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m (changed to druid due to "http://community.kabam.com/forums/showthread.php?120231-August-Dev-Diary-2-Factions-in-Ascension")
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Durid lvl1 1.png
 
Durid lvl1 1.png
 
</gallery>
 
</gallery>
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  +
==Druid City :: Enhancements/Bonus==
  +
'''<span style=" vertical-align: baseline; white-space: pre-wrap; ">Domains 341, 348, 353, and</span>''''''<span style=" vertical-align: baseline; white-space: pre-wrap; "> 373 have the first Ascension </span>''''''<span style=" vertical-align: baseline; white-space: pre-wrap; ">Kingdoms</span>''''''<span style=" vertical-align: baseline; white-space: pre-wrap; ">'''. '''</span>''''''<span style=" vertical-align: baseline; white-space: pre-wrap; ">The </span>''''''<span style=" vertical-align: baseline; white-space: pre-wrap; ">following enhancements to three key Buildings. These enhancements will apply as follows:</span>
  +
  +
<span style=" vertical-align: baseline; white-space: pre-wrap; ">Barracks:</span>
  +
'''
  +
  +
<p style="margin-left: 36pt; margin-top: 0pt; margin-bottom: 0pt; ">'''<span style=""><span style="vertical-align: baseline; white-space: pre-wrap; ">Ascension Level 1: Increase Troop Training Speed by </span><span style="font-weight: bold; vertical-align: baseline; white-space: pre-wrap; ">20%</span></span>'''</p>
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  +
<p style="margin-left: 36pt; margin-top: 0pt; margin-bottom: 0pt; ">'''<span style=""><span style="vertical-align: baseline; white-space: pre-wrap; ">Ascension Level 2: Increase Troop Training Speed by </span><span style="font-weight: bold; vertical-align: baseline; white-space: pre-wrap; ">25%</span></span>'''</p>
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  +
<p style="margin-left: 36pt; margin-top: 0pt; margin-bottom: 0pt; ">'''<span style=""><span style="vertical-align: baseline; white-space: pre-wrap; ">Ascension Level 3: Increase Troop Training Speed by </span><span style="font-weight: bold; vertical-align: baseline; white-space: pre-wrap; ">30%</span></span>'''</p>
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  +
'''
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<span style=" vertical-align: baseline; white-space: pre-wrap; ">Cottage</span>
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'''
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<p style=" margin-left: 36pt; margin-top: 0pt; margin-bottom: 0pt; ">'''<span style="vertical-align: baseline; white-space: pre-wrap; ">Ascension Level 1: Increase Population limit by </span><span style="font-weight: bold; vertical-align: baseline; white-space: pre-wrap; ">35%</span>'''</p>
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  +
<p style=" margin-left: 36pt; margin-top: 0pt; margin-bottom: 0pt; ">'''<span style="vertical-align: baseline; white-space: pre-wrap; ">Ascension Level 2: Increase Population limit by </span><span style="font-weight: bold; vertical-align: baseline; white-space: pre-wrap; ">40%</span>'''</p>
  +
  +
<p style=" margin-left: 36pt; margin-top: 0pt; margin-bottom: 0pt; ">'''<span style="vertical-align: baseline; white-space: pre-wrap; ">Ascension Level 3: Increase Population limit by </span><span style="font-weight: bold; vertical-align: baseline; white-space: pre-wrap; ">45%</span>'''</p>
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  +
'''
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<span style=" vertical-align: baseline; white-space: pre-wrap; ">Rally Point </span>
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'''
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<p style=" margin-left: 36pt; margin-top: 0pt; margin-bottom: 0pt; ">'''<span style="vertical-align: baseline; white-space: pre-wrap; ">Ascension Level 1:</span>'''</p>
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<p style=" text-indent: 36pt; margin-top: 0pt; margin-bottom: 0pt; ">'''<span style="vertical-align: baseline; white-space: pre-wrap; ">Increase maximum number of Marches by 3 </span>'''</p>
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  +
<p style=" text-indent: 36pt; margin-top: 0pt; margin-bottom: 0pt; ">'''<span style="vertical-align: baseline; white-space: pre-wrap; ">Increase March size cap by </span><span style="font-weight: bold; vertical-align: baseline; white-space: pre-wrap; ">55%</span>'''</p>
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  +
  +
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<p style=" margin-left: 36pt; margin-top: 0pt; margin-bottom: 0pt; ">'''<span style="vertical-align: baseline; white-space: pre-wrap; ">Ascension Level 2: </span>'''</p>
  +
  +
<p style=" margin-left: 36pt; margin-top: 0pt; margin-bottom: 0pt; ">'''<span style="vertical-align: baseline; white-space: pre-wrap; ">Increase maximum number of Marches by 3 </span>'''</p>
  +
  +
<p style=" margin-left: 36pt; margin-top: 0pt; margin-bottom: 0pt; ">'''<span style="vertical-align: baseline; white-space: pre-wrap; ">Increase March size cap by </span><span style="font-weight: bold; vertical-align: baseline; white-space: pre-wrap; ">60%</span>'''</p>
  +
  +
  +
  +
<p style=" margin-left: 36pt; margin-top: 0pt; margin-bottom: 0pt; ">'''<span style="vertical-align: baseline; white-space: pre-wrap; ">Ascension Level 3: </span>'''</p>
  +
  +
<p style=" margin-left: 36pt; margin-top: 0pt; margin-bottom: 0pt; ">'''<span style="vertical-align: baseline; white-space: pre-wrap; ">Increase maximum number of Marches by 3 </span>'''</p>
  +
  +
<p style=" margin-left: 36pt; margin-top: 0pt; margin-bottom: 0pt; ">'''<span style="vertical-align: baseline; white-space: pre-wrap; ">Increase March size cap by </span><span style="font-weight: bold; vertical-align: baseline; white-space: pre-wrap; ">65%</span>'''</p>
  +
  +
<p style=" margin-left: 36pt; margin-top: 0pt; margin-bottom: 0pt; ">'''<span style="font-weight: bold; vertical-align: baseline; white-space: pre-wrap; ">
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</span>'''</p>
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  +
  +
   
 
==Druid City :: Level 1: Infrastructure==
 
==Druid City :: Level 1: Infrastructure==
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Note: since all field slots are lvl 12, meaning 780 per field will be used as labourers in fields. In other words, they are giving u extra spots, but u may need to build more than the 7 cottages.
 
Note: since all field slots are lvl 12, meaning 780 per field will be used as labourers in fields. In other words, they are giving u extra spots, but u may need to build more than the 7 cottages.
   
Growth of City:
+
Growth of City:
 
When you first choose to ascend the city you do it for 0 gems. You can't be building troops, reviving, raiding or anything. I suggest you move half a billion of each resource into the city MINIMUM, because after it ascends, you cannot transport to it.
 
When you first choose to ascend the city you do it for 0 gems. You can't be building troops, reviving, raiding or anything. I suggest you move half a billion of each resource into the city MINIMUM, because after it ascends, you cannot transport to it.
   
Begin to build infrastructure.
+
Begin to build infrastructure.
 
Immediately after you ascend to level 1, if you click on ascend again, you will be told your city can ascend again for 2,000 gems. Don't worry about it. Don't do it. When you have rebuilt the infrastructure to about average of level 8 buildings, that will have reduced to zero gems.
 
Immediately after you ascend to level 1, if you click on ascend again, you will be told your city can ascend again for 2,000 gems. Don't worry about it. Don't do it. When you have rebuilt the infrastructure to about average of level 8 buildings, that will have reduced to zero gems.
   

Revision as of 00:47, September 22, 2012

Durid lvl1 1
Q: What is Ascension?

A: The Ascension feature will allow a player to take one of their existing Cities and rebuild it from the ground up as a faction aligned Ascended City. Players will be able to build and expand a City and then when they are ready to Ascend, gain additional benefits themed to the faction they chose. What’s great about this is that we can continue to reward players with new benefits and features as they continue to level up their Cities through the Ascension process, much like they already do with buildings within a City.
Q: What Role will Factions play in Ascension?
A: Up until now, the Druid, Fey and Briton Factions have only been hinted at. In the Throne Room, players have the ability to equip an item that is aligned with each faction but beyond that, very little is known about each faction. Ascension City is going to give the player a chance to really learn about the Factions. Each faction is going to get its very own City that players can choose to Ascend one of their existing Cities into. Each Ascension City will look and feel like the faction they belong to and will give players new buildings, troops and bonuses exclusive to that faction.

Q: How does Ascension Work?
A: As mentioned above, the process of creating an Ascended City requires that an existing City be rebuilt from the ground up. Each current City will be given a City Value based on the number and levels of the buildings it contains. To Ascend, each City must first reach a specific minimum City Value. Once a player has a City that meets the minimum City Value, the player can then take that City and start the Ascension process. The Ascension process will evaluate the City Value and determine the overall price required to Ascend. The price will be in Gems, but the higher the City Value, the lower the cost will be. If the City Value is high enough, the Ascension process could even be free.
We understand that players have put a lot of time and energy into building their Cities, which is why their previous efforts will reduce the price of creating a Ascended City. We also felt that it was important for everyone to be able to use this new feature so all players can create a Ascended City from an existing City if enough time was put into building it up.
Once a player has chosen an appropriate City to Ascend, they will then be given the option to select a Faction. In the initial release only the Druid faction will be available, but future releases will unlock the Fey and Briton Factions. Once a faction is chosen the player will be able to select an available Blessing (explained below). After locking in the faction and selecting a Blessing, the player is ready to begin using their new Ascended City.
Q: What are the benefits of Ascending?
A: Of the many improvements to come in Ascension, players will immediately notice improvements in the way they manage and interact with their cities. The Faction players choose to align themselves with will play a key role in this interaction. In the initial release of Ascension, Druid City will represent these improvements in two places; The Grove and the City Center.
The Grove is a building that will be present in Ascension’s new Field View, which will be completely updated and no longer house a City’s Resource Buildings. Field View, instead, will hold exclusive buildings for each given faction. In the case of Druid City, players will automatically receive the Grove after Ascending a City. To make up for the missing resource buildings, the Grove will allow players to manage Resource production with Resource Points. Players will be given forty five Resource Points the first time they Ascend. Each point can then be distributed into corresponding attributes within the Grove to gain the benefits of having level 12 Resource Buildings.
The second way we’re improving Cities in Ascension is through the City Center. There are currently several buildings in a City that, while serving a purpose, are not interacted with once they reach max level. The City Center will consolidate buildings like this into a single building, and like the Grove, will automatically be Level 12. This gives the player seven additional plots that they can build on and will allow the player to further strategize how they will construct their City with the extra space.
Q: What else is new in Ascension?
A: In addition to City changes, each faction will provide the player with new Troops! This is the first time since Kingdoms of Camelot launched that they will have access to new troops to use in combat. More information on these new troops will be released as it becomes available.
The last, and possibly most important, benefit of Ascending a City is getting access to the Blessing system. Each faction will have their own unique set of Blessings and will provide a new way for players to customize their cities. Players gain one new Blessing with each Ascension level. Depending on the faction and the level of the Ascended City, a player can use the Blessings to unlock new Troops and special abilities for the new Troops. The blessing system will also provide bonuses to the new Faction Buildings and provide other buffs based off the theme of the selected faction.



Druid City

Durid lvl1 2

Druid City :: Enhancements/Bonus

Domains 341, 348, 353, and' 373 have the first Ascension 'Kingdoms'. 'The 'following enhancements to three key Buildings. These enhancements will apply as follows:

Barracks:

Ascension Level 1: Increase Troop Training Speed by 20%

Ascension Level 2: Increase Troop Training Speed by 25%

Ascension Level 3: Increase Troop Training Speed by 30%

Cottage

Ascension Level 1: Increase Population limit by 35%

Ascension Level 2: Increase Population limit by 40%

Ascension Level 3: Increase Population limit by 45%

Rally Point

Ascension Level 1:

Increase maximum number of Marches by 3

Increase March size cap by 55%


Ascension Level 2:

Increase maximum number of Marches by 3

Increase March size cap by 60%


Ascension Level 3:

Increase maximum number of Marches by 3

Increase March size cap by 65%



Druid City :: Level 1: Infrastructure

When you ascend your city you get the following buildings in their 'grouped effect buildings'

Building level

City Center N/A
Castle 1
Grove 1

City Center contains
Farm Normal 12
Sawmill Normal 12
Quarry Normal 12
Mine Normal 12
Tavern Normal 10
Storehouse Normal 12
Blacksmith Normal 12
Workshop Normal 12
Stable Normal 12
Relief Station Normal 11

Grove contains
Durid lvl1 4

Grove druid lvl 1


This is a single point control for all production units. You don't have to fill those spots one by 1 its more like distribution center where you can balance what the city produces. Start with 45 plots to distribute for ore/food/wood/stone.

Once you assign you can change only when you move to level 2.

In the 'field' area you get 3 build spots to build 'druid apothecary' and 'druid barracks' buildings. Only 3. You more or less have to build 2 barracks and one apothecary. It won't let you do much else.

In your city you get, 31 spots for other buildings, same as before, but since you don't need to build Storehouse, Smith, Workshop, Stable, Relief station, you effectively have a more space to build up infrastructure.

Note: since all field slots are lvl 12, meaning 780 per field will be used as labourers in fields. In other words, they are giving u extra spots, but u may need to build more than the 7 cottages.

Growth of City: When you first choose to ascend the city you do it for 0 gems. You can't be building troops, reviving, raiding or anything. I suggest you move half a billion of each resource into the city MINIMUM, because after it ascends, you cannot transport to it.

Begin to build infrastructure. Immediately after you ascend to level 1, if you click on ascend again, you will be told your city can ascend again for 2,000 gems. Don't worry about it. Don't do it. When you have rebuilt the infrastructure to about average of level 8 buildings, that will have reduced to zero gems.

I would suggest if you want to build bloodthorn troops as you build your level 1 ascended city, you do SMALL groups. They take huge time and resources to make, and if you finish infrastructure and want to go to ascension level 2, you'll have to cancel the build queue or wait a week to go up. Neither are good options.

As of this writing I am in ascending to city level 2, just starting. If I press the 'ascend' button again, it tells me I can for 2700 gems. I can only assume that as I grow infrastructure (this time probably a bit more than 7's and 8's, I will go back down to 0 gems.

Final set of notes:

  • Your bloodthorns cannot reassign to a non ascended city.
  • Your ascended city can transport OUT. The restriction there is just for transporting in.
  • Your ascended city I think can reassign OTHER troops out, but I am not sure. I haven't tried it yet. For the most part these cities are on their own until they have ascended friend cities.


like i said, I'm just about ascending.... will keep u posted as it pans out... meanwhile feel free to drop me a Q or 2 and I'll try b get u an answer.

Level 1 New Unit: Bloodthorne troops

Attack 1300
Speed 900
Defense 45
Durid lvl1 3

Range 150
Life 2100
Load 250
Upkeep 400
Type Infantry

Druid City :: Level 2

  • You get total of 50 resource fields ie., all level 12.
  • Option to select 1 of 3 minor blessing
    • 10% reduction of archer build time
      Durid lvl2 1
    • 10% reduction of bloodthrone resources
    • 10% reduction of druid apothecary time

Rest repeat of level 1, restart everything from ZERO.


Fey City

coming soon

Britton City

coming soon

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