The Apothecary heals wounded troops after combat!
When a player has an Apothecary and loses troops in battle, some of his defeated troops will be "Wounded". Wounded troops can be revived in the Apothecary.
Only one Apothecary can be built per city. Troops can only be revived one unit (group) at a time, and from city it is present in.
Wounded Troops[]
A player will obtain a number of killed Troops as "Wounded" based on their Apothecary level. This pool of Wounded Troops can then be revived in the Apothecary: Level 1: 3% of troops lost will be wounded Level 2: 5% of troops lost will be wounded Level 3: 10% of troops lost will be wounded Level 4: 15% of troops lost will be wounded Level 5: 20% of troops lost will be wounded Level 6: 25% of troops lost will be wounded Level 7: 30% of troops lost will be wounded Level 8: 35% of troops lost will be wounded Level 9: 40% of troops lost will be wounded Level 10: 45% of troops lost will be wounded
Troop Costs[]
Reviving troops has a time and Gold cost.
Time[]
Each Troop has a time cost for getting revived. Revival time is slightly faster than a troop's training time in a city with 10 Level 10 Barracks. Training time bonuses do not apply to Revival time.
Gold[]
Each Troop has a Gold cost for getting revived. The Gold cost for each unit are below.
Troop | Gold Cost | Base:Time to Revive One Unit (secs) |
Base:Revive 1,000 Units (Dy:Hr:Min) |
Supply Troop | 21 | 2.63 | 00:44 |
Scout | 47 | 1.32 | 00:22 |
Militiamen | 23 | 5.26 | 01:28 |
Pikemen | 75 | 7.89 | 02:12 |
Swordsmen | 75 | 11.84 | 03:17 |
Archer | 95 | 18.42 | 05:07 |
Cavalry | 210 | 26.30 | 07:19 |
Heavy Cavalry | 500 | 78.95 | 21:56 |
Supply Wagon | 245 | 52.63 | 14:37 |
Ballisata | 730 | 157.89 | 1:20:08 |
Battering Ram | 1150 | 236.84 | 2:17:47 |
Catapult | 1920 | 315.79 | 3:15:43 |