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(Troop Requirements Table)
(Troop Requirements Table)
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Revision as of 11:47, May 7, 2012

Archer
Barbarian Camps are scattered around the Map along with wildernesses and other players' cities , these camps contain invaders and can be scouted or attacked. When viewing the Map, if you select a barbarian camp, the
Cavalry
message displayed is as follows: "Invasions of barbarians have become a threat to this province. Conquer this city and you may receive a trophy!" However, there haven't been any instances of barbarians attacking or pillaging player cities at this time, but with enough attacks you will recieve a chest on your facebook profile as your trophy!

Barbarian Camps restock their troops, and resources every few minutes but will be fully restocked in 1 hour in the case of normal attacks, although they restock instantly after a raid. The 1 hour count will restart after every attack, even if it is not by you. Barbarian raids will continue for 24 hours.

"The key isn’t about how many users you have,” said Kabam Chief Executive Kevin Chou. “It’s about how much money you are making"

Table of Levels

There are ten levels of Barbarian Camps and the higher the level the more heavily fortified the camp. Higher levels of Barbarian Camp require a larger army to defeat, however the loot that you will be able to plunder is also much greater. As you advance in the game, raiding barbarian camps will become a valuable mean of procuring food for your growing army. It can be difficult to maintain supply needs through farming alone.

Map Image Barbarian Camp Encamped Troops Gold Food Wood Stone Ore Total
07 barbariancamp1 live
Level 1 500 Supply Troops, 500 Militiamen 1k 100k 10k 1k 100 112100
Level 2 1k Supply Troops 1k Militiamen, 500 Scouts, 500 Pikemen 2k 200k 20k 2k 200 224200
Level 3 2k Supply Troops, 2k Militiamen, 1k Scouts, 1k Pikemen, 500 Swordsmen 3k 300k 30k 3k 300 336300
07 barbariancamp2 live
Level 4 5k Supply Troops, 5k Militiamen, 2k Scouts, 2k Pikemen, 1k Swordsmen, 500 Archers 4k 400k 40k 4k 400 448400
Level 5 12k Archers, or 10k Supply Troops, 10k Militiamen,5k Scouts, 5k Pikemen, 2k Swordsmen, 1k Archers, 500 Cavalry 5k 500k 50k 5k 500 560500
Level 6 15k Supply Troops, 15k Militiamen, 10k Scouts, 10k Pikemen, 5k Swordsmen, 2k Archers, 1k Cavalry 6k 600k 60k 6k 600 672600
Barbarians Level 7 42K Archers, or 30k Supply Troops, 30k Militiamen, 15k Scouts, 15k Pikemen, 10k Sworsdmen, 5k Archers, 2k Cavalry, 500 Heavy Cavalry 7k 700k 70k 7k 700 784700
Level 8 60k Supply Troopss, 60k Militiamen, 30k Scouts, 30k Pikemen, 15k Swordsmen, 10k Archers, 5k Cavalry, 1k Heavy Cavalry ], 500 Ballista 8k 800k 80k 8k 800 896800
Level 9 120k Supply Troops, 120k Militiamen, 60k Scouts, 60k Pikemen, 30k Swordsmen, 15k Archers, 10k Cavalry, 2k Heavy Cavalry, 1k Ballista, 500 Battering Ram 9k 900k 90k 9k 900 1008900
Level 10 250k Supply Troops, 250k Militiamen, 120k Scouts, 120k Pikemen, 60k Swordsmen, 30k Archers, 15k Cavalry, 4k Heavy Cavalry, 2k Ballista, 1k Battering Ram, 500 Catapults 10k 1m 100k 10k 1k 1121000

Note: 1k = 1,000 and 50k = 50,000 etc. ... 1m = 1,000,000

Troop Requirements

Your level in the technologies of fletching, metal alloys, poisoned edge and healing potions as well as your knight's combat skill will affect the performance of your troops in battle. You can raise your level in the different available technologies by going to the Alchemy Lab and getting your alchemists to research the relevant technology. The table below shows the number of troops to successfully attack barbarian camps, incurring zero casualities, and their technology levels at the time. Raiding is the source of all your food if you want to play big.

Troop Requirements Table

This table should be populated with entries that automatically assume that the troops will return ALL resources from the barbarian camp. It should be assumed that the attack yields no losses. If there is an entry that utilizes less or equal amount of the same troops with a less or equal level knight, then do not add your entry. If your entry is the lesser version, then adjust the table accordingly, removing the greater version. If you try using this and the info you try doesn't return the expected results, delete the entry.

All entries should be terse in the wording.

Barbarian Camp Troops Sent Technology Research Level Knight combat skills Date tested
Fletching Poisoned Edge Healing Potions
Level 1 2360 Archers 9 9 9 55

500 Archers + 500 Supply Troops

1 3 0 55 17 March 2012
590 Cavalry 9 7 7 79
1400 Battering Ram 9 9 9 71 04 July 2010
738 Heavy Cavalry 9 9 9 55
77 Ballista + 12 Supply Wagon 9 9 9 70 28 June 2010
Level 2 4720 Archers 9 9 9 55
1200 Archers
750 Supply Troops
4 4 4 68 25 Jjuly 2010
855 Archers + 20 Supply Wagon 9 9 9 67 04 June 2010
1613 Cavalry 9 9 9 67 06 June 2010
1475 Heavy Cavalry 9 9 9 67 06 June 2010
315 Ballista + 22 Supply Wagons 9 9 9 67 28 June 2010

7486 Battering Ram

9 9 9 78 10 June 2010
Level 3 2750 Archers + 30 wagons 7 7 0 58 20 March 2012
7080 Archers 9 9 9 70
2400 Archers + 24 Wagons 9 9 9 70
3710 Cavalry 9 9 9 63 25 Aug 2011
2213 Heavy Cavalry 9 9 9 67 06 June 2010
979 Ballista + 29 Wagons 9 9 9 67 28 June 2010
8500 Archers 5 4 2 61 24 March 2012
20269 Battering Rams 9 9 9 78 14 July 2010
Level 4 9440 Archers 9 9 9 55
5500 Archers + 21 Wagons 10 9 9 55
5493 Archer + 494 Supply Troop 9 9 9 72 08 June 2010
2,286 Ballista + 32 Supply Wagon 9 9 9 72 28 June 2010
Level 5 18,000 Archers 6 6 6 55 23 March 2012
16,500 Archers 7 6 7 72
15,704 Archers 8 8 7 72
11800 Archers 9 9 9 55 28 June 2010
5,202 Ballista + 23 Supply Wagon 9 9 9 70 28 June 2010
Level 6 40,000 Archers 7 7 7 71
30,000 Archers 8 6 3 70
22,500 Archers 9 8 9 60 13 June 2011
26,904 Archers 9 8 8 55 02 April 2012
20,000 Archers 10 10 10 93
18,000 Archers 11 10 10 183 17 July 2011
9,640 Ballista + 4 Supply Wagon 9 9 9 70 29 June 2010
9,000 Ballista + 5 Supply Wagon 10 10 10 133 27 March 2011

Level 7

50,000 Archers 9 9 9 70 10 Oct 2011
42,000 Archers 10 10 10 76 29 Jan 2011
42,300 Archers 11 11 11 50 15 July 2011
36,000 Archers 11 11 11 92 04 July 2011
26,000 Archers 11 11 11 255 21 Jan 2012
14,000 Ballista 10 10 10

58

6 May 2012
13400 Catapults 11 11 11 104 29 August 2011
Level 8 26,980 Ballistae 11 11 11 110
29964 Catapults 11 11 11 150 29 March 2012
30000 Ballistae 11 11 11 96 29 March 2012
Level 9
53400 Ballista 10 10 10 100 1 July 2010
44,000 Archers + 44,000 Ballista 11 11 11 82 26 August 2011
52800 Catapults 10 10 10 137
Level 10
104300 Catapults 11 11 11 104 29 Aug 2011
73K Ballista, 49.6K Catapults, 1K Rams 11 11 10 105 26 June 2011
20k Ballista/90kCats/5k Rams 11 11 11 55 9 Mar 2012
20,000 Ballista/90,000 Catapults 11 11 11 82 26 August 2011

Barbarian Raids

As of June 21,2011, Kabam has begun releasing a system that allows players to set up automatic raids of barbarian camps. Troops march continually, raiding the camp, returning to the city, unloading loot and then marching again to attack. The barbarian camps will restock to full capacity immediately after a raid, rather than initiating the one hour count as in a regular attack.

Attacks can be initiated in one of two ways. The first is to go to your rally point and open it. Click on the tab that says 'Barbarian raids' and click 'add raid'. Input the coordinates of the camp you wish to raid and then input the number of troops as you would on a normal attack. It appears that troop requirements for a barbarian raid are the same as those required for a normal barbarian camp attack of the same level. Click the 'Raid and Save' button and the raid will begin.

Alternately, raids can be initiated by clicking on a camp on the game map and clicking the 'Raid and Save button'. The process then is the same as initating the attack at your rally point. Troop numbers can be edited by clicking the 'edit' tab next to each listed raid at your rally point. The raid march and return times will appear in the bottom left corner of your game screen, just as normal attacks do.

The raids run on a clock that starts at 24hours and then runs down. If the raid clock runs out, the raids will stop until the player resets the clock and restarts the raids. This is done in the Rally Point by clicking the Barbarian Raid tab and then clicking 'Restart Raid Timer' and either 'Resume All' or individually restarting each raid by clicking the 'Resume' button next to each listed raid. To prevent uncontrolled troop loss, raids will stop if troop levels fall below sufficient levels. The player can set this on the Barbarian Raid tab to either 100%,90%,75% or 50%.

Each raid uses one slot on the Rally Point, and troops assigned to barbarian camp raids cannot be used for other purposes unless the player stops the raids. The raid doesn't need to be deleted completely to reassign the troops temporarily. Raids can be stopped while marching or returning, but can only be deleted or edited after the raid has returned to your city. After you stop the raid the troops will continue in the direction they were travelling until they return to your city. To stop a raid, click either 'Stop all' or 'Stop raid' next to each raid listed. To delete, click the 'Delete' button next to each raid.

Raid reports can be automatically deleted by checking the 'Auto delete raid report' box in the upper left of the raid tab. All information for each raid is now compiled into one report and is sent to you once every so often (there doesn't seem to be a consistent interval).

Barb report

Alternate Barbarian Camp Pages

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