000 Ballista 10 10 8 88 3 July 2011
65,000 Archers
25,000 Ballista
9 9 9 55 16th Feb 2011
30,000 Ballista (no losses) 9 9 9 94 May 1st, 2011
27,000 Ballista 11 10 10 88 June 22nd, 2011
30.000 catapults 10 10 10 135 5/4/2011
79,500 Archers
10,500 Ballist
Lost 13 Archers
9 9 9 103 5/5/2011
27,000 Balista (No losses) 11 11 11 90 26 August 2011
14,000 Archers

24,000 Ballista

11 11 11 83 26 August 2011

26200 Catapults

or Ballistas (No losses)

11 11 11 89 9/19/2011
26,438 Ballista

(No losses)

11 11 11 87 9/30/2011

14000 Archers & 24000 Ballistas

(no losses)

11 11 10 105 10/12/2011
25,810 Catapults

(No losses)

11 11 11 255 ;) 10/14/2011
Level 9 45,000 Ballista+105000 Archers 11 11 11 65 6 Sept 2011
53,454 Ballista 10 10 10 100 1 July 2010
99,759 Ballista (Lost exactly 1,000) 9 9 9 91 May 1st, 2011
43,000 Archers

43,000 Ballista (lost 1 Archer)

11 11 11 83+ 26 August 2011
44,000 Archers

44,000 Ballista (No losses)

11 11 11 82 26 August 2011
52800 Catapults

(No losses)

11 11 11 104 29 August 2011
Level 10 187.5K Ballista lost 3,025 10 10 10 196 14 Feb 2011
187.5K Catapults lost 500 10 10 10 196 14 Feb 2011
150K Catapults 11 10 10 150
150,000 Ballista (lost 3025 with lvl 11 fletching) 11 10 10 111 21 June 2011
73K Ballista/ 50K Catapults/ 1,000 Rams 11 11 10 137 25 June 2011
73K Ballista, 49.6K Catapults, 1K Rams 11 11 10 105 26 June 2011
65K ballistas 65K catapults and 2K rams 11 11 10 161 11 July 2011
30k Ballista/90kCats/10k Rams 11 11 11 100+ 29 July 2011
20,000 Ballista

90,000 Catapults (No losses)

11 11 11 82

26 August 2011

104300 Catapults

(No Losses)

11 11 11 104 29 August 2011

Barbarian Raids

As of June 21,2011, Kabam has begun releasing a system that allows players to set up automatic raids of barbarian camps. Troops march continually, raiding the camp, returning to the city, unloading loot and then marching again to attack. The barbarian camps will restock to full capacity immediately after a raid, rather than initiating the one hour count as in a regular attack.

Attacks can be initiated in one of two ways. The first is to go to your rally point and open it. Click on the tab that says 'Barbarian raids' and click 'add raid'. Input the coordinates of the camp you wish to raid and then input the number of troops as you would on a normal attack. It appears that troop requirements for a barbarian raid are the same as those required for a normal barbarian camp attack of the same level. Click the 'Raid and Save' button and the raid will begin.

Alternately, raids can be initiated by clicking on a camp on the game map and clicking the 'Raid and Save button'. The process then is the same as initating the attack at your rally point. Troop numbers can be edited by clicking the 'edit' tab next to each listed raid at your rally point. The raid march and return times will appear in the bottom left corner of your game screen, just as normal attacks do.

The raids run on a clock that starts at 24hours and then runs down. If the raid clock runs out, the raids will stop until the player resets the clock and restarts the raids. This is done in the Rally Point by clicking the Barbarian Raid tab and then clicking 'Restart Raid Timer' and either 'Resume All' or individually restarting each raid by clicking the 'Resume' button next to each listed raid. To prevent uncontrolled troop loss, raids will stop if troop levels fall below sufficient levels. The player can set this on the Barbarian Raid tab to either 100%,90%,75% or 50%.

Each raid uses one slot on the Rally Point, and troops assigned to barbarian camp raids cannot be used for other purposes unless the player deletes the raids. Raids can be stopped while marching or returning, but can only be deleted after the raid has returned to your city. To stop a raid, click either 'Stop all' or 'stop raid' next to each raid listed. To delete, click the 'delete' button next to each raid.

Raid reports can be automatically deleted by checking the 'auto delete raid report' box in the upper left of the raid tab. It does not appear that Barbarian Raids are out in every domain yet, but the feature should be out in all domains fairly soon.


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