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(Fey City :: Level 2)
(Fey City:Section 1: Infrastructure)
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'''The Factory'''
 
'''The Factory'''
 
====[[File:Fey_factory.png|thumb]]====
 
====[[File:Fey_factory.png|thumb]]====
This is a single point of control for all production units. It is a replacement for the resource fields. Once the numbers are set they cannot be changed until a city is ascended to the next level; You may only increase the amounts you already have, gems are required to reset. You start with 45 plots to distribute for ore/food/wood/stone.
+
This is a single point of control for all production units. It is a replacement for the resource fields. Once the numbers are set they cannot be changed until a city is ascended to the next level; You may only increase the amounts you already have, gems are required to reset. You start with 45 plots to distribute for ore/food/wood/stone.
 
In the 'field' area you get 3 build spots to build 'Fey Altar' and 'Fey Barracks' buildings. Only 3. You can build 2 barracks and one Altar, Or 2 Altars and 1 barracks.
 
In the 'field' area you get 3 build spots to build 'Fey Altar' and 'Fey Barracks' buildings. Only 3. You can build 2 barracks and one Altar, Or 2 Altars and 1 barracks.
   
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Fey Altar: Using a Dark Ritual, sacrifice troops to receive increased power. Stronger troops require a higher level of Fey Altar. Building a second Fey Altar will increase the benefit provided by the Sacrificial Rituals.
 
Fey Altar: Using a Dark Ritual, sacrifice troops to receive increased power. Stronger troops require a higher level of Fey Altar. Building a second Fey Altar will increase the benefit provided by the Sacrificial Rituals.
  +
  +
Note: The altar increases the stats of the sacrificed troops, for example if you sacrifice ballista your ballistas' stats will increase for the duration of the ritual.
   
 
==Level 1 New Unit: Executioner==
 
==Level 1 New Unit: Executioner==

Revision as of 11:57, November 30, 2012

Durid lvl1 1
Q: What is Ascension?

A: The Ascension feature will allow a player to take one of their existing Cities and rebuild it from the ground up as a faction aligned Ascended City. Players will be able to build and expand a City and then when they are ready to Ascend, gain additional benefits themed to the faction they chose. What’s great about this is that we can continue to reward players with new benefits and features as they continue to level up their Cities through the Ascension process, much like they already do with buildings within a City.
Q: What Role will Factions play in Ascension?
A: Up until now, the Druid, Fey and Briton Factions have only been hinted at. In the Throne Room, players have the ability to equip an item that is aligned with each faction but beyond that, very little is known about each faction. Ascension City is going to give the player a chance to really learn about the Factions. Each faction is going to get its very own City that players can choose to Ascend one of their existing Cities into. Each Ascension City will look and feel like the faction they belong to and will give players new buildings, troops and bonuses exclusive to that faction.

Q: How does Ascension Work?
A: As mentioned above, the process of creating an Ascended City requires that an existing City be rebuilt from the ground up. Each current City will be given a City Value based on the number and levels of the buildings it contains. To Ascend, each City must first reach a specific minimum City Value. Once a player has a City that meets the minimum City Value, the player can then take that City and start the Ascension process. The Ascension process will evaluate the City Value and determine the overall price required to Ascend. The price will be in Gems, but the higher the City Value, the lower the cost will be. If the City Value is high enough, the Ascension process could even be free.
We understand that players have put a lot of time and energy into building their Cities, which is why their previous efforts will reduce the price of creating a Ascended City. We also felt that it was important for everyone to be able to use this new feature so all players can create a Ascended City from an existing City if enough time was put into building it up.
Once a player has chosen an appropriate City to Ascend, they will then be given the option to select a Faction. In the initial release only the Druid faction will be available, but future releases will unlock the Fey and Briton Factions. Once a faction is chosen the player will be able to select an available Blessing (explained below). After locking in the faction and selecting a Blessing, the player is ready to begin using their new Ascended City.
Q: What are the benefits of Ascending?
A: Of the many improvements to come in Ascension, players will immediately notice improvements in the way they manage and interact with their cities. The Faction players choose to align themselves with will play a key role in this interaction. In the initial release of Ascension, Druid City will represent these improvements in two places; The Grove and the City Center.
The Grove is a building that will be present in Ascension’s new Field View, which will be completely updated and no longer house a City’s Resource Buildings. Field View, instead, will hold exclusive buildings for each given faction. In the case of Druid City, players will automatically receive the Grove after Ascending a City. To make up for the missing resource buildings, the Grove will allow players to manage Resource production with Resource Points. Players will be given forty five Resource Points the first time they Ascend. Each point can then be distributed into corresponding attributes within the Grove to gain the benefits of having level 12 Resource Buildings.
The second way we’re improving Cities in Ascension is through the City Center. There are currently several buildings in a City that, while serving a purpose, are not interacted with once they reach max level. The City Center will consolidate buildings like this into a single building, and like the Grove, will automatically be Level 12. This gives the player seven additional plots that they can build on and will allow the player to further strategize how they will construct their City with the extra space.
Q: What else is new in Ascension?
A: In addition to City changes, each faction will provide the player with new Troops! This is the first time since Kingdoms of Camelot launched that they will have access to new troops to use in combat. More information on these new troops will be released as it becomes available.
The last, and possibly most important, benefit of Ascending a City is getting access to the Blessing system. Each faction will have their own unique set of Blessings and will provide a new way for players to customize their cities. Players gain one new Blessing with each Ascension level. Depending on the faction and the level of the Ascended City, a player can use the Blessings to unlock new Troops and special abilities for the new Troops. The blessing system will also provide bonuses to the new Faction Buildings and provide other buffs based off the theme of the selected faction.



Druid City

Durid lvl1 2

Druid City:Enhancements/Bonuses

The following are the enhancement bonuses for each current Druid City level:

Barracks:

Ascension Level 1: Increase Troop Training Speed by 20%

Ascension Level 2: Increase Troop Training Speed by 25%

Ascension Level 3: Increase Troop Training Speed by 30%

Cottage

Ascension Level 1: Increase Population limit by 35%

Ascension Level 2: Increase Population limit by 40%

Ascension Level 3: Increase Population limit by 45%

Rally Point

Ascension Level 1:

Increase maximum number of Marches by 3 for every rally point level

Increase March size cap by 55%


Ascension Level 2:

Increase maximum number of Marches by 3 for every rally point level

Increase March size cap by 60%


Ascension Level 3:

Increase maximum number of Marches by 3 for every rally point level

Increase March size cap by 65%

Druid City:Section 1: Infrastructure

In an Ascended city there are two grouped structures. The City Center contains multiple buildings at maximum (level 12) levels. The Grove is a replacement for the resource field plots.

City Center

The City Center contains the following:

  • Blacksmith, Guardian, Relief Station, Storehouse, Stable, Tavern and Workshop.
  • Only the Guardian is able to be modified.

Grove

Durid lvl1 4

Grove druid lvl 1

This is a single point control for all production units. It is a replacement for the resource fields. As of current once the numbers are set they cannot be changed until a city is ascended to the next level. Start with 45 plots to distribute for ore/food/wood/stone.

In the 'field' area you get 3 build spots to build 'druid apothecary' and 'druid barracks' buildings. Only 3. You more or less have to build 2 barracks and one apothecary. It won't let you do much else.

In your city you get, 31 spots for other buildings, same as before, but since you don't need to build Storehouse, Smith, Workshop, Stable, Relief station, you effectively have a more space to build up infrastructure.

Note: since all field slots are lvl 12, meaning 780 per field will be used as labourers in fields. In other words, they are giving u extra spots, but u may need to build more than the 7 cottages.

Section 2:Ascending a City

When you first choose to ascend the city you do it for 0 gems. You can't be training/reviving troops, raiding/reinforcing/being reinforced/encamped, Researching/ongoing market trades, and you must delete all raids from your rally point to ascend.

Begin to build infrastructure, Immediately after you ascend to level 1. if you click on ascend again, you will be told your city can ascend again for 2,000 gems. Don't worry about it. Don't do it. When you have rebuilt the infrastructure to about average of level 8 buildings, that will have reduced to zero gems.

I would suggest if you want to build bloodthorn troops as you build your level 1 ascended city, you do SMALL groups. They take a huge amount of time and resources to make, and if you finish infrastructure and want to go to ascension level 2, you'll have to cancel the build queue or wait a week to go up. Neither are good options.

As of this writing I am in ascending to city level 2, just starting. If I press the 'ascend' button again, it tells me I can for 2700 gems. I can only assume that as I grow infrastructure (this time probably a bit more than 7's and 8's, I will go back down to 0 gems.

Final set of notes:

  • Your bloodthorns cannot reassign to a non ascended city.
  • Your ascended city can transport OUT. The restriction there is just for transporting in.
  • Cottages should be your first buildings, since your population will begin to decline after ascending.

Level 1 New Unit: Bloodthorne troops

Attack 1300
Speed 900
Defense 45
Durid lvl1 3

Range 150
Life 2100
Load 250
Upkeep 400
Type Infantry

Druid City :: Level 2

  • You get total of 50 resource fields ie., all level 12.
  • Option to select 1 of 3 minor blessing
    • 10% reduction of archer build time
      Durid lvl2 1
    • 10% reduction of bloodthrone resources
    • 10% reduction of druid apothecary time

Rest repeat of level 1, restart everything from ZERO.


Fey City







Fey City:Enhancements/Bonuses

The following are the enhancement bonuses for each current Fey City level:

Barracks:

Ascension Level 1: Increase Troop Training Speed by 20%

Ascension Level 2: Increase Troop Training Speed by 25%

Ascension Level 3: Increase Troop Training Speed by 30%

Cottage

Ascension Level 1: Increase Population limit by 35%

Ascension Level 2: Increase Population limit by 40%

Ascension Level 3: Increase Population limit by 45%

Rally Point

Ascension Level 1:

Increase maximum number of Marches by 3 for every rally point level

Increase March size cap by 55%



Ascension Level 2:

Increase maximum number of Marches by 3 for every rally point level

Increase March size cap by 60%



Ascension Level 3:

Increase maximum number of Marches by 3 for every rally point level

Increase March size cap by 65%

Fey City:Section 1: Infrastructure

In an Ascended city there are two grouped structures. The City Center which contains multiple buildings at maximum level(level 12), And The Factory which is a replacement for the resource field plots.

City Center

The City Center contains the following:

  • Blacksmith, Guardian, Relief Station, Storehouse, Stable, Tavern and Workshop.
  • Only the Guardian is able to be modified.

The Factory

Fey factory

This is a single point of control for all production units. It is a replacement for the resource fields. Once the numbers are set they cannot be changed until a city is ascended to the next level; You may only increase the amounts you already have, gems are required to reset. You start with 45 plots to distribute for ore/food/wood/stone. In the 'field' area you get 3 build spots to build 'Fey Altar' and 'Fey Barracks' buildings. Only 3. You can build 2 barracks and one Altar, Or 2 Altars and 1 barracks.

In your city you get, 31 spots for other buildings, same as before, but since you don't need to build Storehouse, Smith, Workshop, Stable, Relief station, you effectively have a more space to build up infrastructure. However the fey altar is in no way an apothecary, you must build and apothecary within your city with your cottages/barracks/rally point/etc.


Note: Since all field slots are lvl 12, meaning 780 per field will be used as labourers in fields. In other words, they are giving u extra spots, but u may need to build more than the 7 cottages.

Extra notes:

Labour force level 1: 35,100
Ballista power

Labour force level 2: 39,000

Labour force level 3: 42, 900

Fey Altar: Using a Dark Ritual, sacrifice troops to receive increased power. Stronger troops require a higher level of Fey Altar. Building a second Fey Altar will increase the benefit provided by the Sacrificial Rituals.

Note: The altar increases the stats of the sacrificed troops, for example if you sacrifice ballista your ballistas' stats will increase for the duration of the ritual.

Level 1 New Unit: Executioner

Fey troop
  • Attack 1700
  • Speed 500
  • Defense 70
  • Range 120
  • Life 4200
  • Load 500
  • Upkeep 300
  • Type Infantry

Fey City :: Level 2

  • You get a total of 50 resource fields (Still level 12)
  • Option to select 1 of 9 minor blessings:
Fey
  • Reinfored Walls: Doubles the durability of the wall.
  • Expedited Sentencing: Reduces the training time of executioner's by 30% at the cost of increasing upkeep by 15%
  • Dark Ritual: Allows for two simultaneous rituals in the fey altar.
  • Reallocated Labor: Increase the production boost gained from mountains by 100% at the cost of reducing the production boost gained by forests by 50%
  • Relic Hunter: Increase fey throne room item find by 10%
  • Channeled Suffering: Increase ritual duration by 10%
  • Fill The Ranks: Increase maximum march size by 10% at the cost of 5% reduced march speed.
  • Blood Lust: Increase attack and speed by 50% for all infantry troops while decreasing HP by 25% and accuracy by 10%
  • Empowered Iron: Increases the bonuses given by the ore guardian by 15%



Note:

Much like your first ascension all of your buildings will be removed; with the exception of your castle and wall they will simply drop back to lvl 1 and 0. Your factory will remain unchanged with more points waiting to be sorted.

Britton City

coming soon

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